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Messages - DarthRevansRevenge

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The Lounge / Re: pettion for the lounge name change
« on: May 22, 2017, 10:34:35 PM »
the lounge

the council of Moffs would be like an area for the top posters(those with Moff Rank to be in), while Mos Eisley and cantina are the same, no hive of scum and villainy. as for others, maybe Corellia Market place(i don't know)

that isn't what i was think. in addition, while they are all SSDs, i was think about spreading their roles out

in regards to the NR SSDs, i was think it would line up like this:
Lusankya/Guardian: massive bastion of Firepower, with between 12-18 squadrons. 30 pop
Viscount: lessened firepower, higher shields/armor and more hangars, with up to 24+ squadrons. 33 pop
Mediator: Star Destroyer hunter/Self sufficient patrol vessel, with 16 squadrons: 16 pop

then, because there are no NR battlecruisers, it goes to
Endurance: 7 pop, is carrier with 12+ squadrons
Nebula: 4 pop, is advanced destroyer, but has less fighters
Republic: slightly weaker Nebula

and, the Mon Cals:
Home One Type: earlier heavy capital ship, comparible(i think?) to ISD 2
MC90: better version of liberty

and the other two

by comparison, the imperial factions all have a 8-12 pop battlecruiser to tie the SDs to the SSDs
since i'm on empire, here would be their list

Executor: massive, standard SSD, 12-18 squadrons. 30 pop
Vengeance: slightly less powerful, little cheaper, comes with long-range weapons to keep the balance, and to strike from farther away. 12 squadrons. 29 pop
sovereign: Siege Dreadnought: superlaer, plus some concussion missiles, and a few turbolasers, but the rest of the armament would be defense. 36 squadrons. 32 pop
Eclipse: buffed up Sovereign, with more offensive weapons. 58 squadrons. 36 pop
Bellator: half an Executor. with 50% firepower, armor, shields, and hangars, it is a cheaper SSD

as for mediator, it would be at earliest a Era 4 warship, though more likely an era 5 warship, meant to tie down choke points and be a defense warship, though can also double as a Task force leader

for my second suggestion, i said build the NR membership structure, but that isn't necessary. the core tech, as i imagine it, would be at Era 1

X-Wing, Y-wing, A-wing, CR-90, Marauder Corvette, Nebulon B, MC80 Liberty, and another capital ship. supplemented by local Fighters, Corvettes, Frigates, Cruisers, and Capital ships. the core tech would advance as the eras went on as well, with the old stuff(Marauders, Libertys, Nebulon-Bs, and Y-wing) and would be replaced with the MC90, Nebula, Endurance, E-wing, K-wing, and others

as for indigenous units, the Mon Cal cruisers, at leat the smaller ones and Mediator would be a bit more Wide spread then Mon Cal, with mediator(if added) being Core tech. so, in the Mon Cal region, you would find more vessels as well.

i thought of adding this idea more when you mentioned that the Hapes stuff for ASC 1.2 would be added back into ICW, and this way you would be able, as the NR, to use them as well(though maybe not for playstyle/they should have all the same stuff reasons)

but, also, i wanted to here others thoughts on this as well


so, first off, this is a suggestion/discussion for 2.3, not 2.2

now with THAT out of the way, on to the Mediator

the Mon Calamari Mediator Battlecruiser is one of the most weirdly represented off all Mon Cal ships. due to it's only size comparison is Viscount is at least twice as large as it, it has had a large variation of Designs, specs, and purposes. while others disagree, here is my opinion:

Mediator is a warship at best only 50% of the size of Viscount, but, rather than 8,500 meters long, it is Probably closer to 6,000 meters long. it's role, as i envisioned it, is a Carrier/Battleship that also serves as a Task force command vessel. rather than to slug it out with Imperial SSDs, it would be built to wipe out SDs and Battlecruisers it faced.

a reasonable armament i see would be 3 times that of the ISD I/II, plus extra anti-fighter weapons, and a hangar for 16 squadrons(more than the endurance, i know, but is is also 4 times longer, plus with even more mass. with strong armor, customary mon cal Shields, and NR ingenuity, while not designed to destroy it, it would be able to Hold off a Bellator for others to destroy it.
 potential shape design would be like this:
or this:
both times largest ship in photo

while this might not happen, due to 2.3 redoing EoTH ground, as well as second touch for warlords/imperials, and possible additional Hapan units, this may not happen, however, it brings me to my next point.

in the NJO compilation mod for ICW, LegostarwarsEU came up with a brilliant approach to the build bar overload problem for the NR, which could be carried over: there is a NR membership build with is required to build a group of 8 or so core units, while all planets have indigenous(local units) on them. if carried over to ICW, this would fix buildbar overload, plus allow for any units people may want to add, and give better representation for the elements of the NR

that is ripping off, but the concept is enjoyable

EaW and FoC Mods / Re: Awakening of the Rebellion Tips
« on: May 21, 2017, 04:15:31 PM »
as for the documentation thing, this will get fixed for 2.7, as Bullet has been making sure that happens when he joined the team

what GC did you take that pic in corey? or is that the old Fractured empire with new units/heroes added?

