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Messages - Darth Red

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1
Star Wars Discussion / Re: Stellaris and Thrawn's Revenge
« on: September 26, 2017, 02:42:26 AM »
Having said that, with both Stellaris SW mods stopped possibly for good (one since Dec-16 and AGD since last May) some may turn their expectant eyes to the team in search of saviours  ;D

2
Star Wars Discussion / Re: Stellaris and Thrawn's Revenge
« on: July 30, 2017, 06:04:19 PM »
eh, Stellaris. I have downloaded Star wars mods off workshop. but they never seem to be able to keep up with patches.

I love Paradox Games in general, CK2, EU4, Ive played HOI4 and just bought stellaris and it is numbers heavy.

You should maybe try A Galaxy Divided, it works with the current 1.7 beta, so do the SW ship packs and ship weapons. Cheers.

One can but hope for a TR modding of Stellaris, however I believe that Corey and team have already a full plate with the existing work :)

3
News & Updates / Re: Galactic Conquest Scenario Editor
« on: March 01, 2017, 03:19:19 PM »
You guy... rock!

Fantastic update!

4
News & Updates / Re: Redone Procursator
« on: January 12, 2017, 05:21:23 PM »
Looks great indeed!

5
News & Updates / Re: 1st Place Editor's Choice!
« on: December 27, 2016, 11:02:26 AM »
Well done and well deserved!

6
News & Updates / Re: MotY Round 2: Top 100
« on: December 14, 2016, 02:43:16 AM »
Fulfilled my duty :)

7
Watching it as I am typing. Thanks Corey and team :)

8
News & Updates / Re: 1.1 Dev Diary: Fractured Empire
« on: October 16, 2016, 07:07:03 AM »
Let me add please "very" before your exciting :)

9
News & Updates / Re: The Cold Shoulder & Preview Streams
« on: October 05, 2016, 02:40:25 PM »
It looks very neat!

10
News & Updates / Re: The 2.2 Manifesto
« on: October 02, 2016, 04:48:40 AM »
I could not find specific mentions of this (I did check the 2.1 manual though :) ).
Will 2.2 also alter the economic side of the game? I must confess having tried Strategic Improvement that I quite fell in love with some aspects of the economic management (varied income producing building with variable income for some of them, such as Galactic Banks or Imperial Customs being specifically targeted for leeching by smugglers) as well as income / maintenance cost of vessels potentially harming your prognosed revenue.
Please do not take this as a criticism or anything negative but rather just an inquiry!

11
News & Updates / Re: Era One - Galactic Conquest Breakdown
« on: September 28, 2016, 05:08:21 PM »
yes Imperial Civil War has 100 planets

Cheers, I need to re-install the corrupt Steam game!

12
News & Updates / Re: Era One - Galactic Conquest Breakdown
« on: September 26, 2016, 04:42:40 PM »
One random question: will there be maps with with more than [100] planets? Or are these too cumbersome to make?

13
News & Updates / Re: Era One - Galactic Conquest Breakdown
« on: September 24, 2016, 05:49:58 PM »
Corey & the team, you are teasing hard!  :D

14
The more, the merrier :)

15
Thanks Vulcanus.

16
News & Updates / Re: We Could Be Heroes - Warlord Zsinj
« on: September 15, 2016, 05:52:49 PM »
Looks really great!

17
The Lounge / Re: This topic is just Thank You for the Dev Team
« on: September 14, 2016, 04:47:32 PM »
Happy to join the chorus. Thank you!

18
Discussion, Suggestions & Feedback / Re: FTGU Map with 100 Planets?
« on: September 13, 2016, 09:27:51 AM »
no man sorry. ;(

No worries, thanks for answering :)

19
Very nice :)

20
News & Updates / Re: 2.2 Hunt for Zsinj Preview - Warlord Zsinj
« on: September 05, 2016, 04:05:58 AM »
I caught parts of it and that was fantastic!

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