Thrawn's Revenge

Mod & Network News => News, Dev Diaries & Announcements => Topic started by: Corey on July 19, 2018, 04:10:58 AM

Title: Fighter Rebalancing Preview
Post by: Corey on July 19, 2018, 04:10:58 AM
While not a massive change, I've started going through and adjusting some of the stats on fighters. Here's a quick look at what some of the upcoming fighter stats are for ICW2.3, FotR 0.5 and some other stuff. A few are missing since I only took one screenshot and it's a pretty long list.

(https://cdn.discordapp.com/attachments/362363369958670338/469323766451666944/unknown.png)
Title: Re: Fighter Rebalancing Preview
Post by: taupin121 on July 19, 2018, 05:14:08 AM

I think you forgot the link or the picture. I believe you said you inspired yourself from the tabletop X-Wing game and the old RPG sourcebook for some fighter stats. I'm curious to see what's the result.
Title: Re: Fighter Rebalancing Preview
Post by: Grand Admiral Rufaan Tigellinus on July 19, 2018, 06:12:51 AM
I think you forgot the link or the picture. I believe you said you inspired yourself from the tabletop X-Wing game and the old RPG sourcebook for some fighter stats. I'm curious to see what's the result.

Don't question the emperor.
Title: Re: Fighter Rebalancing Preview
Post by: Corey on July 19, 2018, 07:04:59 PM
The link broke, it should work now.
Title: Re: Fighter Rebalancing Preview
Post by: tlmiller on July 20, 2018, 10:27:16 AM
Yup, can see now.

A few things that struck me right away:

1.  the T-Wing is known for being extremely fast (similar to tie/In) but lousy maneuverability and it shows slower than a Tie/Ln but higher turn rate.  Also they had noticeably weaker shields than the A-Wing they were intended to replace, but ranked identical (although given the z-95 also ranked the same, maybe the A-Wing shields should be bumped up just a tiny, like a 2 points?).
2.  Z-95 & X-Wing shields rated the same, the X-Wing definitely had stronger shields than the Z-95.
3.  The Tie/Ad vs. the Tie/In seems off.  I'm guessing it's to make the In usable without making the Ad overpowered, so makes sense why it was done, but the Ad was ever so slightly faster than the In, and should be similar turn, where the Ad is listed with a lower turn rating than the Ln.
4.  If the tri-fighter listed is the Invid's Tri-fighter, they were equipped with shields (albeit minimal), it's rated 0.  If it's the CSA droid tri-fighter, than disregard.
5.  Wow, no wonder the Tie/d Defender is such a beast with those ratings.
Title: Re: Fighter Rebalancing Preview
Post by: fubbles on July 21, 2018, 05:24:53 AM
Are there any plans to give the K-Wing an ability like the SLAM system to compensate for the incredibly slow speed?
Title: Re: Fighter Rebalancing Preview
Post by: Decepticon141 on July 22, 2018, 07:50:48 AM
Hey Corey,

Noticed the TIE Fighters and TIE Bombers have no shields.

I use to play through the old TIE Fighter flight sim a lot and sometime between the Battle of Hoth and Battle of Endor most basic TIE's were fitted with shielding.  Maybe give them 5?

(EDIT) Not "most".  Clearly none of the TIE's had shields at the actual Battle of Endor.
Title: Re: Fighter Rebalancing Preview
Post by: Jorritkarwehr on July 22, 2018, 08:48:23 AM
The basic units won't get shields, but there are shielded variants of both TIE fighters and Interceptors that appear in several places. Most notably in hero fighters and Eriadu Authority star destroyers.
Title: Re: Fighter Rebalancing Preview
Post by: Decepticon141 on July 22, 2018, 09:48:28 AM
Sounds good.
Title: Re: Fighter Rebalancing Preview
Post by: turtle225 on July 24, 2018, 05:28:47 PM
Hey, this is really neat. It would be cool if you show weaponry and shield recharge rate too. How long does a ship have to not take damage to get shield regen?

Also how much of an impact do speed/turn rate/acceleration have in a dogfight? I mean I understand the advantages irl but how do they actually translate into gameplay? If two ships had equal weapons, hull, shields, but one has twice the values in the movement stats how much better would they do in a 1v1?

I guess an easier question to ask would be if locking S-Foils is ever worthwhile once combat is engaged? Will my B-Wings survive better with the increased speed? Or is the loss in fire rate not worth it. Does it slow down torpedo recharge or just laser fire rate? How big is the speed increase?

E-Wings are slightly faster than X-Wings but the health is effectively the same. But don't X-Wings have 4 laser cannons and E-Wings only 3? Is being slightly faster worth a loss of one laser?

Sorry for all of the questions, I just find all of the nuance here really fascinating.