Thrawn's Revenge

Imperial Civil War [Empire at War] => Discussion, Suggestions & Feedback => Imperial Civil War Community Mods => Topic started by: Razoredge on November 12, 2016, 04:57:42 AM

Title: More Imperialized Empire of the Hand
Post by: Razoredge on November 12, 2016, 04:57:42 AM
2.2 Version of the More imperialized Empire of the Hand Submod

Basic Package: http://www.mediafire.com/file/1cwa30sdiayba1n/Mieoth_2.2.rar/file (includes victory 1-2, ISD 1-2, Stormtrooper, AT-ST and AT-AT)

To install the mod just override the data file in the imperial civil war mod.

my idea for this mod comes from here: http://thrawnsrevenge.com/forums/index.php?topic=5580.0

This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on November 12, 2016, 08:52:05 AM
Cool man great idea.
Title: Re: More Imperialized Empire of the Hand
Post by: Illidan Stormrage on November 12, 2016, 10:19:56 AM
Make some 2.2 mod.
I wish the Empire of the Hand had a few imperial ships like a ISD 1
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 13, 2016, 05:31:38 AM
Make some 2.2 mod.
I wish the Empire of the Hand had a few imperial ships like a ISD 1

What ships do you mean exactly? maybe i can make a addon to the mod.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on November 13, 2016, 06:45:15 AM
What ships do you mean exactly? maybe i can make a addon to the mod.
Gladiators Mk1 and MK2 , Procursator s, and just for ERA 3 Preators MK2's and Sovereign's, For Era's 4 and 5 Venators, Acclamator's, and just for Era 5 Executors. How's that.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 13, 2016, 08:07:49 AM
Gladiators Mk1 and MK2 , Procursator s, and just for ERA 3 Preators MK2's and Sovereign's, For Era's 4 and 5 Venators, Acclamator's, and just for Era 5 Executors. How's that.
^

Gladiators and Procursator are difficult because i have no model for them but the other ships can i do. I have not the 2.2 only 2.15.
Should the Ships have there standart fighters or fighters of the hand and should they be equipped with Maser or standart weapons?
Title: Re: More Imperialized Empire of the Hand
Post by: kucsidave on November 13, 2016, 09:29:22 AM
Gladiators Mk1 and MK2 , Procursator s, and just for ERA 3 Preators MK2's and Sovereign's, For Era's 4 and 5 Venators, Acclamator's, and just for Era 5 Executors. How's that.
wow... buildbar overload?
Mate, you have requests.
Razoredge, if you will do all that, you're a hero.
though I would argue with the Sovereign and the Executor since thrawn viewed SSDs as nothing more than credit eating monsters, also EotH neve having access to Sovereigns, but it's your call.
Title: Re: More Imperialized Empire of the Hand
Post by: Illidan Stormrage on November 13, 2016, 10:12:14 AM
wow... buildbar overload?
Mate, you have requests.
Razoredge, if you will do all that, you're a hero.
though I would argue with the Sovereign and the Executor since thrawn viewed SSDs as nothing more than credit eating monsters, also EotH neve having access to Sovereigns, but it's your call.
I agree with Dave on THIS Point. Dave would at least understand why people want the Hand to have ISDs and VSds. BUT we cant just give them a ridiculous number of things  that don't make sense. For Example It would make sense for the hand in era 1 to have Isds. However it doesn't make sense for them to have Executors in era 1-5. If I was Corey I would give the hand VSDs in era 1-2 only and Isds in era 1 to keep balance.
Title: Re: More Imperialized Empire of the Hand
Post by: kucsidave on November 13, 2016, 10:46:35 AM
I agree with Dave on THIS Point. Dave would at least understand why people want the Hand to have ISDs and VSds. BUT we cant just give them a ridiculous number of things  that don't make sense. For Example It would make sense for the hand in era 1 to have Isds. However it doesn't make sense for them to have Executors in era 1-5. If I was Corey I would give the hand VSDs in era 1-2 only and Isds in era 1 to keep balance.
Thank you
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 13, 2016, 10:51:19 AM
wow... buildbar overload?
Mate, you have requests.
Razoredge, if you will do all that, you're a hero.
though I would argue with the Sovereign and the Executor since thrawn viewed SSDs as nothing more than credit eating monsters, also EotH neve having access to Sovereigns, but it's your call.
Thats the reason why i have only make the vsds and isd1 upgraded and nothing more. But if he want then i try to make this but only as a addon i dont implemented that in the main mod.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on November 13, 2016, 07:31:28 PM
^

Gladiators and Procursator are difficult because i have no model for them but the other ships can i do. I have not the 2.2 only 2.15.
Should the Ships have there standart fighters or fighters of the hand and should they be equipped with Maser or standart weapons?
Yes I like to see that for the Empire of the Hand and maybe if you ask Corey to give you the Model for thou Warships then we'll you know.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 13, 2016, 11:59:54 PM
Yes I like to see that for the Empire of the Hand and maybe if you ask Corey to give you the Model for thou Warships then we'll you know.

I dont believe that corey gives me the models for this.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on November 14, 2016, 01:05:23 AM
Oh ok then but try anyway bro.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 14, 2016, 10:37:49 AM
Oh ok then but try anyway bro.

