Thrawn's Revenge

Mod & Network News => News, Dev Diaries & Announcements => Topic started by: Corey on November 07, 2016, 04:46:47 PM

Title: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Corey on November 07, 2016, 04:46:47 PM
We've talked a fair bit about having a more story-based focus in our campaigns, as well as trying to fill in some of the gaps left by the era system, and era three is going to be one of the most changed in the mod. Before anyone asks, no this does not mean we're making people go through both Eclipse I and Eclipse II, simply because that would get kind of redundant. The jump between Era III and IV left out a fairly important period with the Crimson Empire and parts of the Imperial Mutiny, which made Era IV unclear as to what exactly was being reunified. Much like Era I was split into Sate Pestage and Isard, Era 3 is now going to be split between these two fairly distinct periods, with Operation Shadow Hand and Crimson Empire. There will also be some changes to the jump between Era II and III.

(http://media.moddb.com/cache/images/mods/1/8/7376/thumb_620x2000/20161107163944_1.jpg)
Death clones are underway!


Era Updates

We've shown off the Regicide feature before, where you can jump between eras manually without having to go on a suicide run with your leader, but the basic nature of the eras is changing a bit as well. For the most part, the idea is still if your leader is defeated, you move on to another era, but some eras were always more attractive than others, and from both a story and gameplay perspective will require a bit of a different way through. Here's a new summary of what the eras consist of and how you progress. This may all seem like gibberish to a lot of people right now, however it will all be clearly and helpfully explained in-game, so you should never feel confused as to what's happening or your options and objectives.

Era I: This era has been moved from a solo-Isard focus into being represented by Sate Pestage and Ysanne Isard sequentially. In order to proceed from Sate's portion to Isard's portion, the Empire will either have to lose Coruscant, lose Pestage, or pay to extract Lusankya up from of Coruscant.

Era II: We've always limited Era II to Thrawn, however while he was still touring around and therefore makes sense to have during the period in which the New Republic was canonically hunting for Zsinj, there was a significant gap between the end of the Thrawn Campaign and the start of Shadow Hand. Losing Thrawn will no longer directly end the era. The first option is that his defeat will start a countdown leading to the emergence of Palpatine when playing against the AI, however as the player in order to proceed to Era III you'll need to actively join Palpatine, which will be fairly expensive and time-consuming. You can do this entirely without losing Thrawn, however there will be a bit of a penalty possible in the form of a schism event for losing Thrawn without having joined your forces with Palpatine.

Era III: What used to just be Shadow Hand is now both Crimson Empire and Shadow Hand. This whole era will be explained in this news post, so basically for now I'll just say you kill Palpatine, bad things happen for the Empire, then you kill Jax.

Era IV & V: As far as the direct era-change related process goes for these guys, they essentially work the same as always; Daala gets defeated, resigns and hands the reigns over to Pellaeon. There will be a lot stuff within their eras, but not a huge change to the link between them.

Tech Research: Instead of just getting new ship options automatically as you progress, there will typically be some research associated with the creation of these new classes for the Remnant (rarely), New Republic (primarily them) and Empire of the Hand. We can't do it with the Warlords unfortunately, as there's some story scripting that won't work with these groups because of engine limitations. Typically these research options will become available when the ships started to be developed, whereas the pure-era based approach was based on when the ships started active duty. This means, for example, the Viscount, with proper investment, could become available as early as the second half of Era III instead of the end of Era V, as it was developed in response to the effects of Shadow Hand's massive dreadnaught slugfests.
 
(http://media.moddb.com/cache/images/mods/1/8/7376/thumb_620x2000/20161107164048_1.jpg)

Schism Events & Emergent Factions
The Imperial groups during the mod's period by virtue of their sheer number demonstrate just how hard it is to keep an Empire together in a post-Endor galaxy, and schism events are one of the ways that is represented. This refers to a point when one faction splits into more factions, whether altogether or in small parts. It will also be conditional on the faction having certain territory at a certain time, though there are certain points where control will switch to an emergent faction regardless of who controls it. This list isn't necessarily exhaustive, but here's some of the bigger points when this can happen:

