- Imperial Galactic Gun that You have from the beginning as empire faction has the building like zoom-out icon yet it behaves like ship icon (rotates as the gun rotates). Looks inconsistent and made it really hard to read what that thing is in the beginning.
This is true of any station that rotates- the choices are either have it conform to other structure icons, which makes most sense even if it means that the text isn't always oriented to the camera, or you do it like a ship icona nd people get confused when it doesn't behave like a ship.
- All the resource asteroids have graphic of a respectevie extractor that should be built on them. There is no actual asteroid at all. This also means there is no difference between built extractor and empty asteroid as both look like extractor itself without the asteroid.
That's because they're facilities that you're manning, not asteroids. The main overview makes it pretty clear what's going on with them, you're rarely administrating that stuff from the tactical-level so the built and unbuilt ones having the same model isn't really a problem.
- On faction selection screen several icons showing faction specific stuff are off by 10 pixels or so. Looks inconsistent. For me the "off" ones are Empress Space Station and MC90 Star Cruiser in New Republic for example, but every faction has several of those off icons.
We'll take a look and see if we can adjust them more.
P.S. Just out of curiosity - is this final version or is it still being developed/regularly updated. I might be bad at googling but newest file I found on moddb is from december last year so nearly year ago. Unless moddb isn't primary site for this mod and I didn't realize that
It is still in development- mod development takes a while, and we have three mods on the go, so for the last while our focus was on updating the one which hadn't had a new full release in 4 years, Imperial civil War. Ascendancy is about to have a fairly substantial balance overhaul patch before we move on to the next playable faction.