The mod addon is in 1-2 days finished
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on November 14, 2016, 02:07:47 PM
Ok I can't wait too try out.
Title: Re: More Imperialized Empire of the Hand
Post by: Lord Xizer on November 14, 2016, 02:47:38 PM
I did a submod where the empire of the hand can build some imperial troops as for example stormtrooper and imperial star destroyer

you cane download the mod here: http://www.mediafire.com/file/l44lr6tcevl7bpp/More_Imperialized_Empire_of_the_Hand.rar

my idea for this mod comes from here: http://thrawnsrevenge.com/forums/index.php?topic=5580.0

This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.

If you really want more Imp ships for them, you can simply add them to the EotH build roster in the XMLs or give them a limited amount of starting ISDs to represent the forces Palpatine gave to Thrawn
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 15, 2016, 06:44:28 AM
If you really want more Imp ships for them, you can simply add them to the EotH build roster in the XMLs or give them a limited amount of starting ISDs to represent the forces Palpatine gave to Thrawn
I have modified the ships that they use Maser. The ground units did i only added to the build roster.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on November 15, 2016, 08:20:16 PM
I have modified the ships that they use Maser. The ground units did i only added to the build roster.
They fire blue Maser hell yeah I can't wait to use them in mod.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 16, 2016, 09:38:09 AM
They fire blue Maser hell yeah I can't wait to use them in mod.
But not all ships will do that. For executor i make only eoth figthers and for the sovereign only a maser superlaser and fighters.
But all ships get eoth figthers

Ok I can't wait too try out.

Addon V1.5 is no ready and uploaded. Executor and Sovereign with Megamaser Superlaser are working exactly as Venator and Acclamator with Megamasers.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on November 16, 2016, 04:39:55 PM
But not all ships will do that. For executor i make only eoth figthers and for the sovereign only a maser superlaser and fighters.
But all ships get eoth figthers
A blue Super laser. .... I love to play this right now. And I like someone to do a let's play of this submod Like Andrew Hester or Corey or Legion217.

Addon V1.5 is no ready and uploaded. Executor and Sovereign with Megamaser Superlaser are working exactly as Venator and Acclamator with Megamasers.
CCOOOOLLLLL I cannot wait.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 17, 2016, 12:37:19 AM
A blue Super laser. .... I love to play this right now. And I like someone to do a let's play of this submod Like Andrew Hester or Corey or Legion217.
 CCOOOOLLLLL I cannot wait.

I am pleased that you like it. For Andrew Hepster is the chance great that he playes this submod ,but for corey i dont think so.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on November 17, 2016, 02:55:49 PM
I am pleased that you like it. For Andrew Hepster is the chance great that he playes this submod ,but for core y i dont think so.
You mean Andrew Haster. Right.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 18, 2016, 02:01:38 AM
You mean Andrew Haster. Right.

yes i did only a mistake
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on November 18, 2016, 04:04:04 PM
Andrew Hester might, but only if you improve it for 2.2, which is when he will pick it up again
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 19, 2016, 04:47:15 AM
Andrew Hester might, but only if you improve it for 2.2, which is when he will pick it up again

Thats the plan i wait for the 2.2
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on November 19, 2016, 07:56:05 AM
sorry, didn't see you guys were talking about that, I was just looking at the features/changes
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on November 21, 2016, 12:24:02 AM
sorry, didn't see you guys were talking about that, I was just looking at the features/changes
It ok man.:
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on November 22, 2016, 03:55:23 PM
so, I don't know if this will work, but I'll ask everyone anyway.

you guys keep commenting about the build bar overloads for the space units. well, 2 things occurred to me. 1: add in a Fourth space station level specificly for star-dreadnoughts so people can more easily find where to build star-dreadnoughts. 2: make it so space stations can build only 2 tiers of units at a time. the current level, and the level right below. that way, people don't just spam all their units at 3 or 4 planets, it has to be more scattered, AND, it will remove the build bar problems a bit.

again, I don't know if this is mod able, but I needed to ask anyway, because if it IS possible, it will remove that major problem
Title: Re: More Imperialized Empire of the Hand
Post by: Corey on November 22, 2016, 08:57:16 PM
1: add in a Fourth space station level specificly for star-dreadnoughts so people can more easily find where to build star-dreadnoughts.

This wouldn't really help because SSD availability varies more by faction and by ship than by planet. Every planet that can build capital ships can build at least one kind of SSD.

Quote
2: make it so space stations can build only 2 tiers of units at a time. the current level, and the level right below. that way, people don't just spam all their units at 3 or 4 planets, it has to be more scattered, AND, it will remove the build bar problems a bit.

This can't be done, you can only specify a minimum level, not a maximum. More importantly, if you need more build bar space, it's a pretty good clue that you have too many units and a ton are probably redundant.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on November 23, 2016, 08:19:30 AM

This can't be done, you can only specify a minimum level, not a maximum. More importantly, if you need more build bar space, it's a pretty good clue that you have too many units and a ton are probably redundant.
[/quote]

no, I just don't want the build bar filled/overfilled. I have another idea, but i'll save it for a mini-mod I will eventually make
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 25, 2016, 12:58:02 AM
This can't be done, you can only specify a minimum level, not a maximum. More importantly, if you need more build bar space, it's a pretty good clue that you have too many units and a ton are probably redundant.


no, I just don't want the build bar filled/overfilled. I have another idea, but i'll save it for a mini-mod I will eventually make

This discussion is pointless because i have alrayde solved the problem.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on December 09, 2016, 10:24:37 AM
really? I didn't see that. can you tell me where to find it?
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on December 12, 2016, 11:57:51 AM
really? I didn't see that. can you tell me where to find it?

