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Messages - ianofdoom2

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1
No, he isn't. Neither is Isard IIRC.

2
I have three glitches to report:


1. When the Empire over Chardaan, I had an XQ platform with me for some reason. This was before I conquered Chardaan, and it seems that the platform is gone now that I've conquered it.



2. There was this one instance where Ysanne Isard and Delak Krennel (Or another warlord, I forgot who but I think it was him) entered orbit over Gyndine when I was invading it, but a fight did not initiate until I left Gyndine and came back.



3. When Harrsk defected, my super star destroyer disappeared and the game doesn't give me the option to build another one.

3
I believe that the MTC needs some buffing. I know that in the lore, they were lightly armed and protected, but I think they're too weak, and give no benefit to the faction that controls them. I personally believe that there should be different models based on the models from the lore. Perhaps these units, like the ARC Hammer in Vanilla FoC, could allow the player to construct unique units over the planet the ships are currently over?


Example: An Inquisition module-MTC could allow players to recruit Inquisitors over planets that are either deeply tied to the Force (Russan, Korriban, Yinchorr, Byss, etc) or are important to the Empire (Coruscant, for instance). Maybe they could also allow the recruitment of Shadow Stormtroopers, as those, like the Inquisition, were apart of the greater Imperial Intelligence.


Again, this would only work for some worlds, otherwise, the MTC would be overpowered. There are a number of other MTC modules, too; perhaps those could be incorporated into the mod? Just a thought.

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