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Messages - at-dt

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Discussion, Suggestions and Feedback / moving turrets/more hard points
« on: January 15, 2018, 12:43:48 PM »
during my time in the 2.2 demo that corey and the team gave me to test and review. i notice that the clone wars ships, particularly the providence had  the graphics of the original Foc.
however i have no doubt that this will be changed with the final version of 2.2.
recently i have returned to the mod and discovered this: the providence has to little Turbolaser Hardpoints.
this is optional and my personal opinion but i think turrets that move independently of the ship would be cool especially in imperial ships, and add in depth to the dream of star wars.
corey if you are reading this: over my time on this website  i have done nothing but complain about a certain ship, i am sorry about that and hope that this will provide some input for the fall of the republic :more hardpoints,moving turrets. or 2.2.
 what are your thoughts about these ideas?

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Discussion, Suggestions & Feedback / thrawns revenge 1.0 and 2.1
« on: August 11, 2017, 01:45:09 AM »
dev team, this is a different question when you beat a galactic conquest and win, defeating everyone around you (the player) how come there are no animations like the original game? I know you said its difficult and aren't gonna bother, but in your mind can you tell us what you envision for new republic, imperial remnant, pentastar and empire of the hand victories, like the scenes from vanilla?

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corey my last question on the cis capital ship, how do the greater malrood have it, and will its armament be updated to imperial standards, if not will its graphics ( it is just for the demo) be updated because its a bunch of shapes with little detail. p.s. will the vong be a playable faction in a large galactic conquest like the one in 2.1? love what you do let no one tell you otherwise.

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Its armament is accurate. It's an old ship. It's good for a ship of its size, too.

That was an individual ship, not a class. It had been destroyed before the mod even starts, so we have no plans to include it.
well it was built and the common imperial knew of it when it was destroyed, I just want to see it be a hero unit unique to a certain gc that explains its importance to thrawn. mean while the rebel alliance or new republic (which ever you prefer) tell the player about the destructive power it has, and it must be destroyed at a certain planet/ nebula, or asteroid field. imperial goal: defend the conquer to destroy the rebel fleet then make a push for courascant. capturing the planet ends the game with an imperial victory. rebel goal: disable the superlaser cripple the craft, and make a rush for bastion. Corey I know this is difficult and not planned but that would be nice to see. p.s. did you watch revenge of the sith the providence at least has decent broadsides. I know its old but it seemed effective against other ships of its size and power. again this is just my thoughts, I am not who dictates what goes in to 2.2.  but its been nice to chat with you, after all it is still in development and any imput is worth noting. for what its worth I'm sorry for referencing the providence so much and I hope it didn't seem like we were arguing over both matters. keep up the good work and good night --cr90captain

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corey, I noticed that the providence does not have the weapons of a capable cruiser/capital ship. is this intentional or maybe been overlooked?
also the demo has a missing ship by the way, at least in my opinion. it is the conquer class star destroyer working as the imperial death star. your free too take this into mind: worth 400,000 credits, fires 1/4 the strength of the death star (1/4 the damage) can destroy buildings (barracks, factories, turbo laser towers, hypervelocity cannons) cannot target individual ground units, can fire only every 60 seconds, vulnerable to other capital ships. can only build one at a time.

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News & Updates / Re: 2.2 Demo Announcement
« on: February 20, 2017, 10:16:53 PM »
greater malrood has providences? malrood = cis comeback. rebels didn't expext droids.
roger roger surprise.

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Multiplayer / Re: Steam ID Thread
« on: February 12, 2017, 01:13:50 PM »
mine is snupurgin. I know its a weird name, but I wish to play with you guys. here's the link to my profile.
http://steamcommunity.com/profiles/76561198262852024/

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Ascendancy Discussion / Re: Executor ability idea
« on: February 11, 2017, 05:58:24 PM »
I think that the executor should have the ability to fire its broadside batteries, but the shield is easier to bring down. the shields around the weapons of the vessel drop for a second so it can fire, then bring shields back online.

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