Thrawn's Revenge
Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Imperial Civil War Community Mods => Topic started by: Razoredge on November 12, 2016, 04:57:42 AM
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2.2 Version of the More imperialized Empire of the Hand Submod
Basic Package: http://www.mediafire.com/file/1cwa30sdiayba1n/Mieoth_2.2.rar/file (includes victory 1-2, ISD 1-2, Stormtrooper, AT-ST and AT-AT)
To install the mod just override the data file in the imperial civil war mod.
my idea for this mod comes from here: http://thrawnsrevenge.com/forums/index.php?topic=5580.0
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.
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Cool man great idea.
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Make some 2.2 mod.
I wish the Empire of the Hand had a few imperial ships like a ISD 1
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Make some 2.2 mod.
I wish the Empire of the Hand had a few imperial ships like a ISD 1
What ships do you mean exactly? maybe i can make a addon to the mod.
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What ships do you mean exactly? maybe i can make a addon to the mod.
Gladiators Mk1 and MK2 , Procursator s, and just for ERA 3 Preators MK2's and Sovereign's, For Era's 4 and 5 Venators, Acclamator's, and just for Era 5 Executors. How's that.
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Gladiators Mk1 and MK2 , Procursator s, and just for ERA 3 Preators MK2's and Sovereign's, For Era's 4 and 5 Venators, Acclamator's, and just for Era 5 Executors. How's that.
^
Gladiators and Procursator are difficult because i have no model for them but the other ships can i do. I have not the 2.2 only 2.15.
Should the Ships have there standart fighters or fighters of the hand and should they be equipped with Maser or standart weapons?
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Gladiators Mk1 and MK2 , Procursator s, and just for ERA 3 Preators MK2's and Sovereign's, For Era's 4 and 5 Venators, Acclamator's, and just for Era 5 Executors. How's that.
wow... buildbar overload?
Mate, you have requests.
Razoredge, if you will do all that, you're a hero.
though I would argue with the Sovereign and the Executor since thrawn viewed SSDs as nothing more than credit eating monsters, also EotH neve having access to Sovereigns, but it's your call.
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wow... buildbar overload?
Mate, you have requests.
Razoredge, if you will do all that, you're a hero.
though I would argue with the Sovereign and the Executor since thrawn viewed SSDs as nothing more than credit eating monsters, also EotH neve having access to Sovereigns, but it's your call.
I agree with Dave on THIS Point. Dave would at least understand why people want the Hand to have ISDs and VSds. BUT we cant just give them a ridiculous number of things that don't make sense. For Example It would make sense for the hand in era 1 to have Isds. However it doesn't make sense for them to have Executors in era 1-5. If I was Corey I would give the hand VSDs in era 1-2 only and Isds in era 1 to keep balance.
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I agree with Dave on THIS Point. Dave would at least understand why people want the Hand to have ISDs and VSds. BUT we cant just give them a ridiculous number of things that don't make sense. For Example It would make sense for the hand in era 1 to have Isds. However it doesn't make sense for them to have Executors in era 1-5. If I was Corey I would give the hand VSDs in era 1-2 only and Isds in era 1 to keep balance.
Thank you
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wow... buildbar overload?
Mate, you have requests.
Razoredge, if you will do all that, you're a hero.
though I would argue with the Sovereign and the Executor since thrawn viewed SSDs as nothing more than credit eating monsters, also EotH neve having access to Sovereigns, but it's your call.
Thats the reason why i have only make the vsds and isd1 upgraded and nothing more. But if he want then i try to make this but only as a addon i dont implemented that in the main mod.
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^
Gladiators and Procursator are difficult because i have no model for them but the other ships can i do. I have not the 2.2 only 2.15.
Should the Ships have there standart fighters or fighters of the hand and should they be equipped with Maser or standart weapons?
Yes I like to see that for the Empire of the Hand and maybe if you ask Corey to give you the Model for thou Warships then we'll you know.
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Yes I like to see that for the Empire of the Hand and maybe if you ask Corey to give you the Model for thou Warships then we'll you know.
