« on: January 17, 2017, 11:37:24 PM »
Does it happen every single time, or are there some battles or OBs where it doesn't? You said every other battle at first, but this is weird, so the more specific information you can give, the better.
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because i know Corey will be continuing with 2.3 after 2.2The stuff we talk about is 2.2 stuff; while we've thrown ideas around for future versions, it's always impossible to know what's going to happen. That's also when we say something isn't worth doing a for a particular version, there's an asterisk beside it, especially with factions. Also, while Slornie and I may be the ones who answer most questions, I am far from the only one working on it.
1.) Is it just me, or is the Imperial remnants Tech progression working in everyones favor but heir own?
And once she is killed you get Thrawn, who brings nothing to the table but flair. Just have him exit the scene immediately by sending him against his own faction (Welcome empeor pulps!).
2.) The tri maser on the Hand defense station does not seem to fire at anything.
3.) Planetary guns! Yes, the ones that really rip into peoples ships. I noticed the hand does not get one of those.
Any reason for that of which i am unaware of? I mean PA and IR can fight from a position of strength wih those, debilitating value targts. Seems odd and out of place. Very non strategic to give up such a boon.
4.) Did we talk about the double whammy of Jerrec and Kaine showing up together over your planet?
And the fact that the can endlessly spam Praetors? Call me silly, but i have not encountered a problem that was not solved by either dumping that duo or 10 preators on it. Also, patrol boat is hilarious (spam all the lasers!).
5.) Is it me or are victory 2's Destroyers better than the ImpStar Deuce on a strict cost basis(money and deployment)? You can spam th silly things and drop em en-masse into battle. Then hit the "oh yes, fire everything" button and suddenly their firepower is enough to melt half the enemy fleet. You sure the are priced right? The Hand chaffs are essentially the same, but loads more expensive.
All those turbolasers look awesome, sure, but they kinda eat performance as well. Why no dual/quad/octo mount solution?
The Praetor does this well.
1. Level cap for capital ships?
I'm a huge Warcraft 3 fan, so of course the idea of upgradable capital ships is something I am absolutely in love with due to my experiences in WC3, but I've heard the level cap for ships in Sins is 10 WC3 but they don't have all of their abilities fully upgradable? Is this changed for TR?
But I ask what units should I focus on as my composition