Not as that way i limited only the build maximun of the units. There is nothing to find.
Title: Re: More Imperialized Empire of the Hand
Post by: kl006 on December 28, 2016, 03:13:23 PM
I did a submod where the empire of the hand can build some imperial units (ISD 1 and Victory 1 and 2 with Maser in standart version)

Standart Version: http://www.mediafire.com/file/l44lr6tcevl7bpp/More_Imperialized_Empire_of_the_Hand.rar
Hello there!

I've uploaded your mod (basic version, without SSDs), and it works correctly on the building map. The ground units (ATST and ATAT) also appear correctly on land maps.

However, in space no models for the ISD and VSD of the Hand appear. They can be selected with Ctrl+A if there are other units. If they are sent alone, the game crashes.

Any ideas for a fix? Looked at your edited EotH_Space_Units.xml Perhaps, the mistake lies in:
Code: [Select]
<Space_Model_Name>eothisd.ALO</Space_Model_Name>
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 03, 2017, 09:34:03 AM
Hello there!

I've uploaded your mod (basic version, without SSDs), and it works correctly on the building map. The ground units (ATST and ATAT) also appear correctly on land maps.

However, in space no models for the ISD and VSD of the Hand appear. They can be selected with Ctrl+A if there are other units. If they are sent alone, the game crashes.

Any ideas for a fix? Looked at your edited EotH_Space_Units.xml Perhaps, the mistake lies in:
Code: [Select]
<Space_Model_Name>eothisd.ALO</Space_Model_Name>

Ok this Bug is new i dont have it on my game but i look for a solution.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 03, 2017, 10:18:18 AM
Hello there!

I've uploaded your mod (basic version, without SSDs), and it works correctly on the building map. The ground units (ATST and ATAT) also appear correctly on land maps.

However, in space no models for the ISD and VSD of the Hand appear. They can be selected with Ctrl+A if there are other units. If they are sent alone, the game crashes.

Any ideas for a fix? Looked at your edited EotH_Space_Units.xml Perhaps, the mistake lies in:
Code: [Select]
<Space_Model_Name>eothisd.ALO</Space_Model_Name>

I found  the mistake i hav forgotten to copy the models in the file for the download, but i have done it yet and reouploaded. If you download it yet all things should work.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 08, 2017, 08:14:53 PM
so, i have an Idea for 2.2 for this mod: keep it to 4 customized units, with only 2 per era. ISD 1 eras 1-2, VSD eras 1-3, ISD 2 eras 3-5, and Allegiance eras 4-5. with them gradually getting stronger. no SSDs, but that should be able to satisfy any sane person who wants some Imperial ships for the hand, to serve with Thrawn. if you have different plans, fine, but i feel, without the super-crazy SSD requests, this adds just a little bit more empire to the hand, WITHOUT turning it into another imperial copy-paste faction

just suggestions, do with them as you will.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 09, 2017, 07:21:08 AM
so, i have an Idea for 2.2 for this mod: keep it to 4 customized units, with only 2 per era. ISD 1 eras 1-2, VSD eras 1-3, ISD 2 eras 3-5, and Allegiance eras 4-5. with them gradually getting stronger. no SSDs, but that should be able to satisfy any sane person who wants some Imperial ships for the hand, to serve with Thrawn. if you have different plans, fine, but i feel, without the super-crazy SSD requests, this adds just a little bit more empire to the hand, WITHOUT turning it into another imperial copy-paste faction

just suggestions, do with them as you will.

Your ideas are good but i dont know how i do it that some units at higher era are not longer buildable. The ssd's are a extra addon for that people who want them i dont implement them in the main mod because i dont want them.
Title: Re: More Imperialized Empire of the Hand
Post by: kl006 on January 11, 2017, 03:23:33 PM
I found  the mistake i hav forgotten to copy the models in the file for the download, but i have done it yet and reouploaded. If you download it yet all things should work.
Nope, now there's a new mistake: the game crashes when the space battle with EotH ISDs/VSDs starts.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 12, 2017, 01:44:50 AM
Nope, now there's a new mistake: the game crashes when the space battle with EotH ISDs/VSDs starts.

Thats strange i have tested it and at my PC it works just fine. Has you watched in the minidump wath caused the error?
Title: Re: More Imperialized Empire of the Hand
Post by: kl006 on January 12, 2017, 03:48:10 AM
Thats strange i have tested it and at my PC it works just fine. Has you watched in the minidump wath caused the error?
Which file in which folder?
Title: Re: More Imperialized Empire of the Hand
Post by: kl006 on January 12, 2017, 05:44:44 AM
OK, I didn't file the minibump log, wherever that is, but I looked at your new archive and found the mistake.

The "Eoth_VSD.ALO" and "eothisd.ALO" files in your new rar are located in the "Art" folder. However, there should be a sub-folder "Models", where these files must be actually located.

