Thrawn's Revenge

Imperial Civil War [Empire at War] => Imperial Civil War Tech Support => Topic started by: Corey on April 12, 2018, 02:16:45 PM

Title: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on April 12, 2018, 02:16:45 PM
Please check existing patch notes in this post before reporting. ModDb downloads will always be a little behind the Workshop version (we'll be making compilation patches). I'll be deleting posts as they get addressed, in the interest of keeping the thread clean, so if yours disappears, that's a good thing.

If you receive an error on loading the mod, or on starting a GC, or your AI does nothing: This is generally caused by another mod's AI files being installed to the Data folder for the base game, which interferes with all other mods, sometimes causing crashing. To resolve this, go into your corruption\Data\XML folder and delete the folders named AI and Enum if they exist. Also, if you have the GoG or Disk version, make sure you have the FoC RAM Fix installed.

The Yevetha currently are unstable. We'll be disabling them in 2.2.2 until we solve their issues.

There is a known issue with EaW where crashes occur sometimes on saving or loading, sometimes deleting the saves. This is more likely to happen in large GCs- Petroglyph is working on a fix.



Patch 2.2.1 (April 16th, 2018)

Major Changes:
- Fixed skirmish AI inactivity
- Fixed an issue where era changes when factions are destroyed will cause a crash (until we have more time to test a better solution, this will mean the progressive GCs technically won't end)
- Doing live testing of some measure to improve GC performance on larger maps. Let us know if you see a difference.

Minor Changes:
- Various text fixes (most prominently, deconstruction buttons have names now)
- Moved Upcoming Changes button out from under Audio button
- Fixed missing Eriadu and Maldrood starting heroes in era progressives (Veers, Trier, Okins, Ramier)
- Fixed Gladiators not spawning fighters for Maldrood and Eriadu
- Commando sticky bombs reduced in damage and blast radius
- Broader KDY discounts
- Yevetha Boarding enabled
- Lott walker icon fixed
- Kyle dropped off by Moldy Crow
- Sienar Praetor discount removed
- Sacheen properly refers to single-unit retreat
- Nuruodo now requires only level 1 in skirmish
- Shifted save warning up slightly

- Ground skirmish heroes added:
--PA: Rei'kas, Sariss, Jerec
--Zsinj: Netbers, Lanu, Gethzerion, Melvar
--Maldrood: Dengar, Lott, Boba
--Eriadu: Weir, Strnag, Bossk, Veers
--Duskhan League: Eri Palle



2.2.2 - April 21st, 2018

Major Changes:
- Disabled Yevetha (and therefore Empires at War and BFC) due to causing crashes on initiating tactical battles until we can find the cause.
- Added Reinforcement prevention radii to Starbases and mines in skirmish
- Altered stats for power to shields/weapons in skirmish
- Removed power to weapons from larger ships in skirmish (Praetor, Nebula, Allegiance)
- Removed 3 mines on Core Conflict
- Removed Bright Jewel, Mantell Massacre, Corellian Conflict and Dark Fury skirmish maps (redundant or unfinished)
- EotH starts with Krsiss instead of Nsiss in Skirmish
- Added merchant dock units for all factions
- Fixed several skirmish ships removing all FoW, some may still remain.
- Empress station damage nerfed (6 protons per hardpoint -> 2)
- Moff Resuun Tractor Beam enabled
- Enforcer pop cap 2 -> 3
- Fixed [MISSING] Ion cannons on Oto, added Quad Ion projectile
- Fixed an issue where boarded or retreated units would sometimes spawn at dummy planets and be inaccessible.
- Fixed Eriadu Lancet availability
- Fixed duplicated Hailfire company
- Strang and Weir added to Eriadu for era progressives
- World Devastator and Praetor should unlock in era 3 and 4 respectively for Remnant, with WD relocking in Jax era.




2.2.3 - May 8th, 2018

- Fixed several instances of scripts ceasing to work in era progressive campaigns for certain spawn events. Still some cases likely left.
- Some galactic lag optimizations
- Fixed issue where ships would stop rendering when too far from camera
- Fixed Battledragon Death Clone
- Fixed Covell Crash on Deploy
- Fixed Quad Ion Cannon
- Some icon/text fixes
- Fixed issue where Zero Command would not break off properly in Endor Aftermath
- Fixed spawns for Okins, Ramier, Trier, Strang, Weir and Veers for Teradoc and Eriadu in various GCs
- Added NR progression holocron entries with era overviews (coming later for other factions). NR and IR now say exactly how progression works.
- Progression automatic timer reduced from 100 to 80 weeks, Thrawn -> Palpatine sub-era gap from 20 to 15 weeks
- Some skirmish FoW reveal fixes (others likely still remain)
- Company prices adjusted from 10,000 standard to other more suitable prices
- Many ground weapons (currently mostly Empire) moved to hardpoints from in-unit weapons, allowing for accuracy changes. Will be done for other factions as we go.
- Other, less interesting changes that I forget.



2.2.4 Update: 26 May
Edit
- Several map updates (Phindar, Serenno maps added)
- Re-added m,ap preview images (on invasion/base layout sacreens)

- AI Improvements:
-- Improved the way defending ground forces interact with landing zones (defendedrs shouldn't care about enemy reinforcements, they can go take landing zones)
-- Certain defensive plans made more accessible to AI
-- Fixed EotH building namers in AI plans
-- Improved AI handling of planetary weapons (factions using PA HVGun should fire it now)
-- SSD asteroid collision removed to help with pathfinding
-- AI now takes reinforcements into account before deciding to retreat
-- Incrteased desire to upgrade starbase levels
-- Added Interdictor as independent category type for AI use
-- Other minor adjustments

- Validusia made available to all Imperial factions
- Validusia range increased, should now outrange most ships and actually be somewhat useful (2100 -> 3100)
- Nerfed Ewok hunter damage
- Various text fixes (including Trier, Okins and Kosh ship command text, boarding use depletion tooltip)
- Lag experiements: restored AI for inactive factions, incraesed galactic movespeed (may be reverted)
- Fixed Megamaser graphical effects (singles should no longer render as duals)
- MMT AoE damage removed. strong sinmgle-target damage, shouldn't wipe infantry squads- Gamescoring script restored, should track end-game stats more accurately now)
- Documentation updates: EotH only for now, added more stats to tooltips
- Potential fix for crash opn completion of Katana Fleet mission (needs more testing)
- Elrood income 220 -> 120
- Oto, Empress, Validusia prices adjusted
- Empress Proton Torpedo launch count 2 -> 1 for all HPs
- Raid fleets temporarily disabled in era-progressive GCs
- Harrsk combat bonus to own star destroyer now applies properly (Whirlwind)
- Performance improvements to structure display

Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Arvenski on April 13, 2018, 06:23:53 PM
GC: Crimson Empire
Faction: Maldrood, fighting New Republic in this particular battle.
Issue: On the Chazwa ground map, the sensor array can't be captured, at least not by my stormtroopers. Also, the civilians, which were supposed to be "allied with our enemies" did nothing and were not targetable. Screenshot. (https://steamuserimages-a.akamaihd.net/ugc/2435760853723497170/A6C1614FC5943E72899A7291802397F28B02C73D/)

Also, Empress stations are ridiculously OP; I attacked one with a fleet of like 8 ISDs, and it killed two, nearly killed a third, and had the shields down on one or two more, while it still had shields. lol
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Helios303 on April 14, 2018, 09:11:34 AM
GC:From the Ground Up
Faction:Empire
Issue:On planet Yinchorr ground map, found a couple of build pads unable to be reached by infantry at all. Also a part of the map has something that just kills infantry just by moving near it. Not sure if there is something invisble on it or a code problem given it is killing anyone on both sides.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: taupin121 on April 14, 2018, 05:20:19 PM

Survival mode with NR :

At wave 5, Pelleaon spawn at the South-West corner, stay there and my ships refuse to go there or close to it (except if I order them to attack)

Some ship spawn squadrons (Corona, Majestic, Nebulon-B, Sacheen) without the animation while other spawn no fighters (Nebula, Endurance, MC80, MC80b, MC90, BAC, Quasar, MC40). Not sure if normal, we start with an Assault Frigate but we can't built more.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: taupin121 on April 15, 2018, 10:10:07 AM
Survival mode with IR :

Ordering an Acclamator give nothing while ordering an Impstar Deuce give you an Imperial I and an Imperial II (same is true for the Victory II which gave VSD-I + VSD-II).

Only the Vindicator and the MTC (only one Bomber squadron) spawn fighters.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Hexodus Scar on April 15, 2018, 07:11:32 PM
Commit Name: Released Version
GC Name: Skirmish
Faction: Duskhan League
Description: Jip Toor is in a VSD1 instead of an VSD2 like the description says.

In a bit I'm going to mark down each unit that still gives full sensor range and/or has SUR in skirmish.


Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Astarog1 on April 15, 2018, 08:46:52 PM
Released version
Era progressive
Playing as imperial remnent
Issues: no praetors or world devastators to build upon reaching era 3
Sovereign isn't able to Target delvardus with superlaser
Game crashed twice upon reaching era 5 autosave still exists though
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: George98 on April 15, 2018, 09:18:57 PM
Bug #1

Version: Released Version Imperial Civil War 2.2

Scenario: Ground Skirmish

Faction: Duskhan League

Issue: The Duskhan League AI only uses its starting infantry and will only recall in those squads once they have been lost, the only units they actually build is a squad of Plex Soldiers.


Bug #2

Version: Released Version Imperial Civil War 2.2

Scenario: Empire's End (possibly other Progressive GC's as well)

Faction- Imperial Remnant

Issue: The Imperial Remnant does not get it's World Devastator's or Praetor's at Era 3 like they are supposed too.

Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on April 16, 2018, 01:18:34 AM
Quote
1. Cannot attack Transitory Mists that are by the initial spawn point. No troop movement possible at all. Have tried multiple times, from multiple locations

This is not a bug- those planets are locked for story reasons (this is the case with any red flashing planet, though it's harder to see with the Mists because the model is smaller), and become accessible later on.

Quote
3. General lag on the Galactic screen, but not in battles. I'm running with a ryzen 1300x, 1060ti 3.0 gb SC, 8 gb RAM. No lag at all in battles (have not run very large scale battles tbf), but lag in galactic makes it hard to move troops. Don't know why there would be lag on this passive part but not in the more intensive battle sections.

This is hbecause it's really not the more passive part of the game. The game engine is old and 32 bits, so we only get one CPU core to work with. In battles there's really nothing CPU intensive going on and modern GPUs can easily handle that end. On galactic, you have far more planets and far more active factions, all running on a single thread, so it's way easier to have lag. We're trying to optimize it as much as we can, but really the only guaranteed option is removing content, and that's why we have so many GCs in the first place, so that people can always find something that runs smoothly, or if they're wiling to put up with the lag, they can play the larger ones as well.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Nemesis on April 16, 2018, 08:54:05 AM
GC: Bacta War
Description: GC's description says that playable factions are IR, PA and NR, but instead of PA we have Zsinj's Empire.

______________________________________________________________________________________________

GC: Bacta War
Faction: NR
Description: Missing Icons for "Research Krytos Cure", "Harvest Ryll Kor", "Rulca".
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: I_Jedi on April 16, 2018, 11:31:37 AM
GC: The Bacta War
Faction: NR
Description: Recruiting Sair Yonka creates the actual Sair Yonka unit on Coruscant (intended) and a false Sair Yonka located where he was recruited (bug). The false one is named "Approach Sair Yonka" and is classified as a "Plot Point". I haven't seen what properties the false Sair Yonka has in battle.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: C Moore on April 16, 2018, 11:44:25 AM
Commit: Release
GC: Empire's End
Faction: NR
Issue: Hero unit Garm Bel Iblis has old sight radius
Issue 2: Admiral Ackbar's Focus Fire ability is missing or was removed. Not sure.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: C Moore on April 16, 2018, 12:49:24 PM
Commit: Release
GC: Empire's End
Faction: NR
Issue: After killing Thrawn in era 2, era 3 did not start (Byss is still inaccessible, no popup, etc)
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on April 16, 2018, 01:16:26 PM
None of those 3 are bugs- heroes that are in skirmish and GC have lower sight reveal ranges, and concentrate fire was removed from everything becauser that ability seems to have a chance to crash the game regardless of whether it's in abse game or modded, until we're more sure about that we wanna stay safe. Killing Thrawn is also not supposed to immediately move you into era 3.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Luuuuuke on April 16, 2018, 03:30:44 PM
GC: Final Imperial push
Faction: Empire
Maarek Stele's description says that the 181st uses TIE Interceptors, but they use TIE Defenders.