Era I-V: Warlord Zsinj dying while his Empire controls the Corporate Sector (Etti IV and surrounding territory) will cause the Corporate Sector to break off of his Empire and become independent.
Era I: Progressing to Isard from Pestage will cause Zero Command to split off from the Empire at Kalist VI and Abregado-Rae, if these planets are controlled.
Era II: Losing Thrawn without already having joined Pellaeon will cause the Ciutric Hegemony and Corellian Sector to split off from the Empire.
Era II: (Hunt for Zsinj GC only) - killing Zsinj will cause the alliance of the New Republic and Imperial Remnant to break off, giving the Empire Kuat and surrounding territory.
Era III: Losing Palpatine will cause the Greater Maldrood, Eriadu Authority, Zero Command and Pentastar Alignment to break off. The entire territory controlled by the Empire will be divided up between the Empire and these 5 factions depending on where the Empire controls at the time. We've thought about having the Imperial factions all coalesce back into the Empire under Palaptine if you're not playing as them, but at least for now we feel like that could get a little problematic.

After this point, Daala pretty much makes them all come to their senses, so that should cover the major ones. Again, these will all be pretty clearly explained in-game when they're happening and the player will be warned of the consequences of their losses in these situations.


Operation Shadow Hand
"Someone...or something...has been biding its time, while the feuding Imperial factions distracted our attention..."
―Mon Mothma

(http://media.moddb.com/images/mods/1/8/7376/ShadowHand.png)

Time Covered: Pre-Shadow Hand Campaigns (10ABY),Operation Shadow Hand (10-11ABY), Crimson Empire (11 ABY)

Since the Battle of Endor, Imperial forces would occasionally mysteriously disappear, leaving no records of their destination. In fact, these forces were being called to the new fleet of Emperor Palpatine, whose spirit had survived in a clone body. After Thrawn's defeat, Palpatine eventually reunited all of his former Imperial forces. The three massive Deep Core fleets comprised of multiple types of Star Dreadnaughts and their support ships struck outward while Kaine and Teradoc attacked from their respective holdings towards the core, catching the New Republic off guard and quickly reclaiming massive amounts of territory. The Imperials quickly fell to infighting, however Palpatine paid this no mind and instead continued with his campaign using new new types of superweapons; the Eclipse and the World Devastator.

If Palpatine is defeated, Warlord forces then unlock and the game progresses into the Crimson Empire period under Carnor Jax, detailed below. The Imperial territory will also divide back up into component Warlord groups.

Factions:
New Republic - Coruscant
Imperial Remnant - Byss

Emergent Factions:
Pentastar Alignment - Entralla*
Eriadu Authority - Kampe*
Greater Maldrood - Hakassi
Zero Command - Kalist VI

These factions will only emerge with territory already owned by the Empire, except for their capitals.


Crimson Empire
"The galaxy has changed—it's mine for the taking! I will rule the Empire…I will sit on Palpatine's throne."
―Carnor Jax

(http://media.moddb.com/images/mods/1/8/7376/CrimsonEmpire.png)

Time Covered: Crimson Empire (11 ABY)

The Empire has once again broken down into Warlordism. As the New Republic tries to regain its footing from before Shadow Hand, Carnor Jax is attempting to gain control of what's left under the Ruling Council's control. Warlord infighting is also at an all-time high, with long-time rivals Harrsk, Teradoc and Delvardus at each other's throats in the core. With Kaine's death in Shadow Hand, the Pentastar Alignment has also begun to fracture and succumb to outside pressure. This GC essentially takes up where the schism event in Shadow Hand occurs, but using a more canon-based interpretation of where each faction would have been at that time instead of, obviously, being based on how the game had progressed within that campaign. It also allows you to play Era III as a one of the Warlord factions.

Factions:
New Republic - Coruscant
Imperial Remnant - Ord Cantrell
Pentastar Alignment - Entralla
Eriadu Authority - Kampe
Greater Maldrood - Hakassi

Non-Playable Factions:

Zero Command - Kalist VI

Just like he did with Warlord Zsinj (https://www.youtube.com/watch?v=0WKekO8ggL8&index=1&list=PLh-_Yhdqkk1-fiWWcNpm4gb-lGumfkTFC), Corey is doing another preview playthrough with Maldrood on his channel (https://www.youtube.com/c/CoreyLoses), so subscribe there if that's something you're interested in seeing. The first few episodes showed off some of the new schism events as well.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three & Four
Post by: Mr.Puerto on November 07, 2016, 04:55:46 PM
Awesome stuff, can't wait to play it!
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three & Four
Post by: General Grievous on November 07, 2016, 05:03:27 PM
I'm at a loss for words....
Few questions though
1: In Era 5 During Camassi Crisis is it possible that we could see if you failed to take Nauran in a certain time a Schism in the NR?
2: So research applies to witch factions?
3: How Come we go right to Crimson Empire after Paps dies when we had Sedriss launch Shadow hand?
4: The Title says era 4 but I see no era 4 Gcs?
5: In Crimson Empire it says Maldrood and Zero Command Control Hakssi. Do they take it when jax dies or is that a mistake.
6: Will Maldrood get more pirate units and heroes in Crimson empire and What happens to PA in Crimson Empire.

Overall this is the most interesting article Great job Guys.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three & Four
Post by: tlmiller on November 07, 2016, 05:13:12 PM
I think this sounds AWESOME.  Actually excited to play FOC again.  :D
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three & Four
Post by: Corey on November 07, 2016, 05:48:43 PM
1: In Era 5 During Camassi Crisis is it possible that we could see if you failed to take Nauran in a certain time a Schism in the NR?
We're still deciding exactly how we want to handle the story in Caamas Crisis, but it won't involve conquering Nirauan.

2: So research applies to witch factions?
As it says, it only applies to the Remnant, EotH and New Republic. Moreso New Rep, less so IR.

3: How Come we go right to Crimson Empire after Paps dies when we had Sedriss launch Shadow hand?
I mentioned this, but having era 3 go Palpatine to Sedriss to Palpatine again (it wasn't just Sedriss) is just redundant for the player. We're not gonna split the era into four sections when it's essentially all the same thing, and would require killing essentially four Sith lord with two extremely powerful SSDs. It just overcomplicates it beyond anything worth having in the mod, and I doubt anyone would ever get to the later stages before the GC ended.

4: The Title says era 4 but I see no era 4 Gcs?
5: In Crimson Empire it says Maldrood and Zero Command Control Hakssi. Do they take it when jax dies or is that a mistake.

The title autocomplete grabbed that from the rough draft when this update was meant to cover Reunification as well, and wherever it says Hakassi for Zero Command it should be Kalist. Both are now fixed.

6: Will Maldrood get more pirate units and heroes in Crimson empire and What happens to PA in Crimson Empire.
No, they get the same pirate units in era 3 as they do in era 4. The PA has lost most of its leadership, but its territory, as you can see, remains mostly intact. Some of the key Imperial players from later on did end up with the Warlords during this time, like Pellaeon with Maldrood, so you may see some more stuff like that with them as well.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 07, 2016, 05:52:53 PM
Thanks Corey you the man
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Corey on November 07, 2016, 05:59:23 PM
Also keep in mind that era progression list is only for GCs wherein you actually do progress in eras, where it's about the broad strokes of the story. In era-or-event-specific GCs, they're the kinds of things we're likely to expand more.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 07, 2016, 06:06:55 PM
Also keep in mind that era progression list is only for GCs wherein you actually do progress in eras, where it's about the broad strokes of the story. In era-or-event-specific GCs, they're the kinds of things we're likely to expand more.
This is a crazy Question but could we see a dark saber GC? ( that sounds kind of pointless but it would be hilarious )
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 07, 2016, 09:18:29 PM
This is truly glorious.
Will Jax have the Emperor's Revenge in space as well as a ground model?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Corey on November 07, 2016, 09:27:48 PM
This is a crazy Question but could we see a dark saber GC? ( that sounds kind of pointless but it would be hilarious )

No, Darksaber the station will not be in the mod.

This is truly glorious.
Will Jax have the Emperor's Revenge in space as well as a ground model?

Yes.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Kyle-Katarn67 on November 08, 2016, 12:43:57 AM
JEsus man, I better stop modding this mod with extra little features before I forget which to add to 2.2.

Also, I believe that seeing some additional things balance and flavor did for the New Republic would be welcomed.  For example, the Orinda Campaign with the ability to capture the Guardian.  More added fighter squadron heroes like ace and Wraith.  Rogue is nice and all, but there were definitely more notable fighter squadron heroes in the EU that deserve their spot lights.