I moved "Eoth_VSD.ALO" and "eothisd.ALO" into "Models" sub-folder and now it works.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 12, 2017, 07:09:07 AM
OK, I didn't file the minibump log, wherever that is, but I looked at your new archive and found the mistake.

The "Eoth_VSD.ALO" and "eothisd.ALO" files in your new rar are located in the "Art" folder. However, there should be a sub-folder "Models", where these files must be actually located.

I moved "Eoth_VSD.ALO" and "eothisd.ALO" into "Models" sub-folder and now it works.

Ok thanks that you said this i change it right now. Im sorry for this mistakes they shouldnt happen.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 12, 2017, 07:13:05 AM
So i have changed it now for future downloads.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 12, 2017, 04:42:13 PM
good. could you potential change the executor's firepower to megamasers eventually? for the mini-minimod, not the primary part. it would be a LOT of work, but everyone would appreciate it.

if not, that's perfectly fine
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 13, 2017, 02:53:32 AM
good. could you potential change the executor's firepower to megamasers eventually? for the mini-minimod, not the primary part. it would be a LOT of work, but everyone would appreciate it.

if not, that's perfectly fine

Im already work on that but i need a little bit more time because i have a lot of things todo at the moment.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 13, 2017, 09:13:19 AM
ah ha didn't know that. that will be fun to see. Isald getting wrecked by an EoTH Executor with megamasers.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 14, 2017, 09:37:49 AM
ah ha didn't know that. that will be fun to see. Isald getting wrecked by an EoTH Executor with megamasers.

Yeah that is a nice imagination
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 14, 2017, 09:39:59 AM
I know. we will need a MILLION screenshots of that
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 14, 2017, 01:23:15 PM
I know. we will need a MILLION screenshots of that

The problem is at the moment im busy with school.
Title: Re: More Imperialized Empire of the Hand
Post by: Slornie on January 16, 2017, 01:56:43 PM
School/work discussion split out and moved to the Lounge ~ Slornie

School kills everything (http://thrawnsrevenge.com/forums/index.php?topic=6304.0)
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 17, 2017, 09:52:15 AM
will the Sovereign get redone also?
Title: Re: More Imperialized Empire of the Hand
Post by: Helix345 on January 17, 2017, 11:27:42 AM
Are you saying the empire of the hand should have a sovereign?
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 17, 2017, 12:52:14 PM
no, they do in the Mini-mini mod. but it only had EoTH fighters and a blue superlaser.

question: is this compatible with Balance&flavor?
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 17, 2017, 01:27:46 PM
will the Sovereign get redone also?

yes the sovereign get megamaser too when i finished the ssd.

no, they do in the Mini-mini mod. but it only had EoTH fighters and a blue superlaser.

question: is this compatible with Balance&flavor?

yes it is compatible with balance and flavour.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 17, 2017, 01:50:24 PM
Maybe i can finish it today.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 17, 2017, 02:11:23 PM
thank goodness. i really like balance and flavor, so it is good to know it is compatible. as both will(probably) get updated for 2.2, it will be a WHOLE lot of fun.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 17, 2017, 02:34:09 PM
thank goodness. i really like balance and flavor, so it is good to know it is compatible. as both will(probably) get updated for 2.2, it will be a WHOLE lot of fun.

i hope the 2.2 comes soon
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 17, 2017, 02:34:58 PM
Now i have updated the addon with the Executor that have now Megamasers instead of Turbolaser.

Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 17, 2017, 02:56:39 PM
ah lovely.... do they have the same number of Megamasers as they do Turbolasers? because that would be really powerful
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 17, 2017, 03:02:02 PM
ah lovely.... do they have the same number of Megamasers as they do Turbolasers? because that would be really powerful

yes they have. tomorrow i start the same for the sovereign.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 17, 2017, 04:18:55 PM
um... you might want to lessen the number of Megamasers by about 30% ish, because Megamasers have more power than turbolasers. otherwise, what i said about EoTH SSD wrecking Lusankya? that would happen in about 30 seconds, because of the power ratio

edit: just looked at manual, disregard
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 18, 2017, 12:33:10 AM
um... you might want to lessen the number of Megamasers by about 30% ish, because Megamasers have more power than turbolasers. otherwise, what i said about EoTH SSD wrecking Lusankya? that would happen in about 30 seconds, because of the power ratio

edit: just looked at manual, disregard

i have made the Maser from the SSD not stronger then Turbolasers they are as strong as the Turbolaser the SSD of the Hand has only more Shield Power but less hull points.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 18, 2017, 08:27:14 AM
So the Sovereign is now ready too. I have reuploaded it and now are all things done. If anyone have more ideas for the mod feel free to write them.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on January 18, 2017, 11:45:09 AM
I did a submod where the empire of the hand can build some imperial units (ISD 1 and Victory 1 and 2 with Maser in standart version)

Standart Version: http://www.mediafire.com/file/uejugp3094wup6g/More_Imperialized_Empire_of_the_Hand.rar

Addon V2.0(More Ships. includes Sovereigen, Executor, Venator and Acclamator. All ships  have Megamasers):  http://www.mediafire.com/file/p8nmg9206df18bt/MIEOTH.rar

my idea for this mod comes from here: http://thrawnsrevenge.com/forums/index.php?topic=5580.0