GC: Orinda campaign
Faction: Empire
Pellaeon's description says that he commands the Chimaera, but he commands the Reaper.

GC: Shadow Hand
Faction: Empire
The Empire can't build World Devastators or Paetors.

All of the above: The Empire can build boarding shuttles

GC: Thrawn campaign
Faction: Empire
The Empire can build Allegiances,
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Astarog1 on April 16, 2018, 03:50:00 PM
Gog release version
Era progressives
Teren rogriss and his bellators don't show up for the empire in era 5
Build limit of three on isd interdictors during era 5
Game randomly crashes during era 5
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Arvenski on April 16, 2018, 05:19:58 PM
Build: 2.2.1
GC: Crimson Empire
Faction: Maldrood
Issue: I can't begin a battle anymore without the game crashing. This has happened in both my most recent save and a save from 1.5-2 hours of gameplay earlier. Also, there's no "Auto save" listed in my Load menu. Is this the corrupt save bug?
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Governor Colex on April 17, 2018, 09:39:11 AM
Let's try this again.
Commit:Release 2.2 (before patch)
GC: The Art of War
Faction: Eriadu Authority
Issue: Nothing happened after capturing Mercenary Outfitters on Kothlis and Bothawui
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Hexodus Scar on April 17, 2018, 06:04:38 PM
Commit Name: Second patch since release (I forgot the number :/)
GC Name: Empire's End
Faction: Greater Maldrood
Description: Gladiators still don't launch bombers, or rather, anything.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: HORUS on April 18, 2018, 03:00:27 AM
Steam version: 2.2.1
GC (essence of war: Era progressiv)
Playing as Empire of the Hand.
Soontir fel's  Inspire fear (doesn't seem to work/cannot execute the skill)
Also as EotH you cannot see what Era you're in.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Magus on April 18, 2018, 11:37:35 AM
Bug report from:
Endor Aftermath as Eriadu Authority
Steam 2.2, 2.2.1 (will note the lastest version I noticed each bug in)

Bugs:
- 2.2 - Army Troopers seem to count as a bit more than one reinforcement, causing problems when multiple companies are landed (I have, say, 9 companies of various ground forces but it displays as 10/10 and I cannot deploy more). I remember a similar bug in 2.15 as the PA, which was frustrating as it rendered me unable to field a full complement of units.
- 2.2 - I often crash on the Corellia map, though my PC is stable on all other maps. (This occurred in 2.15 as well.)
- 2.2 - PA AT-TEs bore red markings, not blue.
- 2.2 - Southernmost turbolaser on Morishim is nearly buried in rock; infantry can't really hit it.
- 2.2 - On Duro, the Duro civilians are mentioned as "Mandalorian Milita" in the victory condition text.
- 2.2.1 - Bossk appears under all space construction tabs (frigate, capital, station)
- 2.2.1 - Pathing for ISDs and similar larger ships (SSDs, Torpedo Spheres, Praetors, etc) is jank. I know this is not a new issue, but really limits the value of such large ships.
- 2.2.1 - A6 Juggernaut has very short frontal firing range, and must move very close to a target to fire.
- 2.2.1 - On Kalist VI and a second planet which shares the same map (I forgot to note which), the humans that spawn in the town area to the NW have no AI and will not attack my forces, doing nothing but stand around their spawn structures.
- 2.2.1 - The KDY Subsidiary corporation (on Gyndine, I think?) discounts the IDT, A9, and 2-M, while KDY itself on Kuat does not.
- 2.2.1 - AT-PTs attempt to overrun  my infantry, despite being unable to actually kill infantry that way (which is fine, as they are very small vehicles)
- 2.2.1 - My SSD seems to spew its fighters across the map when it deploys them. I've had it on one edge of the map, only to pop several squadrons of Interceptors into the center.

Balance:
- 2.2 - Chariot LAVs are steaming piles of uselessness. They look bulky and armored, but have much less health than the spindly AT-ST. Bulking out their HP or adding shields might give them more utility as a useful unit for taking hits.
- 2.2 - Tartan cruisers are rather frail compared to their peers the CR90 and Corellian missile gunship. I couldn't 1v1 a gunship with a Tartan - it was losing by a long shot, despite being significantly larger and bulkier and maneuvering preventing the Rebel ship from using its missiles.
- 2.2 - Jedi units (specifically Skywalker and Katarn) seem impossible to bring down even with masses of infantry. I lost eight companies of stormtroopers on Endor to Luke, Kyle, and a small number of Rebel soldiers and ewoks. (It's like the Battle of Endor all over again...) It seems like, also, Rebel forces on Endor spawn far too close to the initial LZ to effectively counter; I remember Corey having a similar problem on his recent Empire's End playthrough.
- 2.2 - Arquitens is OP, having excellent speed, good armament, and extreme durability for its size. Probably health and speed need at least a small reduction.
- 2.2.1 - EA only garrisons two groups of stormtroopers at a time from barracks, while the IR receives those AND speeder bikes and the Rebels receive troops AND plexes. Garrisoning some additional missile troops would be fair. (I noticed PA had the same problem in 2.15, but haven't checked for this version, and I assume other warlord factions have a similar issue.)
- 2.2.1 - AT-PTs are ridiculously durable, especially for their size. (At least their scale is now corrected from the 2.15 versions)

Lore:
- 2.2 - Storm Commando's text notes them as aligned with the PA, not Eriadu, which I believe is a holdover from 2.15?
- 2.2 - EA starts with two Gladiators over Clak'dor VII, but has no means of building more?
- 2.2 - Belsavis lacks lore text
- 2.2 - I have had Royal Guards spawned from a destroyed Imperial Prison (on Fondor, held by Rebels). 1) What the heck, haha? 2) Why was there an Imperial (green) prison on a Rebel-held planet anyway?
- 2.2 - AT-TEs fire red projectiles, not green or blue. (I clearly recall at least the main cannon firing blue from Revenge of the Sith.) Were they refitted?
- 2.2.1 - AT-AT Landers are hilariously small in space battles.
- 2.2.1 - It might make more sense for Juggernauts to use an AT-AT Lander, rather than those rather flat Imperial Landers?