Even if the Emancipator is in the new version, the Liberator should be as well.  While it may have not had a specific commander, just having an extra unit for the time line and lore adds more to the immersion of the mod.  Seriously, it realllllly does.

Speaking of Orinda btw, could that be the splinter point after Daala?  The New Republic gains the Guardian while the Empire gains megador and Dominion?  Again, asthetics are very entertaining and good for us lore lovers.  With the hero death system also, having them in the mod isn't game breaking in the slightest.

To Add on, can Hast make a larger appearance in the Art of war based GC's?  It has played quite a major role as a Republic shipyard over and over again.

Hell even for more fun, After Zsinj dies, can the Crynyd, Skyhook, and Red gauntlet spawn for the NR in the post Zsinj era?  Then, for balancing they can despawn in the transition to the next era since canonically they were destroyed during the campaign with Rogriss.  Again these Heroes are minor, but it seriously adds a significant amount of Immersion to the Republic and the rest of the galaxy.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 08, 2016, 07:38:06 AM
JEsus man, I better stop modding this mod with extra little features before I forget which to add to 2.2.

Also, I believe that seeing some additional things balance and flavor did for the New Republic would be welcomed.  For example, the Orinda Campaign with the ability to capture the Guardian.  More added fighter squadron heroes like ace and Wraith.  Rogue is nice and all, but there were definitely more notable fighter squadron heroes in the EU that deserve their spot lights.

Even if the Emancipator is in the new version, the Liberator should be as well.  While it may have not had a specific commander, just having an extra unit for the time line and lore adds more to the immersion of the mod.  Seriously, it realllllly does.

Speaking of Orinda btw, could that be the splinter point after Daala?  The New Republic gains the Guardian while the Empire gains megador and Dominion?  Again, asthetics are very entertaining and good for us lore lovers.  With the hero death system also, having them in the mod isn't game breaking in the slightest.

To Add on, can Hast make a larger appearance in the Art of war based GC's?  It has played quite a major role as a Republic shipyard over and over again.

Hell even for more fun, After Zsinj dies, can the Crynyd, Skyhook, and Red gauntlet spawn for the NR in the post Zsinj era?  Then, for balancing they can despawn in the transition to the next era since canonically they were destroyed during the campaign with Rogriss.  Again these Heroes are minor, but it seriously adds a significant amount of Immersion to the Republic and the rest of the galaxy.
I pretty sure the Liberator wont be showing up. If it did I give it to Luke For era 1-3 and that's it. The Liberator was destroyed when it crash Coruscant. And Yes the NR getting the Emancipator and Wraith Squadron will pop up in "Necessary places" no sure on ace Squadron. For the Post Zsinj Era they are probably way too minor for the NR Faction. Hast Could pop up in Hunt for Zsinj and you can put lord Shadow Spawn on it. For the Orinda IDK
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 08, 2016, 10:06:39 AM
Yes.

Neat time to track him down with Kanos
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Labria on November 08, 2016, 11:30:00 AM
Wow, this looks great. I think Crimson Empire will be one of my favorite GCs.
Will have Crimson Empire access to Sovereign? I hate these ships with OP laser. :D
Will be Pellaeon in Maldrood or in Empire for Crimson Empire GC?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Corey on November 08, 2016, 03:57:42 PM
Also, I believe that seeing some additional things balance and flavor did for the New Republic would be welcomed.  For example, the Orinda Campaign with the ability to capture the Guardian.  More added fighter squadron heroes like ace and Wraith.  Rogue is nice and all, but there were definitely more notable fighter squadron heroes in the EU that deserve their spot lights.

Final Imperial Push, which covered the entirety of Era 5 before, has been split into three campaigns one of which will be based on the Orinda campaign. Guardian, Megador, and Dominion will feature into it. We haven't done more fighter squadrons in the past because we wanted to do Wraith differently, which we may or may not be able to do. Other heroes will be evaluated on a per-GC basis, however in the past there was also no need to add another hero to a faction that had way more than any other group. The Nr getting new heroes is contingent on them losing others, based on the scenario. We're already adding a ton, and there's a line somewhere where more isn't necessarily better.

Quote
Even if the Emancipator is in the new version, the Liberator should be as well.  While it may have not had a specific commander, just having an extra unit for the time line and lore adds more to the immersion of the mod.  Seriously, it realllllly does.