I dont believe that corey gives me the models for this.
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Oh ok then but try anyway bro.
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Oh ok then but try anyway bro.
The mod addon is in 1-2 days finished
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Ok I can't wait too try out.
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I did a submod where the empire of the hand can build some imperial troops as for example stormtrooper and imperial star destroyer
you cane download the mod here: http://www.mediafire.com/file/l44lr6tcevl7bpp/More_Imperialized_Empire_of_the_Hand.rar
my idea for this mod comes from here: http://thrawnsrevenge.com/forums/index.php?topic=5580.0
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.
If you really want more Imp ships for them, you can simply add them to the EotH build roster in the XMLs or give them a limited amount of starting ISDs to represent the forces Palpatine gave to Thrawn
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If you really want more Imp ships for them, you can simply add them to the EotH build roster in the XMLs or give them a limited amount of starting ISDs to represent the forces Palpatine gave to Thrawn
I have modified the ships that they use Maser. The ground units did i only added to the build roster.
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I have modified the ships that they use Maser. The ground units did i only added to the build roster.
They fire blue Maser hell yeah I can't wait to use them in mod.
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They fire blue Maser hell yeah I can't wait to use them in mod.
But not all ships will do that. For executor i make only eoth figthers and for the sovereign only a maser superlaser and fighters.
But all ships get eoth figthers
Ok I can't wait too try out.
Addon V1.5 is no ready and uploaded. Executor and Sovereign with Megamaser Superlaser are working exactly as Venator and Acclamator with Megamasers.
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But not all ships will do that. For executor i make only eoth figthers and for the sovereign only a maser superlaser and fighters.
But all ships get eoth figthers
A blue Super laser. .... I love to play this right now. And I like someone to do a let's play of this submod Like Andrew Hester or Corey or Legion217.
Addon V1.5 is no ready and uploaded. Executor and Sovereign with Megamaser Superlaser are working exactly as Venator and Acclamator with Megamasers.
CCOOOOLLLLL I cannot wait.
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A blue Super laser. .... I love to play this right now. And I like someone to do a let's play of this submod Like Andrew Hester or Corey or Legion217.
CCOOOOLLLLL I cannot wait.
I am pleased that you like it. For Andrew Hepster is the chance great that he playes this submod ,but for corey i dont think so.
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I am pleased that you like it. For Andrew Hepster is the chance great that he playes this submod ,but for core y i dont think so.
You mean Andrew Haster. Right.
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You mean Andrew Haster. Right.
yes i did only a mistake
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Andrew Hester might, but only if you improve it for 2.2, which is when he will pick it up again
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Andrew Hester might, but only if you improve it for 2.2, which is when he will pick it up again
Thats the plan i wait for the 2.2
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sorry, didn't see you guys were talking about that, I was just looking at the features/changes
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sorry, didn't see you guys were talking about that, I was just looking at the features/changes
It ok man.:
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so, I don't know if this will work, but I'll ask everyone anyway.
you guys keep commenting about the build bar overloads for the space units. well, 2 things occurred to me. 1: add in a Fourth space station level specificly for star-dreadnoughts so people can more easily find where to build star-dreadnoughts. 2: make it so space stations can build only 2 tiers of units at a time. the current level, and the level right below. that way, people don't just spam all their units at 3 or 4 planets, it has to be more scattered, AND, it will remove the build bar problems a bit.
again, I don't know if this is mod able, but I needed to ask anyway, because if it IS possible, it will remove that major problem
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1: add in a Fourth space station level specificly for star-dreadnoughts so people can more easily find where to build star-dreadnoughts.
This wouldn't really help because SSD availability varies more by faction and by ship than by planet. Every planet that can build capital ships can build at least one kind of SSD.
2: make it so space stations can build only 2 tiers of units at a time. the current level, and the level right below. that way, people don't just spam all their units at 3 or 4 planets, it has to be more scattered, AND, it will remove the build bar problems a bit.