This mod is a custom modification and was neither created nor is it supported by the Thrawn's Revenge team. The Thrawn's Revenge team is not responsible for any negative effects from installing these files nor can they be held responsible for fixing any issues which arise from them.
Do you have this submod on ModDB?
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 18, 2017, 12:51:44 PM
Do you have this submod on ModDB?

no only im this forum. I dont know if it is allowed from corey.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 18, 2017, 07:33:02 PM
good. crush the empire with the empire of the hand SSDs!!!! someone inform Lord Hester about this. and get PC(perkins clone)-189673 as a show of good faith
Title: Re: More Imperialized Empire of the Hand
Post by: Corey on January 18, 2017, 08:09:04 PM
People can post submods wherever they want; we just don't allow people claiming it's an official TR thing, or redistributing the entire mod.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 19, 2017, 12:37:55 AM
People can post submods wherever they want; we just don't allow people claiming it's an official TR thing, or redistributing the entire mod.

Ok thanks for the information.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 19, 2017, 09:33:17 AM
Now i have created a side on Moddb for the mod

http://www.moddb.com/mods/more-imperialized-empire-of-the-hand
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 19, 2017, 10:13:31 AM
can you add the download for it? it's not on Moddb
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 19, 2017, 10:17:34 AM
can you add the download for it? it's not on Moddb

its not authorized from the moddb admins but its already uploaded.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 19, 2017, 02:11:24 PM
now it is thanks
Title: Re: More Imperialized Empire of the Hand
Post by: kl006 on January 23, 2017, 07:44:55 AM
I also added a Stormtrooper Company buildable from U Ground Barracks in my version.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 23, 2017, 09:28:20 AM
hum.... Razoredge, can you make the ground units have Megamasers too?
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 24, 2017, 01:23:34 AM
I also added a Stormtrooper Company buildable from U Ground Barracks in my version.

I have stormtroopers too and at st's and at at's

hum.... Razoredge, can you make the ground units have Megamasers too?

thats a good idea.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on January 24, 2017, 01:56:01 PM
thanks
Title: Re: More Imperialized Empire of the Hand
Post by: isa0005 on February 01, 2017, 06:35:15 AM
Can confirm that you can't recruit Storm Troopers, ISDIIs and Aclamators. Please fix.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on February 03, 2017, 08:40:54 AM
Can confirm that you can't recruit Storm Troopers, ISDIIs and Aclamators. Please fix.

do you only miss stormtroopers or all imperial units such as at at and at st? ISDIIs are not buildable for the Hand and to build acclamators you must install the addon and they can only build on special planets.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on February 03, 2017, 12:25:42 PM
do you only miss stormtroopers or all imperial units such as at at and at st? ISDIIs are not buildable for the Hand and to build acclamators you must install the addon and they can only build on special planets.
I like the see the Imperial 2 Class Star Destroyer, the Perator 2 Class BattleCruiser and the Intrdecder Class Star Destroyer be in this Submod too.
Title: Re: More Imperialized Empire of the Hand
Post by: kucsidave on February 03, 2017, 04:00:09 PM
just one question please. If almost every IR/PA unit get in, what will be the difference between the EotH and them?
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on February 03, 2017, 09:21:29 PM
I like the see the Imperial 2 Class Star Destroyer, the Perator 2 Class BattleCruiser and the Intrdecder Class Star Destroyer be in this Submod too.

they are not necessary. the Phalanx much outclasses the Impstar Duece, they alreay gained 2 SSDs, plus the already mentioned Phalanxes, so why Praetor 2, and they ALREADY have an interdictor, the don't need another one.

now, if you REALLY want that, someone could redo the expansion and split into 2 expansions, with the units divided, but not compatible with each other, so that you have to choose what you want. OR, when 2.2 comes out, it is 1 of 2 tech options. 1 gains Executor, Venator, Impstar 2(replaces syndic), interdictor(losses EoTH version), while the other gets Sovereign, Praetor 2(replace Phalanx), and Acclamator, and the last one would be the standard version of the More Imperialized EoTH

just ideas, if you must have these units
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on February 04, 2017, 04:05:20 AM
they are not necessary. the Phalanx much outclasses the Impstar Duece, they alreay gained 2 SSDs, plus the already mentioned Phalanxes, so why Praetor 2, and they ALREADY have an interdictor, the don't need another one.

now, if you REALLY want that, someone could redo the expansion and split into 2 expansions, with the units divided, but not compatible with each other, so that you have to choose what you want. OR, when 2.2 comes out, it is 1 of 2 tech options. 1 gains Executor, Venator, Impstar 2(replaces syndic), interdictor(losses EoTH version), while the other gets Sovereign, Praetor 2(replace Phalanx), and Acclamator, and the last one would be the standard version of the More Imperialized EoTH

just ideas, if you must have these units

Thats all good ideas but the next update for the mod comes first with 2.2 and then i see what i do with this ideas.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on February 04, 2017, 03:08:37 PM
they are not necessary. the Phalanx much outclasses the Impstar Duece, they alreay gained 2 SSDs, plus the already mentioned Phalanxes, so why Praetor 2, and they ALREADY have an interdictor, the don't need another one.

