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Messages - derp

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1
Bandomeer in the Dark Empire GC, I invade with my evil Luke Skywalker (Empire) and after some ground combat the game crashes.

2
Guess I'll change that next time around, didn't think the AI wouldn't be able to respond as well.
I must clarify I think 120 pop is a lot of fun and I don't think it shows the NR as OP since the IR and Warlords get battle-cruisers and SSDs that they can field in force.
I've also had very epic battle because the AI has done things I've not witnessed before on Admiral difficulty and that is making tons of massive fleets and essentially barricading me to one place. That being said the AI is still dumb in the fact it will attack me with a very small force unless I leave a large force at one of my border planets.

3
I remember Corey clearly stating he wasn't sure he was gonna even support the mode after implementing it and also that he might get rid of it.

4
The AI focuses defense on boarders so if you kill one fleet most of the time rest is easy.That is for early only cause AI there does a lot of stupid shit.ALso some AI are programmed to be less aggressive and build less.As for the tactic it isnt cheating NR is just op...
I disagree, you put 120 pop for every faction obviously the AI admiral is gonna struggle since the only tough they would do is make a horde of frigates and spam. Now you're able to meet that spam with powerful ships in number and crush them.

5
Discussion, Suggestions & Feedback / Re: Maldrood ships advice
« on: July 24, 2018, 05:29:30 PM »
My standard Maldrood fleet composition is:
2x Allegiance (1 if I have Okins as well)
1x Secutor (or 0, if I have Trier in the fleet)
4x ISD2
4x CCVSD2 (or Procursators when you exceed the CCVSD2 limit, but I use them anyway in some fleets, because they are pretty good as well, the only downside being the lack of a hangar bay)
2-3x Neutron Star (although I rarely use them in battle, and when I do, they usually stay behind protecting the Immobilizer)
5x IPV-1
1x Immobilizer 418
1x ISD/CCVSD2 space hero (T. Teradoc, Syn, K. Teradoc, Tavira, Gendarr, Pellaeon [Era 3.5]). Since Larm was downgraded from an ISD2 to a Carrack, he became pretty much a useless hero, but thankfully the only one, generally Maldrood's hero roster is one of the best in the mod.

Obviously this exceeds the limit of 60, so the actual ship composition I use in battle varies, depending on opposition. Thankfully Maldrood's roster allows significant versatility. I used to have different fleet compositions for the two Bellator fleets, namely I did not have Allegiances in them, but recently I have found that it is better to have an Allegiance or two even in a Bellator fleet, just in case, even if they stay in reserve most of the time. So now my Maldrood fleets are all pretty much the same, because this composition works brilliantly for me, and I see no point in changing it. As for Crusaders, I use them only to escort Bellators, due to their point defense system ability, because generally I do feel that they are inferior to IPVs, due to lesser rate of fire and range. But even then, I usually have 5x Crusaders and 5x IPVs. I used to be a huge Gladiator fan, back in the demo days, but now they've become a Zsinj-exclusive unit, and you only get a couple of them in your starting forces. Use them, of course, they are a great second-third line frigate, but know that you won't be able to replenish any losses if they occur, and Gladiators tend to die very quickly when they get into the line of fire, they only have 6 hardpoints after all.

It takes time to build such expansive fleets, but thankfully Maldrood's starting forces are usually good enough to stand up to most fights (and you can always combine all of your starting forces into one massive fleet and kick any fleet's ass, if necessary, although your undefended planets would start getting attacked immediately after, on hard, so keep that in mind). I usually start with ISD2s, and make sure I have at least 3 in every fleet (4 is ideal, if possible), and then build an Allegiance for every fleet as well, and then a Secutor. When I get to the point where I have 2 Allegiances per fleet I know that I'm already doing fine. And you'd want to build your Bellators asap as well, but that varies for me, depending on a GC. Sometimes you'd have to rush at the start, to improve your position on the galactic map (which is always problematic for Maldrood, but that's another reason for their appeal - the challenge), before you have the time to build anything of note, relying only on your starting forces.

That's about it, but I will say that Greater Maldrood is my favorite faction in ICW 2.2, exactly because they seem like the weakest one. They lack in SSDs, other factions' Executors are stronger 1v1 than a Bellator, as is the Viscount. ISD2 is weaker than Eriadu's Tectors, and Allegiances are weaker than Praetors. But because of all this, it becomes so much more satisfying when you do start kicking butt as the GM, when you know that it was much harder to arrive to this point, than it would be with any other Imperial faction. But they do have the best frigates in the mod. CCVSD2, Procursators and Providences (which to this day I barely ever used, despite beating 5 campaigns as Maldrood already) is just too good to be true.
I  disagree that Maldrood is weak, they have a much better ISD fighter complement that is more versatile (TIE/ad and ARC-170) which is very useful for fighting other imperial factions and even the New Republics fighters.

6
Star Wars Discussion / Admiral Daala
« on: July 24, 2018, 02:29:34 AM »
I have a theory that Admiral Daala was a genius but not in the sense of tactics and strategy but organization. Stalin was a fool when it came to military strategy and tactics but he could organize an army within a day (I'm only relating Daala to one quality of Stalin lets not make this political) showing an ability that is very underrated when it comes to glory and what not in the history books but in reality a incredibly useful skill. Serving in the military I have seen people perceptions versus reality and having a great organizer is a very rare quality when it came to operations.
So, my conclusion is Daala is a genius but should probably have someone else lead her space navies/armies.

7
You can actually get 15 Novatroopers, pause the game and build five of them from three different planets but the game will only allow a max of fifteen.