Other:
- 2.2 - Druckenwell and Kalarba share the same map and are adjacent, making sequential battles on them rather repetitive.
- 2.2 - Kashyyyk map only allows for landing 5 units. The occasional map that allows only 8 is fine if it's a small map, but Kashyyyk is rather large and 5 is rather low. Relatedly, I don't think I've captured a single landing zone on all 80+ planets that ISN'T a 5-unit zone. What happened to 2- or 3-unit LZs?
- 2.2.1 - The new Bilbringi map is very difficult to parse, being both darkly-colored and having many changes of elevation and objects that obscure view. Perhaps the map from 2.15 should be reinstated?
- 2.2.1 - Carrack and Ton-Falk have very difficult-to-hear audio cues. They need their mids scooped, then compression and amplification. (I have very limited experience in audio editing and engineering, but can try my hand at this if desired by the team.)
- 2.2.1 - It is very hard to distinguish selected units from the rest on the minimap as the EA, as they are very similar shades of white.
- 2.2.1 - Praetor minimap icon is much too small.
- 2.2.1 - Torpedo Sphere minimap icon is not even remotely spherical, but rather a narrow elongated shape.
- 2.2.1 - Neutron Stars use a Dreadnaught death clone, which I assume to be intentional, as their own is not yet designed; however, perhaps no death clone at all would be preferable to a Dreadnaught one, as it confused me the first time I saw it (wondering if the enemy had brought in Dreadnaughts, if I lost track of the Neutron Star, etc.)
- 2.2.1 - See below - despite conquering 80 planets with little loss, my victory screen now calls me a womp rat XP


I hope presenting all the bugs for one GC and faction at once is helpful rather than difficult to parse. If preferred, I can post individually next time.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: DragonNation5523 on April 18, 2018, 11:10:27 PM
Some general balance changes I noticed while playing as the NR in Art of War

AT-PTs are quite durable considering they are tiny now
while Freerunners are extremely frail
T-1Bs still have 5 per company
AT-ATs, Juggernauts(B5 and A6), A9 floating fortresses, Heavy trackers all have less health than they are worth, and proportionally far less health than they should have compared to rebel heavy tanks(T4Bs and T3Bs). Personally I think that T4Bs have too much health when compared to everything, so rather than boosting the health of everything the health of T4Bs should be reduced.
T4Bs out-damage AT-ATs(at least against other vehicles)
Eoth starfighters still have twice as much firepower of all other fighters in the game
Furions, Syca bombers and Scarsiss fighters have missile/ion cannon hardpoints that have 2100 range
Crusader gunships and Tonn Falk escort carriers are the ONLY non-fighter ships in the mod with weapons with firing ranges below 2100.
XQ-5 platform laser cannons have higher range than turbolasers(laser cannons 3000, turboalsers 2100)
Empresses are quite strong, but not sure yet if this is a huge problem
EOTH Gilzean tanks are still OP as they get three per company and each have as much firepower as an AntiVehicle turret
V-Wings do a little over half the laser cannon damage that Snowspeeders do

edit:
ARC-170s have too much laser firepower, and also in rear cannon damage
TIE raptors are extremely strong. can deal out 8x the damage of A-Wings and X-Wings
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Nemesis on April 20, 2018, 10:38:50 AM
Version 2.2.1-2.2.2(ModDB version)
GC: Essence of War
Faction: GM
Description: Admiral Garrik Trier commands [missing].
Admiral Ledre Okins commands [missing] and also lack of text.

__________________________________________________________________________________

Version 2.2.1-2.2.2(ModDB version)
Description: Mandalorian Keldabe is burning at the beginning of the battle (missing hardpoints(perhaps)).

__________________________________________________________________________________
Version 2.2.1-2.2.2(ModDB version)
GC: Empire's End
Description: Zsinj's planet Serenno has capital shipyard, but max level is frigate shipyard.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Magus on April 20, 2018, 03:46:13 PM
Bug report from:
The Stars Align, as the Pentastar Alignment
Steam 2.2.1

Bugs:
- Defense guns on Imperial production structures (barracks etc.) disappear from the model when damaged, but still fire
- Galactic limit of 10 tax collection agencies not taking effect (instead limited to 20 total)
- Jerec's model did not disappear when killed by Luke Skywalker (although, tbf, it was kind of a weird moment, as they seemed to kill each other at the same time. Before and after are in screenshots below, although they aren't terribly clear; Jerec was about half health, as shown, then he and Luke seemingly instantaneously died, leaving Jerec's "ghost" immobile and unselectable. I guess lightsaber battles are messy affairs, haha.)

Balance:
- A Raider corvette has no hope of touching a Lancer 1v1 (not necessarily a problem - but Raiders and Tartans seem like the bottom of the barrel in terms of corvettes. Do prices reflect that?)
- PA and IR start with no interdictors in this GC, but the Rebels do (Corusca Rainbow)
- Raider corvettes LOSE autoresolve vs two ground units, haha

Lore:
- PA starts with a Gladiator over both Gabredor III and Bastion, but cannot build more.
- Interdictor Star Destroyer does not deploy bombers per its unit description
- Rei'kas the Rodian slaver sounds like a haughty Imperial, haha ("Shuttle en route.")
- Corusca Rainbow deploys TIE Bombers, while the standard Immobilizer 418 no longer does.

Other:
- Wot the jank is Hast doing so far away from the rest of this GCs planets, haha? (It's a real pain to move anything to or from it)
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Bucman55 on April 21, 2018, 04:32:41 AM
GC: From the Ground Up
Faction: New Republic
Era: 5
Description: Successfully boarding the last of one of the hostile factions vessels and capturing it will cause the battle to not end unless a retreat is ordered, which depending on the state of the captured vessel would mean losing it.

GC: From the Ground Up
Faction: New Republic
Era: 5
Description: Nearly every capturable object on New Alderaan starts under New Republic control. There are also Imperial aligned AT-STs 2-M tanks just hanging around.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Nemesis on April 21, 2018, 06:30:39 AM
Version 2.2.1-2.2.2(ModDB version)
GC: Any progressive or Shadow Hand.
Faction: IR
Description: There are two weird vertical dash-dotted lines in the description of Eclipse.
Upd: I found this also in the description of the Cronus with Night Hammer.
__________________________________________________________________________________

Version 2.2.1-2.2.2(ModDB version)
GC: Empire's End.
Faction: IR
Description: After Palpatine's death heroes where spawned on Byss, but there was a second Carnor Jax.
__________________________________________________________________________________

Version 2.2.1-2.2.2(ModDB version)
Faction: GM
Description: Kosh Teradoc commands [missing].
Leonia Tavira commands [missing].
___________________________________________________________________________________

Version 2.2.1-2.2.2(ModDB version)
GC: Endor Aftermath
Faction: EA
Description: Governor Lobax Ressun - Retibution commands [missing].

