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Messages - tlmiller

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1
That's their concussion grenade launcher that doesn't work.

2
Well, they're better as defensive units IMO because they're so ploddingly slow, but they're the only useful HEAVY unit also in the earlier eras.  The SPMA-T is nearly as capable of putting out as much damage, but they're so slow to deploy that they generally are dead before they have a chance to actually be used.  Whereas as long as some units are around to protect their flanks, then the AT-AT is in an incredibly effective, if ploddingly slow, offensive weapon.

They are, I admit, one of the reasons I dislike playing as the IR until you get XR-85's.  They're incredibly effective, 3 AT-AT's can easily crush almost any defense.  Running forward with 2-M's to distract TL towers and then moving forward with the AT-AT's, they can even destroy the TL towers without taking any damage themselves (although it will cost a couple 2-M's most of the time).  Pretty much, unless you're willing to micro-manage your units, you're stuck relying on AT-AT's to be the heavy firepower, or you'll have to try to set up SPMA-T's and lure units into their range.

3
Not enough damage?  They outdamage turbolaser towers?  How is there too little damage for the AT-aT?  They're quite literally the 2nd most powerful ground force in the mod (next to the XR-85 tank droid)

4
AT-PT is the best anti-infantry unit for the IR, and they're not much behind the AT-ST for anti-armor.

Century tanks with their light turbolaser offer an extremely deadly punch against light to moderate armor.  They don't have much durability, and the cooldown on the turbo makes it so tthey're not dangerous for a good amount of time after firing it, but for their price, they're one of the best units for the IR.  They're also cheap enough that they can be much like the Tie's that they're based on and thrown en-masse.

2-M's are fantastic for quick response...and good against anti-infantry units.  Their shields offer them some durability, but to truly master them, it requires a lot of microing to constantly be running away with the damaged ones to let their shields recover.

The Juggernaught is totally useless for it's price.  Don't waste the resources.  Never build one.

AT-AT's are needed as the IR.  They're one of, if not the best defensive unit in the game.  3 AT-AT's in close formation is nearly an unbreakable wall if you're getting attacked.  Their ability to deploy stormtroopers means that they're also AMAZING for scouting if you have 3-5 of them, you deploy stormtroopers and run forward just to be able to bring the bombing runs and bombardments.  Then they can (slowly) plod forward, with century tanks hanging just behind them to protect their vulnerable flanks.

5
SOOOOOOOOOOOOOOOOOOOOO glad I didn't preorder.  And looks like I'll have no reason to purchase now that I know the story sucks and I have no desire to play pay-to-win.

6
Purple bladed, because I like purple.

7
The Lounge / Re: Last Person to Post Wins
« on: October 06, 2017, 11:46:23 AM »
Didn't bother watching it either.  Not paying no $6 month just to continue watching that 1 show, so figured there was no point in watching the first episode.

8
Differs drastically from yours, but then, I was already rather older when it came out.

I remember watching the first 4-5 episodes, and not being able to think anything other than "WHAT IS THIS ABSOLUTE DRIBBLE GARBAGE!!!"  Then never watched another episode.

9
Imperial Civil War Tech Support / Re: I can't open the mod
« on: September 22, 2017, 10:44:24 PM »
1.  What version of the mod, v2.1, 2.2demo?
2.  Does running base FOC game work correctly?

10
Maybe meant Utapau?

11
Star Wars Discussion / Re: Procurator-class Star Battlecruiser
« on: September 16, 2017, 10:28:53 PM »
I don't think it's really bad looking, I just think it looks WAY too imperial age-ish for something that's hundreds of years old.  I know it was still a death triangle, but I would hope for a more dreadnaught-esque death triangle.

12
Star Wars, episode LENS FLARE!!!!

13
Imperial Civil War Community Mods / Re: Submod announcement: GCW in TR
« on: September 11, 2017, 10:01:27 PM »
Hehe, the most up to date version that can be used was released 12 years ago.  At this point it's been impossilbe to obtain legally for YEARS, and even going to less legal methods is getting to be hard due to age.

14
Imperial Civil War Community Mods / Re: Submod announcement: GCW in TR
« on: September 11, 2017, 09:26:01 PM »
Have you found a copy of 3dmax 6,7, or 8?  Those versions are REQUIRED for being able to export to the alamo format that FOC uses.

15
Imperial Civil War Community Mods / Re: More Imperialized Empire of the Hand
« on: September 11, 2017, 08:57:52 PM »
That brings up a good question.  Is it possible to upload a mod that requires another mod in the steam workshop?


Not meaning can you upload it, but can you upload it so that it will actually WORK?

16
The Lounge / Re: Marxism, Socalism, and Communism.
« on: September 10, 2017, 06:32:48 PM »
Marxism and Communism are both a form of socialism.  Socialism is a "generic" government type.  The other 2 are derived from socialism, but have important differences that make them different.

17
Star Wars Discussion / Re: Disney Star Wars cannon? Or EU (Legends)
« on: August 30, 2017, 06:17:04 PM »
3. what they are trying to do is basically say that the jedi and sith are both bad. they are truly saying that a balance force user can walk on a path that uses both the light and the dark side


I agree with that though.  In Legends, Jensaarai were the only proper good IMO.  Divesting yourself of all emotions will lead to as much evil as giving in to all emotions.  Jedi were no more good than the Sith, just less actively evil and more passively evil.

18
Ascendancy Discussion / Re: Mad Dark fleet remnants
« on: August 27, 2017, 02:06:50 AM »
I've got the same issue, they turn up really early in the game with loads of strong ships and just snowball on large maps or just grind everyone in the game down in small maps.
I think disabling random events gets rid of them (since it does for the base game).

It does.  They've also been weakened in the 1.1.1 patch according to Corey (I keep forgetting to turn them back on).

19
Discussion, Suggestions & Feedback / Re: ICW Daily Screenshots Thread
« on: August 27, 2017, 02:04:40 AM »
So yeah, I like using bombers...


And apparently I may also like using light frigates...

20
Ascendancy Discussion / Re: How to get the Eclipse?
« on: August 26, 2017, 12:33:03 AM »
Summon Palpatine as a hero from the military station on your oringinal home planet.

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Those working on this mod do so in their own free time and for no pay.
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