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Messages - Lord Xizer

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Star Wars Discussion / Crimson Empire alternate what if scenario
« on: November 25, 2018, 02:07:27 AM »
Carnor Jax, Lumiya and Sarcev Quest pulled off an incredible coup with the Imperial Ruling Council. They managed to poison and subtly direct Emperor Palpatine to his early death and prop Jax up as the new Ruler of the Empire with the Council's backing. However they did not anticipate the destruction of Byss, the Shadow Hand Armada, The Eclipse II and the Galaxy Gun(honestly who could) that cost them nearly all the centralized Imperial Fleet not controlled by the various Warlords, the invaluable Sith holocrons, texts and lore crucial to both Lumiya and Jax's progression as Sith Lords and the centralized power structure of the Imperial High Command with its codes on the Byss Citadel. This left Jax's Crimson Empire pathetically weak and ignored by the Imperial Warlords.

But what if, R2D2 does NOT send the Eclipse II on its fateful last jump? This leaves the super ship, the Galaxy gun, and the Byss Armada all intact. Also Jax and Lumiya now have access to all Palpatine's hoarded Sith knowledge to grow their own power in the Dark Side of the Force. However it also leaves many more of the Royal Guard alive and knowing soon enough(thanks to the physician's confession to the NR overheard by a lone Royal Guard) that Jax and the Council were behind Palpatine's final death. Who does Byss side with? Who becomes the new Emperor? What changes?

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Discussion, Suggestions & Feedback / Re: Best Imperial Starfighter?
« on: November 20, 2018, 10:34:04 PM »
The best Imperial Fighter was the TIE Defender,(I'd say the missile boat but it was solely designed to counter the Defender and with no wider scope) easily. After that it'd be a toss up between the TIE Hunter and TIE Avenger

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Star Wars Discussion / What If Scenario Episode III
« on: October 15, 2018, 09:43:35 PM »
So, what if time for my fellow Star Warsians.
In Revenge of the Sith when the Invisible Hand(General Grievous flagship) is crashing onto Coruscant, what happens if it burns up in the atmosphere?
In a single stroke Palpatine(Darth Sidious) Anakin Skywalker(The chosen One) Obi Wan and R2D2 are gone.
Count Dooku has been killed by Anakin in the same manner so the Confederacy of Independent Systems(CIS) has lost its head of state and main unifying figure, though General Grievous and the Separatist Council are still alive.
Who becomes the new Supreme Chancellor for the Republic, what happens with Padme's unborn children, how does this effect the Clone Wars and the Jedi as the Death Star is still under construction in secret and many of Palpatine's top aides are either on board with his plans or at the least sympathetic to them.
This is factoring in the huge losses the CIS sustained in the Invasion of Coruscant, the loss of Dooku's political and financial force as CIS head of state, the state of the corrupted Senate and Palpatine's gathering of power to the Chancellor's position, the Jedi, Tarkin with the under construction Death Star and the state of the galaxy. Also in this scenario it's unlikely the Jedi ever learn Palpatine was Sidious as the ones who knew that(namely Dooku and Palpatine) die in this scenario during the battle and the crash subsequently so Palpatine remains a national hero-now martyr- of the Republic.
I would like to hear your thoughts on the matter.

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A few more

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Star Wars Discussion / Screenshots of my adventures in TR and submods
« on: August 11, 2018, 10:02:23 AM »
Hus figured I'd post some of my best screenshots of awesome memories in game. Share yours as well!

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Discussion, Suggestions & Feedback / Re: SSD's Unplayable?
« on: July 08, 2018, 02:29:26 AM »
Just got my Executor today after saving up in game. I see no problems with it at all. Put a Corvette down as your path finder, keep a few VISDs and some ISD2s along with a few anti fighter ships and you should be golden. The thing is a beast, and I use it to clear out strongholds the enemy has built up. Mainly their capital ship locations that have defensive structures. Haven't faced an Ion Cannon with it yet. And I just discovered that Empire's End GC has 20 more planets and two more years over Art of War. So I most likely will switch to that.

Just wait until you get your hands on the Night Hammer of the sub mod I am helping with.

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Forum Games / Re: What are you listening to right now?
« on: July 04, 2018, 11:21:40 PM »


A song that seems to speak form the depths of my very soul.

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Discussion, Suggestions & Feedback / Re: Shadow Hand GC suggestion
« on: June 29, 2018, 11:59:56 PM »
Lando and Wedge commanded the Emancipator (http://starwars.wikia.com/wiki/Emancipator) during operation Shadow Hand and they even destroyed an Allegiance Battle-cruiser with it. My Suggestion is have Lando in space as the Emancipator.

That's actually not a bad idea

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Any news on development?

Some progress has been made but still in very early stage. Mostly waiting until 2.2.5 is finished fully before beginning to bring in submod stuff in earnest.

10
The Pentastar Alignment had special inquisitorial troops and my suggestion is having these cool looking storm troopers spawn with inquisitor Jerec and possibly a generic inquistor for later Pentastar Alignment campaigns. https://www.starwars.com/news/the-imperial-warlords-despoilers-of-an-empire-part-1

The submod I and a few others are working on will have them as escorts to Halmere and with generic Dark Jedi Inquistiors(also Inquisitor reskins!)

