« on: October 17, 2017, 08:26:07 PM »
I remember him having a crush on her in the beginning, she put him down very quickly though. There were some slight innuendos here and there, but they mostly reduced it to them being close friends AFAIK.
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Okay, I got what you are saying there. I should probably state, that its entirely my opinion. So my bad on that.
and while I agree with you on the VICE angle he does bring up a good points however. He is also a senior reporter on gaming with having 10 years of experience in the field. So while the number might not mean much it is enough to put faith in his article on what he is saying is correct. And with those examples he said that they have to be the literal best in their field or else they fail. Which I agree on, if it was just mediocre or even if it was good but missed the market it'd fail.
I believe Corey and I will be going through the planet lists at some point (for both ICW and FotR) to identify where additional maps would be useful - either specific planets which deserve bespoke maps or more generally planet types/biomes which need more variety.
One thing to bear in mind when working on your maps is things like civ spawns can restrict where a map can be re-used - not only in terms of species (Bothan, Mon Calamari, Ewoks etc) but also factional affiliation (some planets were very pro or anti- Empire even decades after Endor).
Tom: I don't think the map editor is too bad for a dev tool. She's a pain, naturally- and every bloody autosave makes me drop a patch of soft rocky ground onto my clean and immaculate roads- but she gets the job done. I'd like more assets for it- a cafe fresco prop would be nice, a few normal houses, a few farm props to make crop fields, a bunch of knick-knack props... But as is she works. She even crashes rarely- about once per day is my standing average (and I am abusing the poor girl; every day of texturing seems to increase the time needed to save or load... I'm around the load time of Belsavis right now, which is bad). I dunno; it is a tool never meant for public release. I'm pleasantly surprised by it; I've seen far, far worse in my travels.
Both of what you said is already included in 2.2 demo. You can now build only 3 mining facilities on a planet + there is an upkeep system present.
I shall ignore the silly fantasy in my head of writing to them and getting them to help with this. If if I wasn't ignored, it would probably result in a cease and desist.
There's a lot you can criticize in EaW, but I really don't think map design is one of those things, especially aesthetically. I've not seen any maps, from any mods, which have ever really come close to being as good as the base game maps (especially in base EaW- I don't love some of the FoC maps, like Muunilinst, because they jumped on the bigger is better train that a lot of mods, including us, fell into). Ground battles are bad because of other reasons. Sure, there wasn't much extra prop variety for other people to create new maps with, but really, making extra assets so other people can make maps isn't really their problem, and people barely used what was there anyways.
The prop you're talking about was made by Petro the base game Utapau map (unless AotR has changed it from when I last saw it- it's definitely how the base game map worked)
Maybe meant Utapau?
This editor is just a little new to me (but surprisingly user-friendly. She even auto-saves, much to my aggravation) so I'm not exactly flush with all its tricks yet.