Thrawn's Revenge

Mod & Network News => News & Updates => Topic started by: Corey on November 01, 2018, 12:52:18 AM

Title: Thrawn's Revenge Progress - Extra Spooky Edition (Oct 25th-Nov 1st)
Post by: Corey on November 01, 2018, 12:52:18 AM
Ascendancy
After the ability and militia updates are finished, we'll be opening up a beta channel for live balancing
- Updated Gladiator Art
- Updated Secutor Art
- Updated Endurance Art
- Updated Nebula Art
- Mesh point cleanup on Fruoro
- Fixed an issue causing crashes at game start
- Ability changes for Peltast (combine Emergency Shielding/Escape Velocity), Endurance (Comm Jammer Buffed), MC90 (Shield Aegis is passive), Resilient ability buffed, Altor repair reverted from AoE, Power to shields buffed for all ships, MC80B reflective shields buffed per level, Executor Fear Aura/Weapon Overload buffed
(21 Abilities Remain to be Reworked)

Fall of the Republic
- Planet selection events and name text finished (this is a more tedious thing than it sounds like)
- Planets and traderoutes all set up for first GC (106 planets, no Hutt Space)
- Scales and speeds adjusted for all infantry
- Ground tactical camera adjusted

Imperial Civil War
- Infantry (including civilians) all rescaled, speed adjusted
- Fixed TIE Crawler driftiness
- Nebula & Endurance art updated
- Espo Walker ingame
- Grumby given a Bulwark III for CSA
- Hapan pop caps fixed
- Camera adjusted for ground combat
Title: Re: Thrawn's Revenge Progress - Extra Spooky Edition (Oct 25th-Nov 1st)
Post by: Arvenski on November 01, 2018, 12:55:43 PM
Nice! How's 2.3 coming along? Soontm?
Title: Re: Thrawn's Revenge Progress - Extra Spooky Edition (Oct 25th-Nov 1st)
Post by: carpemark on November 09, 2018, 04:48:46 PM
Intego-class ?? Anti-Aircraft turrets working for Imperials and Zinj? just askin'