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Star Wars Discussion / Re: Solo [WITH SPOILER]
« on: June 16, 2018, 01:19:03 PM »
Just saw this today and I really don't get all the hate.  For me this edges out Rogue One near the top of my list of SW movies because the story flowed better and I found I cared more about the new characters than I did in RO or TLJ and the characterisation of the familiar didn't feel too alien.

Lando's sassy female droid was a nice reflection of Legends (I know Vuffi was male) with a modern twist and also that nod to the Mindharp of Sharu was good for those versed in Legends material.  Having Lando keep and then lose the Falcon while cheating at Sabacc was quite funny but the way I figure it that still leaves plenty of scope for a future movie to explain the whole "double-crossing no good swindler" thing from ESB alongside tying up that Crimson Dawn story with Maul and the love interest.

All in all I really enjoyed the movie, with the only "off" bits for me being the boss lady on Corellia (who just reminded me of the librarian from Monsters University) and the space alien during the Kessel Run.  I'm surprised but quite glad that they didn't dump TFA's Maz Kanata into the second Sabacc scene although my head-canon has already turned that into her crib.

I'll put in the basics of why it bothers me.
Firstly Han now has the same problem as Rey in TFA and TLJ, he doesn't work to gain any of his skills, nor is there any deeper meaning behind any of his actions now.
Han's iconic blaster? Did you think he customized it and worked it himself? Nope, just a random drop off from a guy who put two parts together and tossed it to him. His iconic name? Nope, random officer joke, the Millenium Falcon modifications Han mentions in OT, nah those were always there apparently. His piloting skills, rather than being honed through years of experience he just sort of has, he's apparently always just been good at Sabacc, having Han actually learn and build off these elements while failing would give us more reason to identify with him as a character and make him more believable. In the OT Han has these skills but it was put in that he'd built them up after a lifetime of smuggling. Instead of a human with flaws that has that Solo charm built up over experiences, Han is now a Gary Stu.
Chewie has apparently been eating humans-let that sink in-and he spares Han because Han asks him in Wookie not to...but Chewie understands Basic...so han just asked him the same question twice.
Lando is virtually unused in the film for the most part, other than piloting them there and his card scene he doesn't really add anything to the film and feels under utilized, his relationship with the droid is-odd to say the least-though in SW there have been characters who banged droids(well at least HRD's that mimic organics in nearly every way so it makes a bit more sense) but the SJW droid just felt out of place, it had some quips I liked(like when Lando asks if it needs anything and it says, "Equal rights?") and the idea of a droid that wants equality is kind of an interesting concept, but the problem is that when it 'frees' all the other droids and they immediately begin something resembling a riot it just makes me think-well do R2 and 3PO think they are slaves? Do ALL droids just silently SCREAM and have their own sexual needs? Was there an actual point to this other than blatant commentary on an SJW trendy issue? Also why is Lando distressed when it is shot? He can literally REPAIR it, it's a droid, grab the memory unit and put it into ANY other droid, it's not like a person.(I actually laughed when he tried pulling it back in and it broke in two-I know it was supposed to be sad and serious but frankly it was humorous)
The Criminal Syndicates grip makes no sense...the Empire has taken over the Galaxy and is the ultimate expression of 'Lawful Evil" yet Imperial Governors can just be executed by Syndicate members with...zero consequence? Even Black Sun at it's height couldn't do that without consequence. Han's mentor's betrayal-while being about as obviously set up as Han dying in TFA-also makes little sense in that he could shoot the Syndicate Boss and them all in that scene and escape-which was his motivation at that point.
The Ravagers...are just...no, I mean what happened to Bail Organa, Mon Mothma and their lot founding the Rebellion(even in Canon) so these Ravagers are the Rebellion's origin hinted now?
Then finally and I say this with utter complete unabashed anger
WHY THE KRIFFING SITHSPIT NERFHERDING EMPERORS BLACK BONES DO WE NEED DARTH MAUL BACK AGAIN?!!!
What is people's obsession with him? He looked cool and was played by a kickass actor, that's IT. He has no development, zero investment and zero depth-(wait now that you mention it his popularity with the majority of people is making more sense...all style, no substance or thought required!)
We had Darth Maul light in Savage Oppress, then we got Darth Maul AGAIN, then in Rebels, now in a Film in IMPERIAL TIME? We know he dies to Kenobi, we know he has no larger effect on the galaxy, he's just mindless fanservice at this point.

12
While I deeply like Ewan Mcgregor as Obi Wan(easily one of the best parts of the prequels) I don't think the story has anything new to offer-unless there's a forbidden romance between Tuskens and the settlers and Ewan plays Pocahontas...

As to Boba Fett...no, I don't have any real hope for that one.