This can't be done, you can only specify a minimum level, not a maximum. More importantly, if you need more build bar space, it's a pretty good clue that you have too many units and a ton are probably redundant.
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This can't be done, you can only specify a minimum level, not a maximum. More importantly, if you need more build bar space, it's a pretty good clue that you have too many units and a ton are probably redundant.
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no, I just don't want the build bar filled/overfilled. I have another idea, but i'll save it for a mini-mod I will eventually make
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This can't be done, you can only specify a minimum level, not a maximum. More importantly, if you need more build bar space, it's a pretty good clue that you have too many units and a ton are probably redundant.
no, I just don't want the build bar filled/overfilled. I have another idea, but i'll save it for a mini-mod I will eventually make
This discussion is pointless because i have alrayde solved the problem.
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really? I didn't see that. can you tell me where to find it?
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really? I didn't see that. can you tell me where to find it?
Not as that way i limited only the build maximun of the units. There is nothing to find.
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I did a submod where the empire of the hand can build some imperial units (ISD 1 and Victory 1 and 2 with Maser in standart version)
Standart Version: http://www.mediafire.com/file/l44lr6tcevl7bpp/More_Imperialized_Empire_of_the_Hand.rar
Hello there!
I've uploaded your mod (basic version, without SSDs), and it works correctly on the building map. The ground units (ATST and ATAT) also appear correctly on land maps.
However, in space no models for the ISD and VSD of the Hand appear. They can be selected with Ctrl+A if there are other units. If they are sent alone, the game crashes.
Any ideas for a fix? Looked at your edited EotH_Space_Units.xml Perhaps, the mistake lies in:
<Space_Model_Name>eothisd.ALO</Space_Model_Name>
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Hello there!
I've uploaded your mod (basic version, without SSDs), and it works correctly on the building map. The ground units (ATST and ATAT) also appear correctly on land maps.
However, in space no models for the ISD and VSD of the Hand appear. They can be selected with Ctrl+A if there are other units. If they are sent alone, the game crashes.
Any ideas for a fix? Looked at your edited EotH_Space_Units.xml Perhaps, the mistake lies in:
<Space_Model_Name>eothisd.ALO</Space_Model_Name>
Ok this Bug is new i dont have it on my game but i look for a solution.
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Hello there!
I've uploaded your mod (basic version, without SSDs), and it works correctly on the building map. The ground units (ATST and ATAT) also appear correctly on land maps.
However, in space no models for the ISD and VSD of the Hand appear. They can be selected with Ctrl+A if there are other units. If they are sent alone, the game crashes.
Any ideas for a fix? Looked at your edited EotH_Space_Units.xml Perhaps, the mistake lies in:
<Space_Model_Name>eothisd.ALO</Space_Model_Name>
I found the mistake i hav forgotten to copy the models in the file for the download, but i have done it yet and reouploaded. If you download it yet all things should work.
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so, i have an Idea for 2.2 for this mod: keep it to 4 customized units, with only 2 per era. ISD 1 eras 1-2, VSD eras 1-3, ISD 2 eras 3-5, and Allegiance eras 4-5. with them gradually getting stronger. no SSDs, but that should be able to satisfy any sane person who wants some Imperial ships for the hand, to serve with Thrawn. if you have different plans, fine, but i feel, without the super-crazy SSD requests, this adds just a little bit more empire to the hand, WITHOUT turning it into another imperial copy-paste faction
just suggestions, do with them as you will.
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so, i have an Idea for 2.2 for this mod: keep it to 4 customized units, with only 2 per era. ISD 1 eras 1-2, VSD eras 1-3, ISD 2 eras 3-5, and Allegiance eras 4-5. with them gradually getting stronger. no SSDs, but that should be able to satisfy any sane person who wants some Imperial ships for the hand, to serve with Thrawn. if you have different plans, fine, but i feel, without the super-crazy SSD requests, this adds just a little bit more empire to the hand, WITHOUT turning it into another imperial copy-paste faction
just suggestions, do with them as you will.