8
I honestly wish they would just color the Novatroopers black and get them to be Shadow stormtroopers because the Novatroopers don't feel more powerful than the normal stormtroopers in practice to be honest.
Another reason why is that Shadow Stormtroopers (http://starwars.wikia.com/wiki/Shadow_stormtrooper) have a lot of fluff to them; while Novatroopers (http://starwars.wikia.com/wiki/Novatrooper) have way less fluff.
I like your idea of stealth Shadow Stormtroopers.

9
Thanks for the reply. Does that apply to version 2.2 as well?
The Pentastar Aligment will lose Kaine in GCs that start after Era III. Kaine dies in the Operation Shadow Hand GC as an Imperial Remnant hero. Era Progression GCs the Alignment will have Kaine.

10
Discussion, Suggestions & Feedback / Re: Emperor's Revenge suggestion
« on: July 23, 2018, 08:00:57 PM »
Couldn't this be used as a ship for Carnor Jax to use anyway?
Well the Scimitar TIE bombers were planted with explosives by Kir Kanos to destroy the Emperor's Revenge. That's why I think the Emperor's Revenge spawning Scimitar TIE bombers would be funny and it would make sense since in GCs its suppose to be an alternate to the legends canon history. So you could justify by saying somehow Redd Wessel managed to get his troops to disarm the bombs.

11
Discussion, Suggestions & Feedback / Emperor's Revenge suggestion
« on: July 23, 2018, 01:48:21 PM »
I suggest the Emperor's Revenge (http://starwars.wikia.com/wiki/Emperor%27s_Revenge) which is the ship commanded by Redd Wessel spawns a squad of scimitar assault bombers because even though that's what caused the ships demise for a moment it did have scimitar assault bombers. I think it would be a funny reference.

12
Discussion, Suggestions & Feedback / Re: When does Thrawn appear?
« on: July 22, 2018, 05:45:07 PM »
There was a bug in eckhartsladder stream where palpatine never spawned when era 3 happened (He didnt do the research instead sucided thrawn and after a while era 3 began but without palpatine) everything else was as normal, cant say this is related
I fixed that bug by reinstalling the game.


13
Discussion, Suggestions & Feedback / Re: Maldrood ships advice
« on: July 21, 2018, 12:36:43 AM »
I'm curious as to what you all use when playing Greater Maldrood. Unfortunately haven't been able to try a go at them since the release of 2.2. Browsing the manual now actually.

 I was trying to find ships to fill the fleet that are good against shields. The NR has very heavy shields and from what I can tell the GM doesn't have ships that carry many ion cannons.

Thought about the ISD1 as it's got a decent capacity of them (thought you could get an Alliegance for the price of two of them). And it's not that much weaker (hull and shields) compared to the IS2. Maybe a Secutor as a bully since it's got plenty of ion cannons and hefty shields?

I can't figure out a Reason to take a Neutron Star Bulk over the Strike Cruiser. The Same goes for a Procursator when compared to a VSD.

Very curious about the Sorannon class Star Destroyer I see mentioned in the manual and what it's stats/weapons will be.

(Just want to mention yet again that I love everything about the Bellator and all the work that went into it. It's such a beautiful ship.)
For Maldrood you actually get Tier II command (one of the best heroes) and you get three total in the late GCs so best not to let your Tier II command die. That being said your crimson commands can basically solo a Imperial Class I Star Destroyer and win. A great way of supporting your Crimson Command VSDs are going to be with Allegiance class Battlecruiser with carrier support or just use ISD II to be your shields for the Crimson Command VSD. Also the Dps is great for the Crimson Command VSD so they're great at taking down shields.

14
Discussion, Suggestions & Feedback / Re: IPV versus Tartan.
« on: July 20, 2018, 04:41:27 PM »
If I were to rank all screening/anti-fighter ships in order of preference (and their effectiveness in battle), I'd go something like this:
1. IPV-1 [GM]
2. CR90 [Zsinj, NR]
3. Tartan [EA]
4. Crusader [GM]
5. Lancer [IR]
6. Raider [PA]

Having said that, I am far too lazy, for the time being, to specify my reasoning for each ship's position. Also, that's not what you asked, t78, sorry, I'm a bit intoxicated right now.

P.S.: Haven't played neither as the EotH or the DL yet in 2.2, nor against them, so can't say anything about their stuff.
I feel the lancer is more effective at screen for star fighters than all of the ones you posted except maybe the raider.

15
Majestic Heavy Cruiser for New Republic does not spawn its' fighter complement.

16
The Lounge / Re: Monster Hunter
« on: July 16, 2018, 12:33:06 PM »
Nope

17
Discussion, Suggestions & Feedback / Grand Admiral GC suggestion
« on: July 15, 2018, 11:20:46 PM »
Grand Admiral Josef Grunger (http://starwars.wikia.com/wiki/Josef_Grunger) and Grand Admiral Danetta Pitta (http://starwars.wikia.com/wiki/Danetta_Pitta) destroyed each other. This is one of the first events of powerful Imperial Warlords destroying each other in civil war. I think this event would make a great small GC where the two generic playable warlords fight each other's almost identical forces except for their faction leader, their Grand Admiral.

18
Discussion, Suggestions & Feedback / Re: Battle Damage
« on: July 15, 2018, 03:01:14 PM »
Could there be a way to carry battle damage over into the campaign map so that you have to spend credits repairing the ship?
This has been asked before and the answer is no.

19
Discussion, Suggestions & Feedback / Re: Concussion Missile Tactics
« on: July 13, 2018, 09:46:00 PM »
I use attack move unless I need a threat eliminated quickly.

20
I think adding a T to the Tector Icon is a good idea but I disagree that the other icons need adjusting.

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