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Messages - DarthRevansRevenge

Pages: [1] 2 3 4 5 ... 46
1
yeah, that is the impression i got. of the 100 strong fleet in 4ABY, maybe 50 were left at the end of the Daala campaign. so, maybe a couple could show up in GCs later(in very small numbers, i'll work on the with LordXizer and the others), but were never a major element again

2
Discussion, Suggestions & Feedback / Re: Hero Ideas
« on: August 16, 2017, 09:16:17 AM »

In the sub mod he'll be in two GCs. One as an active minor faction(Endor Aftermath) with Guardian and three ISDs as he had canonically. The second will be in Orinda Campaign as an inactive hero in guardian over Soullex. Whichever faction kills him in the Orinda Campaign gets Guardian(NR or IR) killing him in Endor Aftermath does not give you Guardian(as he fled and hid
 for over a decade) we'll also add Guardian  as an NR flagship for Ackbar in Final Imperial Push for the submod.
Grunger will have active AI but Pitta will not as he stayed put over Corellia sector til he was killed.

SWEET!! will the other minor warlords(Antemeridias, CSA, Elrood, Prentioch,...) be active as well?

3
Discussion, Suggestions & Feedback / Re: Hero Ideas
« on: August 15, 2017, 06:07:06 PM »
when you capture Soullex, do you get Guardian as any faction? or just NR/IR era 4/5?

also, can he have Soullex and Oplivus and be a active minor since he went around attacking people? same with the other minors. they should try to make their own bids for power

4
Discussion, Suggestions & Feedback / Re: siege of the core worlds
« on: August 14, 2017, 04:38:32 PM »
in 2.2, play Bacta war

5
The Lounge / Re: Last Person to Post Wins
« on: August 13, 2017, 05:30:12 PM »
then, i win... by posting again!

FYI what is your favorite imperial ship? mine has to be Night Hammer, because of the tech advances in it

6
The Lounge / Re: Last Person to Post Wins
« on: August 13, 2017, 10:10:50 AM »
Until i Win

7
Discussion, Suggestions & Feedback / Re: Pirate faction
« on: August 12, 2017, 12:05:20 PM »
i like the ideas going around, and i kinda want to see the other minor factions(Hutts, Hapes, and others) get more representation, BUT that needs to wait till after 2.2, as then the team will be in a position to make new plans and decide which resources should go where(aside from a EoTH complete ground redesign)

8
and the republic as well in full TR glory

9
Star Wars Discussion / Re: ICW Tabletop Game
« on: August 12, 2017, 11:56:06 AM »
Go for it. do it. this sounds like an amazing idea.

will we always be warlords, or can we be like, say, Hutt empires, crime Syndicates, New Republic, and isolationist factions as well? or always warlords?

also, can there be some like capture abandoned fleet missions, like Katana fleet, or an abandoned group of Star Destroyers, or say a damaged, adrift Executor? because that would also add depth.

and i assume building an Executor(if allowed) is Crazy Expensive and crazy Hard, correct?

10
if they do, it won't be major, just a few units as a galactic threat for an additional obstacle if your about to over run you enemies in the last GC, they might come through and devastate you instead. i think their were some plans to do this in 2.1 for Final Imperial Push, and i think some units were made, but nothing truly resulted from it

11
however, the point was asking for help to find it, and if someone else got it, then that means it is not just you. keep looking

12
Imperial Civil War Tech Support / Re: The age old SSD issue
« on: August 06, 2017, 09:07:17 AM »
do you want to make a new game engine? i actually don't think it is fixable on EaW, but i could be wrong. though i kinda want to make a new engine someday...

13
The Lounge / Re: Last Person to Post Wins
« on: August 04, 2017, 11:48:42 AM »
never

14
Discussion, Suggestions & Feedback / Re: New Unit Ideas
« on: August 02, 2017, 02:21:58 PM »
who knows what the new ground army of the EoTH will look like in 2.3

15
The Lounge / Re: Last Person to Post Wins
« on: August 02, 2017, 02:17:42 PM »
yup. they always have and always will.........

16
very interesting. what all does this change?

17
The Lounge / Re: Last Person to Post Wins
« on: August 01, 2017, 12:56:13 PM »
For the Swarm!!(infested Siege tank voice)

18
Discussion, Suggestions & Feedback / Re: Production
« on: August 01, 2017, 11:18:05 AM »
in Phoenix rising, we never saw them, so either the AI chooses not to build them, or they hide.

if we did that though, the freighters should be pop capped. like at 6-15, so you can't spam money. for population increase ships, i don't know if it should be allowed at all honestly, but it would be fun to have.

also, can we see the space stations get some defensive guns of their own? not many, but enough to hold off a few annoying fighters and corvettes

19
Discussion, Suggestions & Feedback / Re: New Unit Ideas
« on: August 01, 2017, 11:06:17 AM »
you will. look back at the demo rundown, and it is shown as new content for NR, but for time after the demo

20
well, Yavin, Hoth, and Mon Calamari have to go to the rebels. i can't remember any other rebel territory though

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