Your ideas are good but i dont know how i do it that some units at higher era are not longer buildable. The ssd's are a extra addon for that people who want them i dont implement them in the main mod because i dont want them.
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I found the mistake i hav forgotten to copy the models in the file for the download, but i have done it yet and reouploaded. If you download it yet all things should work.
Nope, now there's a new mistake: the game crashes when the space battle with EotH ISDs/VSDs starts.
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Nope, now there's a new mistake: the game crashes when the space battle with EotH ISDs/VSDs starts.
Thats strange i have tested it and at my PC it works just fine. Has you watched in the minidump wath caused the error?
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Thats strange i have tested it and at my PC it works just fine. Has you watched in the minidump wath caused the error?
Which file in which folder?
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OK, I didn't file the minibump log, wherever that is, but I looked at your new archive and found the mistake.
The "Eoth_VSD.ALO" and "eothisd.ALO" files in your new rar are located in the "Art" folder. However, there should be a sub-folder "Models", where these files must be actually located.
I moved "Eoth_VSD.ALO" and "eothisd.ALO" into "Models" sub-folder and now it works.
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OK, I didn't file the minibump log, wherever that is, but I looked at your new archive and found the mistake.
The "Eoth_VSD.ALO" and "eothisd.ALO" files in your new rar are located in the "Art" folder. However, there should be a sub-folder "Models", where these files must be actually located.
I moved "Eoth_VSD.ALO" and "eothisd.ALO" into "Models" sub-folder and now it works.
Ok thanks that you said this i change it right now. Im sorry for this mistakes they shouldnt happen.
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So i have changed it now for future downloads.
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good. could you potential change the executor's firepower to megamasers eventually? for the mini-minimod, not the primary part. it would be a LOT of work, but everyone would appreciate it.
if not, that's perfectly fine
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good. could you potential change the executor's firepower to megamasers eventually? for the mini-minimod, not the primary part. it would be a LOT of work, but everyone would appreciate it.
if not, that's perfectly fine
Im already work on that but i need a little bit more time because i have a lot of things todo at the moment.
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ah ha didn't know that. that will be fun to see. Isald getting wrecked by an EoTH Executor with megamasers.
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ah ha didn't know that. that will be fun to see. Isald getting wrecked by an EoTH Executor with megamasers.
Yeah that is a nice imagination
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I know. we will need a MILLION screenshots of that
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I know. we will need a MILLION screenshots of that
The problem is at the moment im busy with school.
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School/work discussion split out and moved to the Lounge ~ Slornie
School kills everything (http://thrawnsrevenge.com/forums/index.php?topic=6304.0)
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will the Sovereign get redone also?
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Are you saying the empire of the hand should have a sovereign?
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no, they do in the Mini-mini mod. but it only had EoTH fighters and a blue superlaser.
question: is this compatible with Balance&flavor?
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will the Sovereign get redone also?
yes the sovereign get megamaser too when i finished the ssd.
no, they do in the Mini-mini mod. but it only had EoTH fighters and a blue superlaser.
question: is this compatible with Balance&flavor?
yes it is compatible with balance and flavour.
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Maybe i can finish it today.
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thank goodness. i really like balance and flavor, so it is good to know it is compatible. as both will(probably) get updated for 2.2, it will be a WHOLE lot of fun.
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thank goodness. i really like balance and flavor, so it is good to know it is compatible. as both will(probably) get updated for 2.2, it will be a WHOLE lot of fun.
i hope the 2.2 comes soon
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Now i have updated the addon with the Executor that have now Megamasers instead of Turbolaser.
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ah lovely.... do they have the same number of Megamasers as they do Turbolasers? because that would be really powerful
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ah lovely.... do they have the same number of Megamasers as they do Turbolasers? because that would be really powerful
yes they have. tomorrow i start the same for the sovereign.