EaW and FoC Mods / Re: Awakening of the Rebellion Tips
« on: May 21, 2017, 02:47:29 PM »
while that is your opinion, Bullet and Crew are working on that problem and others

as for me, AoTR is one of the highest quality mods i've seen.

however, some tips:
completing missions is important, as is tech levels. keep these heavily fortified. Tech levels are confusing, because all that is is more blueprints, you            advance to the next tech through completing story missions
   save your starting ships and units: everything in this game is EXPENSIVE. use your heroes as much as you can.
   Empire: move all the starting Destroyers in two groups: 1 on the west side of the core, 1 on the east. defend all your territory. Fortify ALL your planets as much as possible, and have as many imperial agents as possible to deal with smugglers: you need the cash. defend Kuat, get the warship blueprints AND a capital ship shipyard: you will need it. send your economic heroes around as much as possible to help fortify. Commanders and landing platforms on planets are your best defensive friends(they give you TIE fighters), as are shields and turbolaser towers. build up more destroyers, and complete the story misssions you have. Take Allyeun and Hoth and you get Executor, build the DS2 and you advance to Tech 4, giving you new destroyers, Arc Hammer, DS2, more heroes, and more power. eliminate ALL corruption and conquer and hold each outer rim sector once you can. Target Black sun first, then the rebels

   Rebels: story missions, Mon Calamari, negotiations, and fighter spam. hold Kuat, Coruscant, and corellian at any time plus other missions and you advance to tech four and become the NR. get mon mothma to mon calamari ASAP, as she will let you get FREE Mon Cal cruisers from time-to-time

can't give much help for Black Sun

The Lounge / Re: Last Person to Post Wins
« on: May 20, 2017, 01:17:37 PM »
there is a Fourth Type: Me

i don't watch anime, but don't care if others do. called the indifferent group

looks lovely

Star Wars Discussion / Re: Stellaris and Thrawn's Revenge
« on: May 19, 2017, 10:03:09 PM »
i stand corrected then, and i understand. however, someday(eventually) i want to see Thrawn's revenge Era mods for Stellaris and Homeworld, since warlords is most likely just to remain rebellion era

Star Wars Discussion / Re: Character Study Blitzer Harrsk
« on: May 19, 2017, 03:04:49 PM »
Who's next?

Star Wars Discussion / Re: Stellaris and Thrawn's Revenge
« on: May 19, 2017, 01:06:12 PM »
actually, when i said this, i was think strictly GCW/ICW time period. so factions being the Imperial remnant, New republic, various warlords(maybe), Hapes, Yevetha, Ssi-Ruuk, Chiss, EoTH, Kuat, Rendili, Bothawui, and the like. the galaxy would all be star wars planets/stars, and it would be star wars technology, units, lasers, sounds, missions, crisis, so on and so forth. my point was there was content we could do, and remake the game with pretty much just stuff from star wars ABY 4-25.

as for the other part, i was more think how there are two different "teams" in TR: the group who works on Ascendancy, the group who works on EaW, and a few(including you, corey), who work on both. i was think expanding that concept to adding in a number of people who could start working on stellaris to give even more respect to that period.

that said, i see your points on not knowing the game well enough to do a total conversion mod like i/we suggested, and your point that you try to do full releases everytime. all this was was an IDEA for a project some of the rest of us could help expand the under represented Imperial civil war period, and the Stellaris community

Star Wars Discussion / Re: Looking for book reccomendations
« on: May 19, 2017, 12:50:56 PM »
The Darth Bane trilogy(Path of Destruction, Rule of Two, Dynasty of Evil) The Dark Forces trilogy(Soldier of the Empire, Rebel Agent, Jedi Knight) Darth Plageuis and Outbound Flight are solid reads you don't seem to have in your collection.

Darth Plaguise is actually one of my Favotites.

as for NJO, i'm on 3, but i checked number 6 from the library(i don't know why), and in the Canon direction there is Catalyst

Star Wars Discussion / Re: Looking for book reccomendations
« on: May 18, 2017, 05:00:20 PM »
isn't that the Hand of Thrawn Duology?

The Lounge / Re: Remvoal of American civil war era monuments
« on: May 18, 2017, 03:37:57 PM »
Really Corey, why did you do that?

Star Wars Discussion / Re: Looking for book reccomendations
« on: May 18, 2017, 11:41:32 AM »
Recently read Luke Skywalker and the Shadows of Mindor, i enjoyed, might be worth a read

also, Kucsidave doesn't like the Yevetha insulted, so watch out

The Lounge / Re: Sleep
« on: May 18, 2017, 11:39:25 AM »
Kids show, been around in the USA for years, all the characters are talking vegetables? does that not ring any bells?

The Lounge / Re: Sleep
« on: May 18, 2017, 09:25:21 AM »
is it bad that everytime i see this topic, i get a Veggietales stuck in my head?

Welcome to the Boards / Re: Hello !
« on: May 18, 2017, 09:23:47 AM »
welcome to the Remnant folds. and people finally caught on to my greeting

Star Wars Discussion / Re: What is this?
« on: May 18, 2017, 09:22:51 AM »
well, it's the best, but AoTR is worth a shot, and YVaW and RoH mods will be fun to play when they are released, but yes, TR is the best

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