now, if you REALLY want that, someone could redo the expansion and split into 2 expansions, with the units divided, but not compatible with each other, so that you have to choose what you want. OR, when 2.2 comes out, it is 1 of 2 tech options. 1 gains Executor, Venator, Impstar 2(replaces syndic), interdictor(losses EoTH version), while the other gets Sovereign, Praetor 2(replace Phalanx), and Acclamator, and the last one would be the standard version of the More Imperialized EoTH

just ideas, if you must have these units
I was just asking a question not asking for them. And yeah I can see why you not add them in.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on February 04, 2017, 03:27:02 PM
alright didn't know. however, now that i think of it, i like the idea that you have to choose 1 of 3 options of where your tech will go eras 3-5. would make very interesting gameplay.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on February 10, 2017, 09:33:24 AM
alright didn't know. however, now that i think of it, i like the idea that you have to choose 1 of 3 options of where your tech will go eras 3-5. would make very interesting gameplay.
yeah its a nice idea
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on February 10, 2017, 11:44:17 AM
even though you don't have all the models, can you start trying to work on the tech options? if you choose to use that
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on February 11, 2017, 01:46:35 PM
even though you don't have all the models, can you start trying to work on the tech options? if you choose to use that

i can start first in 2 weeks because school work.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on February 12, 2017, 05:13:31 PM
ah ok. TR-MI-EoTH can't get in the way of education
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on February 23, 2017, 07:59:49 PM
so, i have to ask first, but do you care if i post an article on the plans for the future of the mod? or will you wait and do it
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on February 24, 2017, 05:39:05 AM
so, i have to ask first, but do you care if i post an article on the plans for the future of the mod? or will you wait and do it

Feel free to do that im unfortunately to busy at the moment to do anything with the mod or the page.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on February 24, 2017, 09:09:41 AM
alright, I'll hop on it later today. I just need to compile all the facts and plans into 1 thing before I post
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on March 01, 2017, 11:45:06 AM
Hello there everyone  Here is a YouTuber. That is playing your Submod here. The link https:// youtube.com/watch?v=fKVh1jFUZHg now I send him the Link to your Mod and I did Recommend to him if that was ok with you.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on March 01, 2017, 02:24:38 PM
Today i worked on the mod and fixed the Infantrie for the hand, so that now Stormtroopers and e-web are buildable for the Hand. And with fix i mean i forgot to upload the file which includes the Infantrie  ::)

Hello there everyone  Here is a YouTuber. That is playing your Submod here. The link https:// youtube.com/watch?v=fKVh1jFUZHg now I send him the Link to your Mod and I did Recommend to him if that was ok with you.

Yeah its ok with me and im excited to watch the lets play.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on March 02, 2017, 10:30:46 AM
couldn't post the article, didn't have a big enough picture. you will have to do Razoredge
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on March 02, 2017, 11:56:34 AM
couldn't post the article, didn't have a big enough picture. you will have to do Razoredge

i do it soon but first i release some updates what im working on.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on March 02, 2017, 03:59:30 PM
alright
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on March 02, 2017, 06:03:37 PM
I gave Thrawns clone at the moment a ssd but i dont know if this is the right ship for him. Does anyone know a better ship or is the ssd ok?
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on March 02, 2017, 06:41:31 PM
buffed phalanx? maybe have the SSD be a upgrade you can give the unit later. though it might be better to make a completely new Chiss hero for it
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on March 02, 2017, 07:00:27 PM
buffed phalanx? maybe have the SSD be a upgrade you can give the unit later. though it might be better to make a completely new Chiss hero for it

Ok buffed phalanx sound good and a new hero will be a second clone after the first died with a little bit stronger ssd.
Title: Re: More Imperialized Empire of the Hand
Post by: Helix345 on March 02, 2017, 08:15:15 PM
I thought thrawn hated ssds? Maybe give him a star destroyer and really powerful support effects?
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on March 02, 2017, 09:46:40 PM
that's why i said buffed Phalanx and another new hero be the SSD leader
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on March 17, 2017, 01:34:59 PM
Today i uploaded the complete mod in a single file for one download.

that's why i said buffed Phalanx and another new hero be the SSD leader

Have you a special leader in mind because i thinkt fel gives a good leader.

I thought thrawn hated ssds? Maybe give him a star destroyer and really powerful support effects?

I forgot that he hates ssds, in this case the sd sound good with a little bit stronger weapons and support effects.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on March 17, 2017, 05:01:48 PM
no, Soontir and Jagged are both pilots, i was just going to through someone new in
Title: Re: More Imperialized Empire of the Hand
Post by: hesterj on March 17, 2017, 08:44:44 PM
This sub mod is really cool, trying to get started with a from the ground up campaign with empire of the hand but it is HARD!!  Much harder than pentastar
Title: Re: More Imperialized Empire of the Hand
Post by: Bucman55 on March 17, 2017, 10:00:01 PM
...Much harder than pentastar