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um... you might want to lessen the number of Megamasers by about 30% ish, because Megamasers have more power than turbolasers. otherwise, what i said about EoTH SSD wrecking Lusankya? that would happen in about 30 seconds, because of the power ratio
edit: just looked at manual, disregard
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um... you might want to lessen the number of Megamasers by about 30% ish, because Megamasers have more power than turbolasers. otherwise, what i said about EoTH SSD wrecking Lusankya? that would happen in about 30 seconds, because of the power ratio
edit: just looked at manual, disregard
i have made the Maser from the SSD not stronger then Turbolasers they are as strong as the Turbolaser the SSD of the Hand has only more Shield Power but less hull points.
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So the Sovereign is now ready too. I have reuploaded it and now are all things done. If anyone have more ideas for the mod feel free to write them.
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I did a submod where the empire of the hand can build some imperial units (ISD 1 and Victory 1 and 2 with Maser in standart version)
Standart Version: http://www.mediafire.com/file/uejugp3094wup6g/More_Imperialized_Empire_of_the_Hand.rar
Addon V2.0(More Ships. includes Sovereigen, Executor, Venator and Acclamator. All ships have Megamasers): http://www.mediafire.com/file/p8nmg9206df18bt/MIEOTH.rar
my idea for this mod comes from here: http://thrawnsrevenge.com/forums/index.php?topic=5580.0
This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.
Do you have this submod on ModDB?
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Do you have this submod on ModDB?
no only im this forum. I dont know if it is allowed from corey.
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good. crush the empire with the empire of the hand SSDs!!!! someone inform Lord Hester about this. and get PC(perkins clone)-189673 as a show of good faith
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People can post submods wherever they want; we just don't allow people claiming it's an official TR thing, or redistributing the entire mod.
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People can post submods wherever they want; we just don't allow people claiming it's an official TR thing, or redistributing the entire mod.
Ok thanks for the information.
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Now i have created a side on Moddb for the mod
http://www.moddb.com/mods/more-imperialized-empire-of-the-hand
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can you add the download for it? it's not on Moddb
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can you add the download for it? it's not on Moddb
its not authorized from the moddb admins but its already uploaded.
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now it is thanks
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I also added a Stormtrooper Company buildable from U Ground Barracks in my version.
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hum.... Razoredge, can you make the ground units have Megamasers too?
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I also added a Stormtrooper Company buildable from U Ground Barracks in my version.
I have stormtroopers too and at st's and at at's
hum.... Razoredge, can you make the ground units have Megamasers too?
thats a good idea.
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thanks
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Can confirm that you can't recruit Storm Troopers, ISDIIs and Aclamators. Please fix.
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Can confirm that you can't recruit Storm Troopers, ISDIIs and Aclamators. Please fix.
do you only miss stormtroopers or all imperial units such as at at and at st? ISDIIs are not buildable for the Hand and to build acclamators you must install the addon and they can only build on special planets.
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do you only miss stormtroopers or all imperial units such as at at and at st? ISDIIs are not buildable for the Hand and to build acclamators you must install the addon and they can only build on special planets.
I like the see the Imperial 2 Class Star Destroyer, the Perator 2 Class BattleCruiser and the Intrdecder Class Star Destroyer be in this Submod too.
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just one question please. If almost every IR/PA unit get in, what will be the difference between the EotH and them?
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I like the see the Imperial 2 Class Star Destroyer, the Perator 2 Class BattleCruiser and the Intrdecder Class Star Destroyer be in this Submod too.
they are not necessary. the Phalanx much outclasses the Impstar Duece, they alreay gained 2 SSDs, plus the already mentioned Phalanxes, so why Praetor 2, and they ALREADY have an interdictor, the don't need another one.
now, if you REALLY want that, someone could redo the expansion and split into 2 expansions, with the units divided, but not compatible with each other, so that you have to choose what you want. OR, when 2.2 comes out, it is 1 of 2 tech options. 1 gains Executor, Venator, Impstar 2(replaces syndic), interdictor(losses EoTH version), while the other gets Sovereign, Praetor 2(replace Phalanx), and Acclamator, and the last one would be the standard version of the More Imperialized EoTH
just ideas, if you must have these units
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they are not necessary. the Phalanx much outclasses the Impstar Duece, they alreay gained 2 SSDs, plus the already mentioned Phalanxes, so why Praetor 2, and they ALREADY have an interdictor, the don't need another one.