___________________________________________________________________________________

Version 2.2.1-2.2.2(ModDB version)
GC: Caamas Crisis
Faction: NR
Description: Ponc Gavrisom, Traits: [missing].
Talon Karrde, Traits: [missing].
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Magus on April 22, 2018, 10:59:50 AM
Probably unrelated but I'll mention it anyway, in Stars Align I started a battle against the empire against an undefended level 2 shipyard but when the battle started they had a Star Destroyer with 83% on all of its hardpoints there as well.

I've seen that Star Destroyer twice now, both in Endor Aftermath. Intentional random event?
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Lokken on April 24, 2018, 01:22:27 AM
I used Isard to attack mon calamari. she was alone, i was doing the even for thrawn, i believe it was like 90% done, and she arrived at moncalamari, after a battle at another planet. There was a retreating fleet from the planet she came from, and i dont know what part of this made her the owner of 3 new republic spacestations. I won the battle of course because i got free units and stations but figured that wasnt supposed to happen normally
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Magus on April 24, 2018, 01:24:31 PM
Bug report from:
The Bacta War as Zsinj's Empire
Steam 2.2.2

Bugs:
- Button to demolish Rancor Base has no image
- Capital ships are constructible at Serenno (is this due to Rancor Base?)
- Terrinald Screed does not reveal the map when entering as space pathfinder
- Bunkers on Corvis Minor IV start controlled by a purple faction

Balance:
- The ground on Liinade III is ridiculously fortified and allows only 5 reinforcements

Lore:
- Historical references missing on Liinade III, Corvis Minor IV, Vrosynri VIII
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Blacksword Admiral on April 29, 2018, 11:25:22 PM
Version: Steam 2.2
GC: Empire's End
Faction Galactic Empire
Era: 1-5
Issue: I haven't done a proper playthrough of EE yet, but I ran through the era progression as quickly as possible just to test it out. The transitions from Pestage to Isard and Isard to Thrawn appeared to work 100% correctly, but from Era 3 onwards there were multiple issues. There were also problems with emergent factions.

1. Harsk does not form Zero Command properly, instead he appears alone above Kalist VI and a single ISD spawns over Abregado-Rae. There were no stations or ground units on either planet.
2. Identical issue with Krennel and the Ciutric Hegemony, except that even Krennel does not spawn, only the single ISD.
3. The Hapes consortium does not spawn in Era 2 or any later era. Their planets remain inaccessible.
4. Palpatine does not appear on the Eclipse in Era 3, instead there is a 1 pop "Era Progression Event" unit with his portrait.
5. Byss remains neutral.
6. Sedriss does not appear at all.
7. When Jax takes over, he appears in the same broken form as Palpatine.
8. As does Daala.
9. Like Byss, the Maw remains neutral.
10. Pellaeon spawns properly in Era 5, and this era otherwise appears to work as intended, except that Rogriss is not recruitable.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Magus on May 06, 2018, 06:00:10 PM
Bug report from:
The Hunt for Zsinj as Greater Maldrood
Steam 2.2.2

Bugs:
- When Leona Tavira is building a pirate base, any of my ships passing through the system in question cancelled the build :( (I believe this was Metalorn?)
- I took the space over Levian II; I believe there was an Empress station that I attacked but did not finish off before I allowed the rebels to retreat. Upon being counter-attacked, I had an Empress station under my control (see third screenshot). Upon taking the planet's ground, an Empress station showed up under the rebel's losses.
- Human civilians spawning from the single skyscraper on Carida came in as a grey team (neutral?)
- Maldrood Gladiators do not deploy bombers
- While battling Wedge Antilles, a jank-ton of green particle effects appeared (see first screenshot). I couldn't tell for sure, but it almost looked like it was around my own fighters? Furthermore:
- After Wedge was killed, his hero icon remained in the upper left of the screen at ~0% health (see second screenshot). He did not show up in "enemy units destroyed" after the rebels retreated and the battle concluded.
- Mercenary buildings don't do anything?

Balance:
- Gladiators have single-unit retreat, but no engine hardpoint that one can shoot out to prevent said retreat
- Kashyyyk ground map only allows five units
- Commenor ground map is a deathtrap. There's only one path out of the starting area, and that path is glitchy and janky as all get-out (elevation issues make hitting anything on the way up or down very difficult)

Lore:
- GM starts with several Gladiators (at least 4) but cannot build more
- Kosh Teradoc commands "[MISSING]"

Other:
- A civilian-spawning building is just cut off from the NE edge of the aforementioned Commenor ground map, spawning civilians and having a bounty objective attached to it, but unable to be seen or reached. (I believe a holdover from when that map was bigger?)


I hope reports in this thread are still of use.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: True Light Guy on May 07, 2018, 10:30:32 PM
On the ART OF WAR GC as the NR, there is a planet called missing, way, way, way out their in right field. I only found it when going through the planet summer page.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Simonthecat on May 08, 2018, 11:01:38 AM
Two Greater Maldrood hero units are missing some text, Garrik Trier in Commands: is marked as [Missing] and Ledre Okins Bio is his command ship and under Commands: is also [Missing]

https://cdn.discordapp.com/attachments/343606678710779904/443421170977734656/unknown.png https://cdn.discordapp.com/attachments/343606678710779904/443421139642089483/unknown.png
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: fiction12 on May 09, 2018, 11:57:42 AM
Im playing Empires End as NR and the AI doesn't seem to want to be offensive. Nobody is attacking. Is there an xml file I can play with to make them work?
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: JBThrawn on May 09, 2018, 01:52:52 PM
Im playing Empires End as NR and the AI doesn't seem to want to be offensive. Nobody is attacking. Is there an xml file I can play with to make them work?