You haven't tried Pentastar FTGU with Balance and Flavor. It is really tough because you don't get to build ANYTHING even barely good until you get to Yaga Minor. All you can get on Bastion (besides your starting ships) are Enforcers, IECs, IPVs, and Interdictors. Dubrillion and Muunilinst (among other former CIS worlds) unlock Munificents and Missile Munificents (Munificents with most weapons replaced with missile launchers) but those are barely usable by the time you get there as the Remnant is coming at you hard with ISDs and VSDs.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on March 18, 2017, 02:31:17 PM
no, Soontir and Jagged are both pilots, i was just going to through someone new in

could you name me a legend hero or is it a complete new hero?
Title: Re: More Imperialized Empire of the Hand
Post by: HobbesHurlbut on March 18, 2017, 08:07:40 PM
You haven't tried Pentastar FTGU with Balance and Flavor. It is really tough because you don't get to build ANYTHING even barely good until you get to Yaga Minor. All you can get on Bastion (besides your starting ships) are Enforcers, IECs, IPVs, and Interdictors. Dubrillion and Muunilinst (among other former CIS worlds) unlock Munificents and Missile Munificents (Munificents with most weapons replaced with missile launchers) but those are barely usable by the time you get there as the Remnant is coming at you hard with ISDs and VSDs.
Ooooh sounds like a very tough challenge  8=)
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on March 19, 2017, 02:57:38 PM
could you name me a legend hero or is it a complete new hero?

i was think just someone new, maybe only recruit him on Niriaun?
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on March 20, 2017, 12:28:11 PM
i was think just someone new, maybe only recruit him on Niriaun?

ok i work on it.
Title: Re: More Imperialized Empire of the Hand
Post by: hesterj on March 20, 2017, 12:44:58 PM
You haven't tried Pentastar FTGU with Balance and Flavor. It is really tough because you don't get to build ANYTHING even barely good until you get to Yaga Minor. All you can get on Bastion (besides your starting ships) are Enforcers, IECs, IPVs, and Interdictors. Dubrillion and Muunilinst (among other former CIS worlds) unlock Munificents and Missile Munificents (Munificents with most weapons replaced with missile launchers) but those are barely usable by the time you get there as the Remnant is coming at you hard with ISDs and VSDs.

Thanks for that suggestion.  That submod works flawlessly in concert with Imperialized Empire of the Hand, and the new GC conquests are awesome too.  The 2.1 Post-Zsinj Greater Maldrood is harder than the Pentastar FTGU, because at least they don't start right on your doorstep in FTGU!  The restriction of units (No Imperial II Star Destroyers until you can retake Zsinj area) means your capital ships are often outclassed, not to mention you have to get to a capital shipyard planet first.
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on March 20, 2017, 01:58:19 PM
Vulcanus didn't know what he was doing when he made it. now it is the most popular submod, with 2-3 extra submods being made off of it, including this one. B&F will live on, with Lord Xizer and Delta leading the charge now with the submod
Title: Re: More Imperialized Empire of the Hand
Post by: Hamxakron on June 24, 2017, 01:55:26 PM
Can you add Nova troopers to EoTH? I think some Nova Troopers in the imperial remnant thought that Thrawn is a better leader because of his leadership.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on June 24, 2017, 05:54:05 PM
Can you add Nova troopers to EoTH? I think some Nova Troopers in the imperial remnant thought that Thrawn is a better leader because of his leadership.

At the moment i cant work on the mod because of some real life problems i make a post in this forum at the point i can start the work again.
Title: Re: More Imperialized Empire of the Hand
Post by: Hamxakron on June 24, 2017, 08:46:26 PM
At the moment i cant work on the mod because of some real life problems i make a post in this forum at the point i can start the work again.

I found a way to add the nova troopers to EoTH, even Dark Jedi and storm commandos
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on September 11, 2017, 07:51:10 PM
Can you upload this submod to steam/
Title: Re: More Imperialized Empire of the Hand
Post by: tlmiller on September 11, 2017, 08:57:52 PM
That brings up a good question.  Is it possible to upload a mod that requires another mod in the steam workshop?


Not meaning can you upload it, but can you upload it so that it will actually WORK?
Title: Re: More Imperialized Empire of the Hand
Post by: Mr.Puerto on September 11, 2017, 09:10:43 PM
That brings up a good question.  Is it possible to upload a mod that requires another mod in the steam workshop?


Not meaning can you upload it, but can you upload it so that it will actually WORK?
I don't think so, unless you required people to combine the files. There is the rule that you cannot upload the whole TR mod with the submod attached.
Title: Re: More Imperialized Empire of the Hand
Post by: kucsidave on September 15, 2017, 04:45:14 AM
actually, it is kinda possible.
I have saw items that was like that.
Though have to admit, it was for HOI IV, not EAW but if it is on steam, it is kinda possible
Title: Re: More Imperialized Empire of the Hand
Post by: Slornie on September 15, 2017, 01:53:45 PM
You can definitely make another workshop item a pre-requisite of your workshop item, but I don't know whether Steam is clever enough to know how to combine said workshop items on subscription/download so that the latter is built upon the former.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on September 22, 2017, 12:23:40 PM
Funny I've seen a Submod on Steam for the Clone wars the 2006 Clone wars one. and it works.
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on September 22, 2017, 12:25:58 PM
So yeah i think most Submod makers should try to put there mod on Steam to see "if" it would work out.
Title: Re: More Imperialized Empire of the Hand
Post by: Slornie on September 22, 2017, 12:48:58 PM
Funny I've seen a Submod on Steam for the Clone wars the 2006 Clone wars one. and it works.
I suppose that depends on whether said submod only included their modified files in their workshop file, or uploaded the entire original mod as well!
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on September 24, 2017, 07:31:55 PM
I suppose that depends on whether said submod only included their modified files in their workshop file, or uploaded the entire original mod as well!
Form the looks of it maybe i may look in too it.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on October 09, 2017, 09:59:05 AM
Form the looks of it maybe i may look in too it.
The way i think it would be possible were if the mods in eaw foc are stackable, but i cant look in to it because i dont have eaw foc on steam.
Title: Re: More Imperialized Empire of the Hand
Post by: Corey on October 09, 2017, 05:45:48 PM
They're not
Title: Re: More Imperialized Empire of the Hand
Post by: DarthRevansRevenge on October 09, 2017, 09:51:23 PM
so... NO. they cannpt be put on steam, so leave a discussion topic in ICW on steam with links to submods HERE and instructions to install them. that would be procedure, right Corey?
Title: Re: More Imperialized Empire of the Hand
Post by: isa0005 on November 26, 2017, 07:18:49 AM
Any chance we could get a version without the Masers? Beyond that, I still love this mod!
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on November 26, 2017, 05:55:54 PM
Any chance we could get a version without the Masers? Beyond that, I still love this mod!