now, if you REALLY want that, someone could redo the expansion and split into 2 expansions, with the units divided, but not compatible with each other, so that you have to choose what you want. OR, when 2.2 comes out, it is 1 of 2 tech options. 1 gains Executor, Venator, Impstar 2(replaces syndic), interdictor(losses EoTH version), while the other gets Sovereign, Praetor 2(replace Phalanx), and Acclamator, and the last one would be the standard version of the More Imperialized EoTH
just ideas, if you must have these units
Thats all good ideas but the next update for the mod comes first with 2.2 and then i see what i do with this ideas.
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they are not necessary. the Phalanx much outclasses the Impstar Duece, they alreay gained 2 SSDs, plus the already mentioned Phalanxes, so why Praetor 2, and they ALREADY have an interdictor, the don't need another one.
now, if you REALLY want that, someone could redo the expansion and split into 2 expansions, with the units divided, but not compatible with each other, so that you have to choose what you want. OR, when 2.2 comes out, it is 1 of 2 tech options. 1 gains Executor, Venator, Impstar 2(replaces syndic), interdictor(losses EoTH version), while the other gets Sovereign, Praetor 2(replace Phalanx), and Acclamator, and the last one would be the standard version of the More Imperialized EoTH
just ideas, if you must have these units
I was just asking a question not asking for them. And yeah I can see why you not add them in.
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alright didn't know. however, now that i think of it, i like the idea that you have to choose 1 of 3 options of where your tech will go eras 3-5. would make very interesting gameplay.
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alright didn't know. however, now that i think of it, i like the idea that you have to choose 1 of 3 options of where your tech will go eras 3-5. would make very interesting gameplay.
yeah its a nice idea
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even though you don't have all the models, can you start trying to work on the tech options? if you choose to use that
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even though you don't have all the models, can you start trying to work on the tech options? if you choose to use that
i can start first in 2 weeks because school work.
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ah ok. TR-MI-EoTH can't get in the way of education
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so, i have to ask first, but do you care if i post an article on the plans for the future of the mod? or will you wait and do it
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so, i have to ask first, but do you care if i post an article on the plans for the future of the mod? or will you wait and do it
Feel free to do that im unfortunately to busy at the moment to do anything with the mod or the page.
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alright, I'll hop on it later today. I just need to compile all the facts and plans into 1 thing before I post
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Hello there everyone Here is a YouTuber. That is playing your Submod here. The link https:// youtube.com/watch?v=fKVh1jFUZHg now I send him the Link to your Mod and I did Recommend to him if that was ok with you.
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Today i worked on the mod and fixed the Infantrie for the hand, so that now Stormtroopers and e-web are buildable for the Hand. And with fix i mean i forgot to upload the file which includes the Infantrie ::)
Hello there everyone Here is a YouTuber. That is playing your Submod here. The link https:// youtube.com/watch?v=fKVh1jFUZHg now I send him the Link to your Mod and I did Recommend to him if that was ok with you.
Yeah its ok with me and im excited to watch the lets play.
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couldn't post the article, didn't have a big enough picture. you will have to do Razoredge
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couldn't post the article, didn't have a big enough picture. you will have to do Razoredge
i do it soon but first i release some updates what im working on.
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alright
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I gave Thrawns clone at the moment a ssd but i dont know if this is the right ship for him. Does anyone know a better ship or is the ssd ok?
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buffed phalanx? maybe have the SSD be a upgrade you can give the unit later. though it might be better to make a completely new Chiss hero for it
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buffed phalanx? maybe have the SSD be a upgrade you can give the unit later. though it might be better to make a completely new Chiss hero for it
Ok buffed phalanx sound good and a new hero will be a second clone after the first died with a little bit stronger ssd.
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I thought thrawn hated ssds? Maybe give him a star destroyer and really powerful support effects?
