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Messages - emp3ror86

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Discussion, Suggestions & Feedback / Version 2.3 idea
« on: August 16, 2019, 07:03:55 AM »
Would it be possible to make an infinities GC campaign where as Empire I could use all the imperial warships under one faction? I would really enjoy such a campaign where I could build all the cool FractalSponge designs that made into the game.

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Discussion, Suggestions & Feedback / Re: EotH 1.2 Balance Issues
« on: July 05, 2011, 02:21:27 PM »
I will post soon as I promised. I had an accident and I could not play or had time to play till this weekend.

3
Discussion, Suggestions & Feedback / Unit Control Issue
« on: July 05, 2011, 02:19:08 PM »
I'have been having this issue since I play the mod and I'm surprised no one else wrote about it yet.

It usually occurs after long playtime (10-15 hours, I guess). The issue is that during a space battle once I lost control over my units. I can not click on them, I can not oder them anything. Once it occurs, I have to reload an older saved game because it totally messes the game.
I can not move units amongst planets, which is a new effect, I have not experienced that in older versions.
Also when it happens, I can not see the hardpoints of the units anymore.

I played art of war with Empire on hard. It happened against the Eoth and NR, as well.

Have you ever seen anything like that?

4
Discussion, Suggestions & Feedback / Re: EotH 1.2 Balance Issues
« on: June 19, 2011, 06:37:41 PM »
First and foremost I would like to express that I see and understand the amount of work you have put into the Eoth faction and that it is your work in question. If I sound disrecpectful or anything like that, it is due of my lack of knowledge of english langauge and it is not on purpose.
 
Art of War without Eoth: They are strong only until their army of heroes is destroyed, it's true. I finished 10+ AoW on hard. But they have everything from the beginning of Art of War, and can make life miserable for the other factions, especially the human one.

Bombers: Syca. As I saw it launches rockets and torpedos as well. Two squadron took out one hardpoint with one run on an ISDII. In the battle I show here with details only those managed to destroy the Lusankya. It's too much, I think.
With and without heroes.

The battle:
I managed to locate the eoth army of heroes and gathered everything I had and was close enough and attacked them.
Start:


And after:


How it went:
I had the advantage because the AI did nothing at the beginning. It did not attack me. I bought in all the ESDs to attack with bombers and take out its heroes.
The first hero who left the main forces was Siath with its Phalanx.
I sent 44 TIE FIghter and 33 TIE Bomber squadrons against it with the ESDs as baits to take the fire. I could take half of its shield down but the bombers could not really hurt it. After all the fighters were annihilated its hull was on 60-65%.
Then two ISDII with one Carrack could hardly take out one Ascendancy.
Then I started attacking, the ISDs took the fire from incoming ships while I sent the SSD to take out the heroes. I could take them out but then the Syca bomber swarms took out the SSD. After that it was just a massacre.

Powerful ships: Yes, the IR gets SSDs. One at two heroes. Eoth gets everything from the start. Big difference when it comes with Phalanxes when I hardly have enough money to build ISDs. If at least the heroes were divided into eras, the situation would be much more easier.

SSDs can be taken out far more easily than eoth fleets, especially with K-wings.

I'm going to provide more information and thoughts tomorrow, it's late here right now. If you can wait a day with the answer, then please give me some time to address everything properly.

One quick question:
Can you provide a table with hulls, shield powers, and damage ratios of each unit?

5
Discussion, Suggestions & Feedback / EotH 1.2 Balance Issues
« on: June 19, 2011, 04:10:17 AM »
I did not suggest to remove it, just a new GC scenario with all planets and factions but without the EoTH. So those who find challenge in it can play against it Eoth, those we feel it unfair can just skip it.

Problems:
chiss bombers, which launches a valley of rockets. And not even the disruptor field of an interdictor can jam them. A few bomber squadron destroyed a Golan and not even a half dozen TIE fighters and one Lancer-frigate could destroy at least one squadron.
Combat bonus: none of the imperial leaders have such effect. Or it would be better balanced if the leaders with that big bonus would not come with the strongest ships in the game. So the AI could not do that heroes rush, nor the player conquer half of the map just with the heroes of the Eoth. It's overkill the way it is now.

I'll continue it in the balance issues topic and still hoping for a GC scenario without Eoth...