I have the same problem as PA in "Essence of War"...nothing happens in global, but in space or land battles the AI is acting "normally"...
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Ordo on May 11, 2018, 02:07:40 PM
Pyn'gani on Righar are neutral and cannot be attacked.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Victory_Class on May 22, 2018, 10:39:10 PM
Playing "From the Ground Up" as Eriadu Authority. Been using the Juggernaut transports just fine, but all of a sudden I can't garrison units in them anymore, anywhere.
I think this started after I first added the floating fortress(?) to my forces. Everything else seems to be working fine, loving this mod.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Cassanos on June 01, 2018, 06:18:19 PM
Bug report from:
Essence of War as New Republic (Era 1)
Steam 2.2.4

Bugs:
Game freezes/crashes after the second time EA attacks Sullust.
Fleet composition is Dauntless/MC80/Assault Frigate/Corvette plus Empress vs a large, mixed EA fleet.
The issue has not appeared the first time the EA attacks Sullust with the same fleet composition (albeit smaller fleets), with battles over other planets, nor in other battles with the NR against EA.
Any ideas?
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: StormSchutze on June 10, 2018, 11:02:22 AM
EAW Gold GoG version;
TR 2.2.3;

Playing Empire's End as IR
Specs:
i7-7700
GeForce GTX 1060 6GB
16 GB RAM
1TB HDD 7200RPM

1. I get a consistent, repeatable crash during a space battle on Bothawui.

The NR has multiple starfighter wings, MC80 Home One type, couple Dauntless cruisers and other smaller units, a Golan III and an Empress station, while I deploy Isard's SSD, 6-7 lancets, 2 normal ISDs and a wing of Tie Defenders.

At the beginning the game works fine but after a couple minutes it starts stuttering more and more and then it just freezes. I reloaded the save like 10 times and it happened every time I tried. I was only able to overcome this issue by retreating my fleet and coming back later, the enemy removed some units from the planet by then.

2. A minor issue - sometimes  only one enemy fleet is approaching but I still get several warnings about it.

I was having crashing issues on my first playthrought on 2.2, so much so that my game became unplayable at some point because it would always crash. 2.2.3 is however significantly more stable for me than the previous versions. The performance on the galaxy map has improved significantly as well.

I would also like to ask whether the Steam version is any better in that regard? Could getting EaW on Steam resolve some of these stability issues?




Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Ordo on June 10, 2018, 12:42:13 PM
Quote
I would also like to ask whether the Steam version is any better in that regard?
Absolutely, for starters you will get Petroglyph patches that are only released for Steam version.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Star destroyer 18 on June 13, 2018, 12:28:13 AM
As the NR, in all campaigns of 2.2,   Venator Star Destroyers captured by NR forces do not spawn fighters or bombers. It is a carrier carrying nothing, please fix.
Title: Brakiss dark Jedi and General Freja Covell hero abillites
Post by: derp on June 15, 2018, 07:21:04 PM
Both of these heroes are having bugged abilities. Brakiss powers just stopped working and Freja's power to weapon ability you can cast it but he will not perform the ability.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on June 15, 2018, 07:24:23 PM
Been going through fixing more stuff, so you'll notice a few resolved posts have been deleted. There are some posts that kind of combine bug reports with other suggestions, so if possible we'd like to ask if people could post the suggestions and other feedback like that in the Discussion forum, and keep this thread solely for bugs.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: StormSchutze on June 16, 2018, 02:46:43 PM
EAW Gold GoG version;
TR 2.2.3;

Playing Empire's End as IR


1. During an attack on Fondor my Interdictor got stuck in an asteroid field and it was impossible to move it (the fleet was auto-deployed, no initially-spawning unit was selected prior to attacking)
A screenshot is included.
https://imgur.com/a/UyR02sz

2. When commanding AT-ATs to Attack Move on a NR Mining facility, the walker stops dead and doesn't move. It's as if it was trying to open fire but is out of range but does nothing to actually get into range either. It happened during at least 2-3 land battles. This only seems to happen with this specific building for some reason.

3. During certain space battles with the player as the defender, the NR AI spawns new units in ther initial insertion point and does not move them towards the player's forces. They just linger in the back and do nothing until attacked or until the AI decides to retreat. The initial wave of ships acts normally and proceeds towards the space station to attack, it's some of the reinforcements that seem to stay put. The specific unit types affected by this behaviour were MC80 Home One Type and Dauntless Heavy Cruiser.

4. My save somehow got corrupted after switching from era 2 to era 3:

-the game was working fine but as I started to approach 1.500 population it suddenly got very laggy and then as suddenly it returned to normal. Was that unit overflow or something? Eriadu and the Hapans were already gone at that point and the NR was nearly finished with like 4 planets left.
-due to some weird bug all of my saves from the past several hours (when the game got super laggy) got corrupted and would crash upon loading. I do remember killing the process at some point during loading as it was taking ages and I thought the game froze. Could this be the cause behind the save corruption?

So far, I have been unable to finish either one of my 2 playthroughs on the GoG version, but still had tons of fun playing the new TR. Besides that, I have actually noticed a considerabe improvement in the overall stability of the mod, despite not having any steam-only patches for EaW. Keep up the good work guys.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on June 17, 2018, 08:02:49 AM
The saves being corrupted, especially on larger maps, are an engine bug that is unfortunately unavoidable. Petroglyph patched it, however that patch is only available on the Steam version of EaW (which we generally recommend people grab if possible, when it's on sale- there are several pretty critical engine bugs which were fixed more recently for that version)
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: StormSchutze on June 18, 2018, 02:50:18 PM
Thank you for your reply, Corey. I suspected as much.

Will get the Steam version as soon as I can.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Ordo on June 29, 2018, 01:46:37 PM
Ciutric Hegemony planets split off from the Empire even if you research Era 3
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: derp on June 29, 2018, 08:19:15 PM
Era progression bug, Palpatine doesn't spawn and neither does Daala.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Ordo on July 08, 2018, 07:47:02 AM
The turbolaser tower on the attached screen keeps firing eventhough the power generator has been destroyed, other towers are fine.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Sean Babcock on July 08, 2018, 06:02:24 PM
So I just downloaded the mod and tried to start it but a message came up that said
"SWEAW FOC  This application is not compatible with the installed operation system. Please upgrade to Windows 98SE, Windows 2000 or better"
 I have checked the download path, tried reinstalling and deleting AI file in Data file in base game folder. Not sure what else to do.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Ordo on July 09, 2018, 02:25:30 PM
Yevetha Thrustships do not deploy Trifoil fighters in any GC except for Black Fleet Crisis
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: cab0oze on July 12, 2018, 08:08:33 AM
Commit Name: 2.2.5 Release
GC Name: Isards Revenge
Faction: Imperial Remenant
Description: Attacking Lusankya at Pahani, I used an escort carrier as bait and then dropped several VSDIIs (6?), 2 lancers and maybe 2 ISDs behind the SSD, and began destroying it without taking any damage. Game began lagging/stuttering every few seconds and would eventually crash at random points, always before destroying the SSD. I tried to win multiple times from an in-battle save, but in the end the second the last turbolaser on the Lusankya was destroyed the game would crash. Every 2-3 times when I would try to save my progress in-fight I would get an error saving saying that there was insufficient disk space and the save game would be deleted.
Finally I reloaded from an auto-save and reattempted the fight. I did not bring in any ISDs, just VSDIIs. All of my fighters were shot down quickly (whereas I had about 8 squadrons of bombers through the entire previous attempt) and the game did not lag or crash when the Lusankya was destroyed.
Note- I tried setting all of the graphics down to low, so it's not a video card issue
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Slyguy3129 on July 14, 2018, 05:13:18 PM
AT-AAs, and multiple defense turrets are sometimes impossible to hit. Your fire flies right through them.