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that's why i said buffed Phalanx and another new hero be the SSD leader
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Today i uploaded the complete mod in a single file for one download.
that's why i said buffed Phalanx and another new hero be the SSD leader
Have you a special leader in mind because i thinkt fel gives a good leader.
I thought thrawn hated ssds? Maybe give him a star destroyer and really powerful support effects?
I forgot that he hates ssds, in this case the sd sound good with a little bit stronger weapons and support effects.
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no, Soontir and Jagged are both pilots, i was just going to through someone new in
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This sub mod is really cool, trying to get started with a from the ground up campaign with empire of the hand but it is HARD!! Much harder than pentastar
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...Much harder than pentastar
You haven't tried Pentastar FTGU with Balance and Flavor. It is really tough because you don't get to build ANYTHING even barely good until you get to Yaga Minor. All you can get on Bastion (besides your starting ships) are Enforcers, IECs, IPVs, and Interdictors. Dubrillion and Muunilinst (among other former CIS worlds) unlock Munificents and Missile Munificents (Munificents with most weapons replaced with missile launchers) but those are barely usable by the time you get there as the Remnant is coming at you hard with ISDs and VSDs.
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no, Soontir and Jagged are both pilots, i was just going to through someone new in
could you name me a legend hero or is it a complete new hero?
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You haven't tried Pentastar FTGU with Balance and Flavor. It is really tough because you don't get to build ANYTHING even barely good until you get to Yaga Minor. All you can get on Bastion (besides your starting ships) are Enforcers, IECs, IPVs, and Interdictors. Dubrillion and Muunilinst (among other former CIS worlds) unlock Munificents and Missile Munificents (Munificents with most weapons replaced with missile launchers) but those are barely usable by the time you get there as the Remnant is coming at you hard with ISDs and VSDs.
Ooooh sounds like a very tough challenge 8=)
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could you name me a legend hero or is it a complete new hero?
i was think just someone new, maybe only recruit him on Niriaun?
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i was think just someone new, maybe only recruit him on Niriaun?
ok i work on it.
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You haven't tried Pentastar FTGU with Balance and Flavor. It is really tough because you don't get to build ANYTHING even barely good until you get to Yaga Minor. All you can get on Bastion (besides your starting ships) are Enforcers, IECs, IPVs, and Interdictors. Dubrillion and Muunilinst (among other former CIS worlds) unlock Munificents and Missile Munificents (Munificents with most weapons replaced with missile launchers) but those are barely usable by the time you get there as the Remnant is coming at you hard with ISDs and VSDs.
Thanks for that suggestion. That submod works flawlessly in concert with Imperialized Empire of the Hand, and the new GC conquests are awesome too. The 2.1 Post-Zsinj Greater Maldrood is harder than the Pentastar FTGU, because at least they don't start right on your doorstep in FTGU! The restriction of units (No Imperial II Star Destroyers until you can retake Zsinj area) means your capital ships are often outclassed, not to mention you have to get to a capital shipyard planet first.
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Vulcanus didn't know what he was doing when he made it. now it is the most popular submod, with 2-3 extra submods being made off of it, including this one. B&F will live on, with Lord Xizer and Delta leading the charge now with the submod
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Can you add Nova troopers to EoTH? I think some Nova Troopers in the imperial remnant thought that Thrawn is a better leader because of his leadership.
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Can you add Nova troopers to EoTH? I think some Nova Troopers in the imperial remnant thought that Thrawn is a better leader because of his leadership.
At the moment i cant work on the mod because of some real life problems i make a post in this forum at the point i can start the work again.
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At the moment i cant work on the mod because of some real life problems i make a post in this forum at the point i can start the work again.
I found a way to add the nova troopers to EoTH, even Dark Jedi and storm commandos
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Can you upload this submod to steam/
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That brings up a good question. Is it possible to upload a mod that requires another mod in the steam workshop?
Not meaning can you upload it, but can you upload it so that it will actually WORK?
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That brings up a good question. Is it possible to upload a mod that requires another mod in the steam workshop?
Not meaning can you upload it, but can you upload it so that it will actually WORK?
