Thrawn's Revenge

Mod & Network News => News & Updates => Topic started by: Corey on May 31, 2017, 01:41:58 AM

Title: Single-Unit Retreat
Post by: Corey on May 31, 2017, 01:41:58 AM
Did a quick video on the sing;e-unit retreat function coming up in ICW 2.2 and FotR 0.5 while prepping for my EotH preview campaign to kick off.

https://www.youtube.com/watch?v=of2t4TEi7WE
Title: Re: Single-Unit Retreat
Post by: Pali on May 31, 2017, 04:33:21 AM
God-damned fantastic work, that's a big change. :)
Title: Re: Single-Unit Retreat
Post by: DarthRevansRevenge on May 31, 2017, 10:43:26 AM
lovely.

side note: are you doing the Era-Progressive GCs for EoTH, NR, and IR?
Title: Re: Single-Unit Retreat
Post by: Helix345 on May 31, 2017, 01:32:31 PM
completely unrelated, but the yevetha look really scary
Title: Re: Single-Unit Retreat
Post by: zealot4160 on June 01, 2017, 12:05:35 PM
This is pretty cool, but i have some questions.

1. Is the ability tied to the engine hardpoint?
2. Is it blocked by the gravity well generator?
3. Carrier spam?
Title: Re: Single-Unit Retreat
Post by: Corey on June 01, 2017, 02:48:04 PM
1. Yes
2. Yes.
3. Eventually no.

Quote
side note: are you doing the Era-Progressive GCs for EoTH, NR, and IR?

No, they won't be done until last so I wouldn't really be able to. Gonna be Empires at War, Bacta War and Shadow Hand probably.
Title: Re: Single-Unit Retreat
Post by: StarBornMichaelh165 on June 01, 2017, 03:37:13 PM
When is the Empire of the Hand letplay coming out.
Title: Re: Single-Unit Retreat
Post by: Corey on June 01, 2017, 03:39:24 PM
It's looking like it'll start next Thursday or saturday.
Title: Re: Single-Unit Retreat
Post by: DarthRevansRevenge on June 01, 2017, 04:05:35 PM
Bacta War for NR? why not like the Crimson empire or Thrawn campaign for them?
Title: Re: Single-Unit Retreat
Post by: Corey on June 01, 2017, 05:09:45 PM
Variety, basically. Bacta War is shorter, has some different features, and can still show off some of the newer NR stuff. Thrawn Campaign is the only GC from 2.1 that's basically untouched except a few planet changes so it's not the best to show off very much, and Crimson Empire is a more Warlord-centric Shadow Hand, so I'd rather not do that if it looks like IR and NR will be back to back.
Title: Re: Single-Unit Retreat
Post by: taupin121 on June 02, 2017, 02:49:48 AM

That sounds good and show well your knowledge of EaW's code by including a complex feature like this. I hope the AI will have this feature too in the future as I am worried that will make space battles even easier. But I have still to test it by myself to be sure of the real possibilities of this :)
Title: Re: Single-Unit Retreat
Post by: the_trots on June 04, 2017, 05:44:23 PM
This is going to be huge.  Great work.

Is the population cap now 60? 
Title: Re: Single-Unit Retreat
Post by: Corey on June 04, 2017, 06:02:26 PM
Yes, but it's not strictly an "increased" pop cap. Basically, you can have a similar number of capital ships as before, but it allows us more room to balance out the smaller ships. We used to have to fit pretty much everything below ISD into 1, 2 or 3 pop cap, which got messy. Now we can space that out a bit more. SSDs also can now comfortably take up (usually) more than half your pop cap while still having a not-insignificant supporting fleet, especially of smaller ships.
Title: Re: Single-Unit Retreat
Post by: the_trots on June 05, 2017, 01:41:01 AM
Thank you for the information.