Edit: The civilians on Eriadu do nothing. You can't attack them, or their structures.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Slyguy3129 on July 15, 2018, 03:26:46 PM
Also, please look into Ysanne Isard's SSD pathfinding. I finally got her to work, but it seems you can't have any other ships warped in with her. I've used Executor Class ships in this before and they are nowhere near as hard to control as she is.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: cab0oze on July 17, 2018, 11:03:21 PM
Commit Name: 2.2.5 Release
GC Name: Isards Revenge
Faction: Imperial Remenant
Description: Attacking Lusankya at Pahani, I used an escort carrier as bait and then dropped several VSDIIs (6?), 2 lancers and maybe 2 ISDs behind the SSD, and began destroying it without taking any damage. Game began lagging/stuttering every few seconds and would eventually crash at random points, always before destroying the SSD. I tried to win multiple times from an in-battle save, but in the end the second the last turbolaser on the Lusankya was destroyed the game would crash. Every 2-3 times when I would try to save my progress in-fight I would get an error saving saying that there was insufficient disk space and the save game would be deleted.
Finally I reloaded from an auto-save and reattempted the fight. I did not bring in any ISDs, just VSDIIs. All of my fighters were shot down quickly (whereas I had about 8 squadrons of bombers through the entire previous attempt) and the game did not lag or crash when the Lusankya was destroyed.
Note- I tried setting all of the graphics down to low, so it's not a video card issue
I'm getting more crashes in a different GC with Pentastar Alignment, but I'm sure it's not related to that. Same symptoms, now that I think about it.

I frequently get fighter icons flying all over the screen, and the associated fighter(s?) are moving so quickly nobody can hit them. Whenever this happens I the game stutters, and when it gets really bad it crashes. In hindsight, I think I probably had the same thing happening on the bug I quoted above. It always seems to be the defenders (AI) that have the issue.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: derp on July 19, 2018, 09:08:29 PM
Majestic Heavy Cruiser for New Republic does not spawn its' fighter complement.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Alex Dean on July 24, 2018, 05:45:38 PM
Version 2.2.5

My friend and I set up a multiplayer GC game and it would only let us choose one map and the factions Empire and New Republic
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on July 25, 2018, 06:10:57 AM
There's only one map right now, that's not a bug.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: yutpaeksi on July 31, 2018, 01:59:15 AM
Quick check and didn't find this bug.

Essence
EotH
Week 12
Assaulted Coruscant, killed Sate Pestage. Isaard appeared right over Coruscant with my fleet. No battle triggered.

She moved away fairly quickly...but still seems odd.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on July 31, 2018, 05:50:10 AM
Any unit spawned by LUA will not trigger a battle, another unit would have to enter the system normally to start a battle.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: HORUS on August 14, 2018, 05:12:12 PM
All righty after having missed out on the 2.2.3 and 4...
 2.2.5
Playing GM in the Warlords GC.   ( Imperial factions ONLY...)
After start you're imediately asked do aid Peccati Syn,  During the space battle the remnant tried to escape but didn't succeed  and the battle just stopped bunch of isd and multiple single seaters from both factions just floating around not attacking. Only an extra ISD  brought in and its fighters/ bombers would attack

After that i brought treuten teradoc, his fleet + mr fett to Yavin IV. Accidentely pulled Mr Fett to the ground prior to any ground forces ariiving . say hello below to Mr. Ffet & Mr. Fett.. (both worked fine)

They did saiyan fusion dance afterwards though..
 
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: trojanrobmc on August 15, 2018, 12:54:01 AM
Not sure if this has been addressed, but I probably know the answer.

The faction symbols for IR, NR and EOTH appear on the planet that's controlled by that faction, as well as the fleet boxes that appear.

But for Pentastar, as an example, the faction symbols only appear on the planet, and not the fleet boxes.

Is this something particular to the game engine?

I've attached a file showing an example; the icon would typically appear between the 15 and Tangrene. (I think it's appearing upside down for some reason...sorry!)
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on August 16, 2018, 06:18:25 AM
Yes, the faction icons are an engine limitation unfortunately.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: fubbles on August 16, 2018, 02:41:34 PM
2.2.5 Steam
Orinda Campaign

Corona does not spawn any starfighters.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: fubbles on August 20, 2018, 12:24:42 AM
Steam 2.2.5
Art of War
New Republic

It was between week 50-60 and The Imperial Remnant only had Coruscant in Era 2. I killed Thrawn over Cruscant and took the planet. After the correct amount of weeks passed it went from Era 2 to Era 4, completely skipping Era 3. Also I can click the portrait for Admiral Areta Bell in her Endurance but it takes me to a [Missing] planet not on the map and I can't move her or do anything on the planet she is on.

Corona not spawning any fighters or bombers.

Not sure if these are bugs but once the Era skipped from 2-4 and the holocron message played, the fleet over Byss consisted of 4 Modular Taskforce Cruisers only with Palpatine on the ground. Furthermore I can also build the Viscount (I thought it was unlocked in Era 5 not 4).
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: cab0oze on August 26, 2018, 11:18:12 PM
General balance issue:
Nothing in the Empires arsenal is able to stop V-Wings as far as I can tell. I had an entire planet full of things that could shoot them (knowing that I was about to be spammed with them by an AI attack, but once they start flying around AA turrets are too slow to hit them, as are PLEX troopers. Stormtroopers were the only ones dealing damage, but they were mowed down long before doing much. Really stupid/frustrating.

The AA turrets are just catastrophically useless at shooting anything that actually flies at a decent speed.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: ianofdoom2 on October 08, 2018, 02:40:56 PM
I have three glitches to report:


1. When the Empire over Chardaan, I had an XQ platform with me for some reason. This was before I conquered Chardaan, and it seems that the platform is gone now that I've conquered it.



