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Messages - panzerleader

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The starting neutral fleets are random, I've seen 15 point fleets over Sullust and 45's, so that's something you can't control, other than a restart.  But once you have 2 tectors and say a dozen 1 point carries none of the neutral fleets can stop you.   

I would recommend not building any space stations or hvg's, you simply can't spare the money, and later when you have the money then you're already winning. 

Don't underestimate how powerful the 1 point carrier is, those tie hunters have ion cannons and they can kill the shields on capitals very quickly for your tectors to then easily kill them.  I like to have at least 12 in a fleet, those tie hunters hold up well against other fighters while you ignore them and attack the enemies capitals,  imo the tector is the best unit the EA has, i just find ssds annoying personally and the Praetor is good, but you can have 2 tectors for each one.  I will hyperspace in and let the enemy come to me.  While they're on their way to you, use your tie hunters to take down the shields and engines on a capital and then immediately move your hunters to the next capital.  Usually by the time the enemy ships get to my capitals none of them have shields and because you took out engines too then they get to your units peace meal as well.   

Also the neutral fleets will never go on the offensive, so as soon as you have a link to an enemy planet go hard after that enemy and ignore the neutrals until you have to go through one to get to more enemy planets.  When I play FTGU i will end up with lots of neutral planets still left to mop up after the other factions have been eliminated. 

If you would prefer to turtle more then don't station a fleet in a system next you your enemy, the enemy will always send a fleet they think is capable of destroying what you have stationed there, so if you have a 60 point sitting at your planet the enemy will send 90 or more to beat it.  If you leave nothing stationed there then the enemy tends to send 20 point fleets, I prefer to leave level one space station planets undefended because it's cheaper to just rebuild that level one after the enemy shows up.  I keep reaction fleets near but not at my borders and they can be as small as 1 tector and some support ships, i rarely see the enemy send anything substantial into one of your undefended systems.

Also if you've just won a battle over an enemy planet, leave a storm trooper in orbit and move right on to the next planet, you can stop the enemy from building a new station and if they come at you all you lost was a stormtrooper.   

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I know the base game has a bunch of issues that are not because of the mod and you guys can only do so much.  I'd like a way to toggle what types of units a capital ship will target.  I'm tired of them firing aimlessly at fighters when there are capitals that are present to target.  Often you tell a ship to target a ship right in front of it and it goes ok, well i'm gonna spin in a circle first and fire at fighters the whole time and then maybe i'll do what you wanted.  So if there was a button to click for target discrimination that would be awesome. 

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Weird, well thank you for responding, I really appreciate it.  Excellent mod and thanks for your hard work,  it's really sucking up my free time :)

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Did some testing and it seems the IPV is the only AA corvette that has issues.  None of the others that I can observe have issues with indestructibility, republic  or imperial they blow up very quickly when under fire.  So it's just the IPV that has issues and needs to be fixed.  They don't appear to be smaller than the Corellian corvette and those things go down quickly.  So again I'll say there's something up with the IPV and it needs to be addressed.   

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Discussion, Suggestions & Feedback / reiterating IPV needs a nerf please
« on: October 08, 2018, 04:55:38 PM »
They're obnoxious and they shouldn't last more than 30 seconds with 5 mc40s targeting one, or 5 Victory cruisers, or 5 of anything that isn't a dinky corvette. 95% of everyone's shots miss them.  They soak up ungodly numbers of proton torpedoes, it's ridiculous, 20 b-wing squadrons barely dent the thing.  I just fought battle after battle that it takes longer for my mid sized cruisers to destroy one ipv than it took them to destroy a Victory.  This wouldn't be an issue if the enemy didn't send 15 in every fleet.  Spending the first 5 mins of a battle removing ipvs before my capitals can even engage enemy capitals is causing unnecessary losses in a vain effort to save some fighters/bombers from the ipv swarm.       

They should be overpowered regarding AA capability, that is their role, but the moment a heavy ship comes to bare they are toast, that is their role in a fleet, running away from more powerful enemies instead of sitting there and soaking up an entire fleet's firepower with ease.     

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My carrier fleet just came in, enemy had 2 ipvs and nothing else, so I sent my 70 squadrons to take them out.  Took 2 mins for each one and lost half my squadrons.  That seems ridiculous.   AA corvettes are great, but they shouldn't be able to withstand 70 squadrons all attacking one for more than a few seconds.  I understand why capitals/cruisers have trouble hitting them because they're small and fast.  If we go by canon, those 70 squadrons are 840 aircraft.  I will note that it appears the ipv can soak up ungodly amounts of proton torpedoes, but perhaps it just looks that way and the ipv is fast enough the torpedoes don't actually impact.   

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level 3 space station during a battle didn't spawn anything, not even fighters.  Vs the Pentastar alignment game I was just playing the level 3 spawns 3x aclimators and 3x another medium cruiser plus a bunch of fighters.  Not sure about the lower level Yevetha stations, haven't made it that far yet.

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Playing as the Yevetha and the one hero is an iterdictor, had him turned on, but during the battle imperial units kept emergency retreating.  A lot of strike cruisers got away.

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Thank you, you are correct. I was sad because I thought I lost Thrawn, but lo an behold he pops up awhile later with the fleet. 

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I'm referring to the ship ability, using 2.25.  I won a space battle, but for some reason nothing happened, sent fighters to hunt for enemies and they found nothing. After about 10 mins I said screw it and told all my units to emergency retreat instead of auto resolve, because I've had issues with auto resolving the battle when this has happened before and suddenly lose 8 capitals.  I hadn't lost a single ship in the battle, but afterwards I have lost my entire fleet I told to emergency retreat.  Am I doing something wrong?

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