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Messages - Decepticon141

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Imperial Civil War Tech Support / Re: Planet starting spot problem
« on: July 31, 2018, 10:55:45 AM »
Week 283 to be exact. Then again in 430ish. I understand if the script can't be set up that way. Wish it could.

Imperial Civil War Tech Support / Planet starting spot problem
« on: July 29, 2018, 07:42:58 AM »
Small but significant bug. Sanrafsix Starting defense spot is wrong. No commander would start their defense ships from that asteroid pocket. (This was in the 138 planet GC)

Also is is possible to address Gilad Pellaeon dying in Era 2 then coming back in the later Era? Personally he is my top 3 least favorite Imperials all time. Strange when after I "accidentally" hypered him in too close to a massive rebel fleet in week 80. Just to have him take over my Imperial Remnant in Era 5.   

News, Dev Diaries & Announcements / Re: Fighter Rebalancing Preview
« on: July 22, 2018, 09:48:28 AM »
Sounds good.

News, Dev Diaries & Announcements / Re: Fighter Rebalancing Preview
« on: July 22, 2018, 07:50:48 AM »
Hey Corey,

Noticed the TIE Fighters and TIE Bombers have no shields.

I use to play through the old TIE Fighter flight sim a lot and sometime between the Battle of Hoth and Battle of Endor most basic TIE's were fitted with shielding.  Maybe give them 5?

(EDIT) Not "most".  Clearly none of the TIE's had shields at the actual Battle of Endor.

Love the attention to details Corey. Having only read a few of the books following Episode 6, I am really enjoying getting to dive into the history of many of these Admirals and Moffs both in the game and Wookieepedia.

With that said, regarding details. I respect you don't want to dump a million unit types into the game. (Although who wouldn't love that)

You have also touched on, in one of your youtube videos why you haven't implemented the production of a Mon Calmari Cruiser for any faction who controls Mon Calmari. That attention to detail I really wish you would reconsider. Playing Greater Maldrood and rocking a SSD Executor Class or two after fighting your way to Kuat would make the GC far more realistic while fixing any balancing issues. (Beladar SSDs are too op? Go take over one of the two factories in the galaxy!) Would also make controlling one of those special planets mean so much more. When I play now, "JOY I just took Mon Calmari"...and I really only gained a nice defensive point? The THIRD way it would help is getting rid of the sour jealously Pentastar, Maldrood, Zsinj etcetera have, not having the fun ship stealing like the DL and Era 2 Empire. Everyone wants more toys, in the spirit of the true Empire conquer to gain tech!

That's my piece, I was a Patreon for some time last year and look forward to helping out again when I can. Keep up the great work Corey!

Imperial Civil War Tech Support / Re: Loading a saves
« on: May 03, 2018, 09:21:22 AM »
May or may-not be same issue. Playing Pentastar Week 300+, after a dozen successful saves and loads. Once Era 5 hit, invaded DL cluster. Killed a few DL heroes, saved. Following day tried to load that saved game twice. Crashed instantly both times. 

using - Steam vs 2.2.2

In Maldrood demo the computer used a planet to planet route that doesn't exist and shouldn't exist. Serenno to Celanon. (CORRECTION I was wrong. All flight paths are working correctly)

Understood. Possibly add an event msg like   ~~~~~ Commander: The great Warlord Teradoc has ordered no new Belladaar Star Destroyers to be manufactured. Instead the resources and manpower will be focused on other capital ships.

Something similar can pop up when you reach your max of Crimson Command VSDs.

Keep up the good work fellas!   

Minor bugs

#1 - Medium difficulty AI does not make surface cannon ever. (may just be hard difficulty thing)
#2 - Only could build 3 star destroyer bellator's (this also might be by design). Also lost the ability to build the Crimson field Victory Class SD's somewhere along the way.
#3 - Probe droids scout space for all planets they pass through (again maybe that's not a bug).
#4 - All star destroyer Heroes have voice of thrawn.

As I may or may not of said, I restarted and left he "Green Imperial" (AnthoXXXX what ever) planet covered with a space unit to keep them pacified as I continued the GC.

In week 300 now gained 2 more heroes "just because" i think. Decided to try once again to take over the Green planet and see if the bug was still a thing. This time gained the Moff and other guy with no bugs...

Playing Greater Maldrood GC, Win 10, disk version.  once I eliminate green and gain two new heroes I can no longer do any space battles. Like two ships passing in the night, I can send my fleet around "scouting" and occupying the same space. Tried debugging the saved file, with no luck.

Imperial Civil War Tech Support / Re: 2.1 Bug Report
« on: October 08, 2017, 01:31:50 AM »
Runs great. One small bug I noticed was with the Providence when it blows up it's corpse turns into a Star Destroyer wreckage.

Imperial Civil War Tech Support / Re: Doesn't run 1 bit
« on: October 08, 2017, 01:28:51 AM »
Just needed the 64 bit update. Sorry, been awhile since I played.

Imperial Civil War Tech Support / Re: Doesn't run 1 bit
« on: October 07, 2017, 12:11:10 PM »
I am having same issue. I run Disk install.

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