2. There was this one instance where Ysanne Isard and Delak Krennel (Or another warlord, I forgot who but I think it was him) entered orbit over Gyndine when I was invading it, but a fight did not initiate until I left Gyndine and came back.



3. When Harrsk defected, my super star destroyer disappeared and the game doesn't give me the option to build another one.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Mika-Chan, A.I yandere on October 08, 2018, 02:48:48 PM
I have three glitches to report:




2. There was this one instance where Ysanne Isard and Delak Krennel (Or another warlord, I forgot who but I think it was him) entered orbit over Gyndine when I was invading it, but a fight did not initiate until I left Gyndine and came back.




this might not be a glitch.   quick question, because I dont remember:  is krennel a stealth unit perhaps?  could have been a little mischief there? (Check for a little yellow/or blue circle in their unit icon thing) Im probably not much help sorry there
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: ianofdoom2 on October 08, 2018, 02:50:15 PM
No, he isn't. Neither is Isard IIRC.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: ozzie on November 05, 2018, 06:05:37 AM
When I launch the disk mod it will show a white screen fore a few moments before crashing giving me no explanation as to why.
I've looked through the forums and others seem to have had the same issue with this patch only but not earlier versions

i love the mod and what you have done for the game, but it sucks how these problems exist and seeming lack of support people are getting

It would be great if this issue is fixed or I could get some help resolving it

thanks
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on November 05, 2018, 10:17:44 AM
When I launch the disk mod it will show a white screen fore a few moments before crashing giving me no explanation as to why.
I've looked through the forums and others seem to have had the same issue with this patch only but not earlier versions

i love the mod and what you have done for the game, but it sucks how these problems exist and seeming lack of support people are getting

It would be great if this issue is fixed or I could get some help resolving it

thanks

We have responded to multiple instances of that report, it's actually directly addressed in the FAQ pinned in this subforum- you need to make sure you have a clean installation of the game, and you need to make sure you have the proper RAM fix. Steam has been updated with several changes by Petroglyph, and I only have the Steam and GoG versions. My computer doesn't even have a disk drive, so my ability to directly help people with the disk version is limited. The mod takes more resources to run now than before, which is why it's crucial people have their game patched properly, and why issues exist running the newer versions for people who don't, and not the old- it's not an issue with the mod, so it's not something we can fix with the mod. For people who are less confident in their ability to troubleshoot their own version, we have recommended that they get the Steam version (it's regularly on sale for $5), as the one with the most stability fixes from Petroglyph. Because PG wasn't able to release those fixes for GoG and Disk, it's very likely we won't be able to support those versions in the future at all if we keep developing the mod, since even releasing 2.2 required stripping significant amounts of content from the mod (luckily it was just VO and scaling down galactic map textures for this version, in the future it would mean even more). The alternative is not being able to develop the mod at all, since we've pushed to the limit of what those versions can handle.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Zen-Ken Jamriil on December 13, 2018, 07:33:39 PM
Steam Version

Has there been no temporary workaround to the Save/Load bug or why is specifically occurs? I can not save a game in GC at all without the game crashing even though I am able to do so in Skirmish. Trying to take over the galaxy without being able to save is not feasible.

Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: HalftrackHero on December 13, 2018, 10:14:25 PM
Steam Workshop 2.2.5
Any Era-Progressive GC as Greater Maldrood

Leonia Tavira does not spawn after IR switches from Pestage to Isard. I've tried waiting the prerequisite time (I think it's 60 weeks) or killing Pestage by taking Coruscant.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Alex Miller on January 18, 2019, 12:30:53 AM
I’ve got an issue with random fleets spawning in during a battle. For example I’m the empire I was fighting an easy fight against a couple cruisers. Halfway during the battle a huge random fleet (purple color) spawned. 4 imperial 2s 6 victory2 and an assortment of other ships. They completely wiped out my fouce. This has happened on multiple occasions different fleets every time. It gets quite frustrating any help would be much appreciated.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on January 18, 2019, 03:01:03 AM
That's not a bug, those are raid fleets. They have a chance to appear in any battle, and you have a few minutes warning (it will come up as a message on the top left of the screen at the start of the battle) in which to prepare, after which you have to hold out a little while until you can retreat, or deal with both enemies. They also target the enemy faction, so you can use them to your advantage. The manual explains them further.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: rlebron21 on April 24, 2019, 06:18:24 PM
I still have the xml header issue. Also I have no AI or ENUM folders to erase from xml folder.... need recommendations
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: rlebron21 on April 24, 2019, 06:43:51 PM
I still have the xml header issue. Also I have no AI or ENUM folders to erase from xml folder.... need recommendations
i left the attachment with the message... help please
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on April 25, 2019, 01:02:16 AM
As that message implies, it is an issue with your own game files, not with the mod. Notice how it says Star Wars Empire at War\Gamedata\Data\MegaFiles.xml - That is a file in the base game, and a directory in the base game, not the mod (and not even in the expansion, which the mod is for). you seem to have a broken Empire at War installation.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: rlebron21 on April 25, 2019, 06:32:39 AM
So... uninstall and reinstall.... maybe there is something wrong with the mod download.... i got it from mega files site..... do you have any recommendation that i shouls be aware of when reinstalling?...thanx for the help
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: rlebron21 on April 28, 2019, 04:25:47 PM
I reinstalm and i have a new message that stops the game to start... check it please ... I attached it... I ll appreciate any help
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Corey on May 02, 2019, 02:04:21 AM
We recommend people use the Steam evrsion of Empire at War, with the Steam Workshop version of the mod. For those with the mod on Disk and GoG, we have a copy hosted on ModDB. No other mirrors are put up or maintained by us. Disk and GoG copies also require further work (ram patch and compatibility mode settings) to work properly on modern computers, so when people don't have experience troubleshooting it themselves, it's best to use Steam.
Title: Re: Imperial Civil War 2.2 Known Issue and Bug Report Thread
Post by: Guderian on July 14, 2019, 02:39:53 AM
I hope i'm not an Idiot and report a bug that has already reported:

I think there is a Problem with the Invincible Destroyer in General or with the CSA Hero that has the Destroyer. Was it Krin?

When i was in the Space Battle and had all Hard Points destroyed of that Ship it still had some HP leftover and then my game crashed.