13
Discussion, Suggestions & Feedback / Re: New Units thought.
« on: June 14, 2018, 02:42:16 PM »
Interesting. Do you have any "themes" in mind for warlord ground units? I had some thoughts regarding small speeder bike units and mini tanks like the PX 10 for Maldrood (canon explanation being expeditionary units ferried up from the deep core by Kosch), but am unsure. Essentially they'd have lots and lots of cheap and expendable units- even more expendable than infantry or tie maulers.

Space is actually quite easy, I have realised- Zsinj has tough frigates (Nebulon B, Nebulon B2 and dreadnought) with sd firepower, PA carriers, EA capitals plus sphere, IR diverse frigates and Sds, with Maldrood having an all-round roster with a slant towards VSDs.  Ground though is more difficult.  The imperial army roster simply is not as diverse as the imperial navy.

What do you think?

I freely admit I got somewhat entitled in my suggestions previously, so apologies for that Corey.
Well theme wise I want to do things like this:
GM will focus on fast and disposable-zerg tactics.
EA will be few heavy unit based, slow and powerful
WZ will be unorthodox, pirates, raptor raids, smuggler like economy
PA will be a fusion of carrier, old republic and industry focus.l

14
Lambda is already in.
The sub mod I'm working on will add Grunger, Pitta, Central Committee of Grand Moffs, and Drommel on their respective planets of Gargon, Mandalore, Corellia, Tralus, Kessel and Sollux respectively with their forces. All will be under the generic Warlords AI and have lore accurate forces.

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Discussion, Suggestions & Feedback / Re: New Units thought.
« on: June 09, 2018, 01:54:02 PM »
The sub mod I and a couple others are working on will have some new units.
TIE shuttle, Assault Shuttle as ground air units for Maldrood and Zsinj respectively
Trandoshan Slavers for Maldrood, Kazrak slavers for Pentastar
All Seven Dark Jedi in one squad for Pentastar, Dark Side Elite in squad with Sedriss
Royal Guards for Palpatine
Flame troopers
Diverse alien infantry for NR
Juggernaut missiles
Expanded Grand Admiral bonuses that stack
Luke's Jedi Academy
Vagaari, Nuso Esva units, Ssi Ruuk for EotH only GC.

16
Forum Games / Re: Last Person to Post Wins
« on: June 09, 2018, 01:31:00 PM »
This thread in a nutshell

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Star Wars Discussion / Re: Do you plan on watching Solo?
« on: June 08, 2018, 10:53:59 PM »
I saw it via pirate for my review. My god, they just don't get it. They think just by diversity cast without actually having said diverse cast DO ANYTHING of note or worth to the plot or focus on the development of them in regards to the story they are catering to different demographics when it seems far more offensive and pointless to inject people solely based on race or sex to check a box off instead of working them well into a story.
Oh yeah, Han now is the same as Rey, just naturally good at all he does, no effort or explanation required. His piloting skills? Not honed from years of crewing a ship, his sabacc skills, beginners luck, his pistol and his NAME are just random bestowments! Don't get me started on droid rights Fembot, the utterly pointless twist on the villain-BEING THE VILLAIN and the movie now bringing TCW revival of someone AGAIN, because why the F not!

They don't seem to get that people want developed stories, with well fleshed out and potent characters that will be enjoyable for years to come, not hey, trendy SJW joke and message here!

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Forum Games / Re: Last Person to Post Wins
« on: June 03, 2018, 10:44:16 AM »

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Forum Games / Re: Last Person to Post Wins
« on: June 01, 2018, 09:37:08 AM »
Why am I a Moff again? I thought I was a Grand Moff?

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Discussion, Suggestions & Feedback / Re: SSD's Unplayable?
« on: May 29, 2018, 08:17:53 PM »
As the title says. I am having a huge amount of trouble using jinj and an Executor on most of the planets I travel to. They ether spin or get stuck and refuse to move or shoot stuff very close to them. If the AI YOLOs into them at the start of the battle they seem to work ok and on the defensive where you don;t have to move them they can be ok but on the offensive they seem barely usable with the other 25 points of the fleet either carrying the battle or getting chewed to bit.

 I don't expect them to be sed on Vergesso asteroids but on Kuat in particular which seems reasonably wide I have a huge amount of trouble trying to get one to move in a straight line and I had on get stuck just over the middle of the map. Antemeridas is almost 100% open an I could not get one to go from A to B either, same deal on Centares and Thanos.

 Zsinj has been relegated to parking in orbit over Kuat whlie the other one is having a holiday in Thanos and I am fortifying the system. 60k for a defensive emplacement seems a bit steep.

It's how you use them my friend,

Don't jump the SSD in initially, use another ship to clear fog of war first then drop the SSD in either the middle or right beside the main enemy fleet. Jump in support ships around it when the enemy focused on the SSD. The SSD can both take and give a tremendous amount of punishment allowing you to focus and pick apart the enemy. Instead of clicking a target to 'attack' click a destination slightly away from it. While not foolproof this does help with the pathfinding. Because if you click to attack something it will try and bring all weapons to bear and this confuses it since by turning half turn away so it spins or rotates.

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Those working on this mod do so in their own free time and for no pay.
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