I don't think so, unless you required people to combine the files. There is the rule that you cannot upload the whole TR mod with the submod attached.
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actually, it is kinda possible.
I have saw items that was like that.
Though have to admit, it was for HOI IV, not EAW but if it is on steam, it is kinda possible
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You can definitely make another workshop item a pre-requisite of your workshop item, but I don't know whether Steam is clever enough to know how to combine said workshop items on subscription/download so that the latter is built upon the former.
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Funny I've seen a Submod on Steam for the Clone wars the 2006 Clone wars one. and it works.
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So yeah i think most Submod makers should try to put there mod on Steam to see "if" it would work out.
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Funny I've seen a Submod on Steam for the Clone wars the 2006 Clone wars one. and it works.
I suppose that depends on whether said submod only included their modified files in their workshop file, or uploaded the entire original mod as well!
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I suppose that depends on whether said submod only included their modified files in their workshop file, or uploaded the entire original mod as well!
Form the looks of it maybe i may look in too it.
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Form the looks of it maybe i may look in too it.
The way i think it would be possible were if the mods in eaw foc are stackable, but i cant look in to it because i dont have eaw foc on steam.
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They're not
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so... NO. they cannpt be put on steam, so leave a discussion topic in ICW on steam with links to submods HERE and instructions to install them. that would be procedure, right Corey?
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Any chance we could get a version without the Masers? Beyond that, I still love this mod!
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Any chance we could get a version without the Masers? Beyond that, I still love this mod!
yeah i rework the mod for the 2.2 and make it more variable so that you can research techs ingame that allow you to get only the features you want and not all at once.
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SO after a long time i have finally time to restart my work on the mod. I have some new ideas for the mod, in future you must build buildings on certain planets to build imperial troops. As an example, to build star destroyers you must capture an imperial shipyard like bilbringe and must build a building on the ground or in space. for building star destroyers with megamasers you must research it first. the plan with this things is to make the star destroyers more valuable because you cant build them everywhere and can only control a certain number of them per time.
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What's the full list now? ID1, ISD2, ISD w/ Masers...?
Are there Victorys (Victories? What's the spelling for multiple Victory class ships?) or Allegiance/Tector?
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What's the full list now? ID1, ISD2, ISD w/ Masers...?
Are there Victorys (Victories? What's the spelling for multiple Victory class ships?) or Allegiance/Tector?
there is no exact a full list at the moment i still work on the mod. But i dont have the time to work every day on the mod, so i make really slow progress. The standart ships like isds and victories are in it with masers and without masers.
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I love your ideas, can't wait to see the new version released!
Perhaps this could be done with other ships, not just Imperial ones perhaps?
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Where the Steam download link?
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I love your ideas, can't wait to see the new version released!
Perhaps this could be done with other ships, not just Imperial ones perhaps?
I could be done with every ship and every ground unit. But the release needs a lot of time because my freetime is limited at the moment.
Where the Steam download link?
i cant make a steam download you must download it from the links.
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How's development going?
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How's development going?
in a few days i upload the 2.2.2 version of the basic mod from 2.1.5 and then i start to look how to make the new features
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So did you end up uploading the new version?
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So did you end up uploading the new version?
i couldnt because my hard drive broke down (and im an idiot who doesent made any backup). but if it goes all as i planned, the mod gets uploaded today or tomorrow.
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so after a long waiting time i finally uploaded the Basic Files. Next step for me is to create some special units with darker textures and masers.
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Awesome!
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Any news for us?
Also, I've noticed a bug: the Imperial ships for the EotH don't spawn fighters
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Any news for us?
Also, I've noticed a bug: the Imperial ships for the EotH don't spawn fighters
im working on it didnt find the problem
but there arent new news atm but im working on the new units
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I assume it has to do with the new way that ICW deals with fighter spawns, perhaps contact the ICW devs?
Glad to hear you're still working on the mod though, its so awesome!
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im working on it didnt find the problem
but there arent new news atm but im working on the new units
Anymore news?