Thrawn's Revenge

Ascendancy [SoaSE] => Ascendancy Tech Support => Topic started by: Indignation211 on November 23, 2016, 04:58:58 PM

Title: More unusual weapon values
Post by: Indignation211 on November 23, 2016, 04:58:58 PM
I did another pass through the 1.0 ship files, jotting down the exact weapon damage values since the ingame infocards can be misleading. I found a few unusual things, mostly in Imperial Remnant ships:

-The laser cannons of the Scimitar Assault Bomber and TIE Bomber are set to do Anti-Light damage. Every other laser cannon i've seen thus far is set to Anti-Very Light.

-Speaking of the TIE Bomber, it's laser cannons deal 80.5 damage which is far higher than any other imperial or republic fighter. For refrence, the TIE Defender's lasers deal 40.5 damage.

-The Immobilizer's quad laser cannons deal Capital damage (I KNEW there was an instance of this somewhere!)

-Concussion Missiles in general tend to vary widely in which damage type they deal, whereas other weapons are almost all consistent. Depending on the ship Concussion Missiles can deal either Anti-Very Light, Anti-Very Heavy or Capital damage. Compare to Turbolasers which always deal Capital damage or Laser Cannons which almost always deal Anti-Very Light or Proton Torpedoes which always deal Anti-Very Heavy.

EDIT: These are the values in 1.0F. I'm aware that you may have aleady adressed some or all of these during the effort towards 1.1.

EDIT 2: I'm also a bit wierded out by the weapon configuration on the MC90. The turbolasers are focused forward with some on the sides, but the Ion Cannons are all on the sides and none fire forward??? Also the MC80B's turbolaser power seems a bit high especially compared to the ICW MC80B.