yeah i rework the mod for the 2.2 and make it more variable so that you can research techs ingame that allow you to get only the features you want and not all at once.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on January 10, 2018, 07:17:21 AM
SO after a long time i have finally time to restart my work on the mod. I have some new ideas for the mod, in future you must build buildings on certain planets to build imperial troops. As an example, to build star destroyers you must capture an imperial shipyard like bilbringe and must build a building on the ground or in space. for building star destroyers with megamasers you must research it first. the plan with this things is to make the star destroyers more valuable because you cant build them everywhere and can only control a certain number of them per time.
Title: Re: More Imperialized Empire of the Hand
Post by: fireball900 on February 12, 2018, 02:23:30 AM
What's the full list now? ID1, ISD2, ISD w/ Masers...?

Are there Victorys (Victories? What's the spelling for multiple Victory class ships?) or Allegiance/Tector?
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on February 12, 2018, 06:41:47 AM
What's the full list now? ID1, ISD2, ISD w/ Masers...?

Are there Victorys (Victories? What's the spelling for multiple Victory class ships?) or Allegiance/Tector?

there is no exact a full list at the moment i still work on the mod. But i dont have the time to work every day on the mod, so i make really slow progress. The standart ships like isds and victories  are in it with masers and without masers.
Title: Re: More Imperialized Empire of the Hand
Post by: isa0005 on April 19, 2018, 07:15:26 AM
I love your ideas, can't wait to see the new version released!
Perhaps this could be done with other ships, not just Imperial ones perhaps?
Title: Re: More Imperialized Empire of the Hand
Post by: StarBornMichaelh165 on April 20, 2018, 02:42:02 AM
Where the Steam download link?
 
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on April 23, 2018, 10:11:41 AM
I love your ideas, can't wait to see the new version released!
Perhaps this could be done with other ships, not just Imperial ones perhaps?

I could be done with every ship and every ground unit. But the release needs a lot of time because my freetime is limited at the moment.

Where the Steam download link?

i cant make a steam download you must download it from the links.
Title: Re: More Imperialized Empire of the Hand
Post by: isa0005 on May 01, 2018, 10:16:23 AM
How's development going?
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on May 06, 2018, 11:34:23 AM
How's development going?

in a few days i upload the 2.2.2 version of the basic mod from 2.1.5 and then i start to look how to make the new features
Title: Re: More Imperialized Empire of the Hand
Post by: isa0005 on June 23, 2018, 09:36:03 PM
So did you end up uploading the new version?
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on July 16, 2018, 08:23:00 AM
So did you end up uploading the new version?

i couldnt because my hard drive broke down (and im an idiot who doesent made any backup). but if it goes all as i planned, the mod gets uploaded today or tomorrow.
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on July 16, 2018, 12:32:00 PM
so after a long waiting time i finally uploaded the Basic Files. Next step for me is to create some special units with darker textures and masers.
Title: Re: More Imperialized Empire of the Hand
Post by: isa0005 on August 02, 2018, 06:06:14 AM
Awesome!
Title: Re: More Imperialized Empire of the Hand
Post by: isa0005 on September 24, 2018, 09:50:44 PM
Any news for us?
Also, I've noticed  a bug: the Imperial ships for the EotH don't spawn fighters
Title: Re: More Imperialized Empire of the Hand
Post by: Razoredge on September 28, 2018, 03:03:17 PM
Any news for us?
Also, I've noticed  a bug: the Imperial ships for the EotH don't spawn fighters

im working on it didnt find the problem

but there arent new news atm but im working on the new units
Title: Re: More Imperialized Empire of the Hand
Post by: isa0005 on September 29, 2018, 07:02:51 AM
I assume it has to do with the new way that ICW deals with fighter spawns, perhaps contact the ICW devs?
Glad to hear you're still working on the mod though, its so awesome!
Title: Re: More Imperialized Empire of the Hand
Post by: isa0005 on February 28, 2019, 12:52:52 PM
im working on it didnt find the problem

but there arent new news atm but im working on the new units

Anymore news?