6
Discussion, Suggestions & Feedback / EotH 1.2 Balance Issues
« on: June 18, 2011, 06:27:16 PM »
What I would like to ask from the mod team, is a GC Art of War without the Eoth faction. I'm not a HC gamer, I play for fun and that overpowered faction just totally ruins it. :(

7
Discussion, Suggestions & Feedback / Re: post 1.1beta suggestions
« on: March 15, 2011, 03:17:02 PM »
I spent a few days with the new 1.1.1 beta, and I have to say, I never had that much fun with EAW before. Thank you for building this!
I would like to post my recommendations.

The AI improvements are great, once the NR started building a fleet of almost a hundred mon cal ships, it took me a one hour battle to destroy them. Words can't describe how cool space battle it was.
But the AI still does that attack spamming thing (as I call it). It sends small units continuously instead of grouping its forces into one serious fleet. Like one corvette, some fighters, etc.

Eoth: I think it would be a good idea to make a tech tree for them, too. Sometims their units are simply overkill, especially when the AI groups all of its heroes into one fleet. And I guess it would be logical, because it takes time to develop newer, better warships.

Starbases, future changes: I read that by the next update the EAW style starbase system is going to disappear. I really like the idea of having just golans instead of those (for me) non-canon bases. Are you going to boost their power? Both life and firepower. The current 4-5 level starbases finally count, not just a big target. I hope this is going to be the same with the Golans.
I really like how you changed the hypervelocity cannon, it is really useable now and can change the outcome of a battle.

I know there are Scimitars for Thrawn, but I still miss the Assault Gunboats and Missile Boats. Those would be useful againts the NR capital ships. And the Allagiance-class would make a nice addition.


8
Discussion, Suggestions & Feedback / Re: Suggestion: non-playable factions
« on: November 12, 2010, 10:18:29 AM »
Thanks for the information, I'm looking forward to trying that patch. :)

9
Discussion, Suggestions & Feedback / Re: Suggestion: non-playable factions
« on: November 10, 2010, 03:51:25 PM »
I didn't know that. I suspected that there weren't cuz when I attacked those world there weren't anything except for a lvl 1 starbase and 1-2 fighter squads and the hapans held all the mists around their worlds.

10
Discussion, Suggestions & Feedback / Suggestion: non-playable factions
« on: November 10, 2010, 07:34:44 AM »
When I was conquering the Hapan Consortium I was really surprised that there was hardly any resistance, on hard difficulty.

What I'd like to suggest:
There should be really strong fleets protecting the Hapan worlds with many battle dragons. They should be defensive but react aggressively if attacked.
It should be really hard to conquer - both in space and on ground - them, but each planet would give a serious bonus, e.g. 10-20.000 credit.

I do not suggest that the conquering faction receives the ability of producing battle dragons, so it is good as it is now. I imagine the hapans would blew up their facilities and destroy the plans before handing them over to a conqueror.

Opinions?

11
Discussion, Suggestions & Feedback / Re: uniqe units/planets
« on: November 07, 2010, 08:54:26 AM »
TIE Phantom at MAW for Empire? They could be good for recon in space battles. And I suppose you do not wanna harden your life by creating Imdaar Alpha. ::)

TIE Droids at Byss?

+1 for SSD Reaper for Pentastar. And/or Jerec with the Vengeance?


12
Welcome to the Boards / Greetings, Imperial citizens!
« on: November 05, 2010, 06:42:17 PM »
Hi everyone,

As the topc might suggest, I'm an imperial fanboy. To the bottom of my heart.
Some personal stuff, I'm 25 years old, work in IT, grew up watching SW. I'm a military fanboy also, I attend to milsim events, doing things normal people wouldn't do from free will. But you don't really value a warm room and bed till you spend a night in a forest at winter, shaking till morning, right? ;)
I live in Hungary, Europe. I'm good at SW facts but do not really like books except for Karen Traviss' and Zahn' works. I mostly read the wookiepedia and stardestroyer.net.   

I played EAW when it was released and I after some time I really got pissed off from the original game. I tried some mods, but none of them could stick me to the desk for long.
I reinstalled EAW a few weeks ago to try your mod, and well I'm impressed! So much that I decided to come here and help your work. Well, that is going to be tesing mostly since I'm not familiar with modeling, coding, etc.

And I'd like to say thank to you guys, you have made a fantastic game out from EAW!

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Those working on this mod do so in their own free time and for no pay.
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