Same point as above applies here. Heroes will be evaluated on a per-GC basis, and part of expanding the GC roster is that it allows us to explore some of the more event-specific characters in those, while keeping a more 'core' roster for the larger GCs where the New Republic already has several times as many heroes as some factions.

Quote
Speaking of Orinda btw, could that be the splinter point after Daala?  The New Republic gains the Guardian while the Empire gains megador and Dominion?  Again, asthetics are very entertaining and good for us lore lovers.  With the hero death system also, having them in the mod isn't game breaking in the slightest.

I'm not sure what you mean by splinter point. If you mean era change, then we're not putting a different era change in for Orinda, the tradeoff of power between Daala and Pellaeon is the logical point for that. If you mean schism event, then the Empire didn't break up into different ground because of it, so it doesn't work for that. If you mean is it getting represented within events of the mod, then yes, it is. Also, while those ships will be present in some way, that doesn't mean you necessarily get them for free. Things dying permanently doesn't really mean they're not a balance issue. Jerec and Kaine can both die permanently, but the fact that we've always had to balance around the PA starting with two free SSDs was always a problem for their GC presence.


Quote
To Add on, can Hast make a larger appearance in the Art of war based GC's?  It has played quite a major role as a Republic shipyard over and over again.

We won't even internally be discussing what planets to put in which progressive-era GCs until we're done all the era specific ones. Hast will likely be present in at least a few, but planets in those GCs are also chosen based on balance considerations. Lore is great to have, but giving a faction like 6 shipyards to start with in a given GC is not, especially when that shipyard is literally right next to another more important shipyard for the same faction.

Quote
Hell even for more fun, After Zsinj dies, can the Crynyd, Skyhook, and Red gauntlet spawn for the NR in the post Zsinj era?  Then, for balancing they can despawn in the transition to the next era since canonically they were destroyed during the campaign with Rogriss.  Again these Heroes are minor, but it seriously adds a significant amount of Immersion to the Republic and the rest of the galaxy.

They may be considered as heroes for the Hunt for Zsinj GC, but probably as regular rewards, not as named heroes. The line for more not being better is probably somewhere before completely standard ships without known commanders.

Quote
Will have Crimson Empire access to Sovereign? I hate these ships with OP laser.
No.

Quote
Will be Pellaeon in Maldrood or in Empire for Crimson Empire GC?
Maldrood.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: hellblazer on November 08, 2016, 04:28:22 PM
This looks awesome.
Quick question: What heroes will the PA have? And who will be their leader? Because at this point, Kaine, Jerec, Sariss and Yun are dead, Grant has deserted to the NR, and I think Trelix and Sysco are dead too.
PS: It seems to me that the EA is missing in the Crimson Empire image.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 08, 2016, 05:08:54 PM
Final Imperial Push, which covered the entirety of Era 5 before, has been split into three campaigns one of which will be based on the Orinda campaign. Guardian, Megador, and Dominion will feature into it. We haven't done more fighter squadrons in the past because we wanted to do Wraith differently, which we may or may not be able to do. Other heroes will be evaluated on a per-GC basis, however in the past there was also no need to add another hero to a faction that had way more than any other group. The Nr getting new heroes is contingent on them losing others, based on the scenario. We're already adding a ton, and there's a line somewhere where more isn't necessarily better.
You could make so Wraith isn't just X-Wings or Change fighters during the eras, and make them like a ground commando unit fo
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: c-sa on November 08, 2016, 05:21:55 PM
I love the death clones and damaged hardpoints, it would be cool to have them for every ship, that'd be awesome
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 08, 2016, 05:55:19 PM
This looks awesome.
Quick question: What heroes will the PA have? And who will be their leader? Because at this point, Kaine, Jerec, Sariss and Yun are dead, Grant has deserted to the NR, and I think Trelix and Sysco are dead too.
PS: It seems to me that the EA is missing in the Crimson Empire image.
Hey I notice that too. that is not good.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Womboning on November 09, 2016, 09:30:32 PM
Real talk, I'm super pumped for death clones. Seems like the least exciting thing in the update, but to me at least, it adds so much to the immersion and makes the battle looks so much more amazing. Not to mention barely any devs, let alone mod makers, take the time to put in small details like that. I get frames and such can be an issue, but adding an entire new layer to the atmosphere and visual depth of a game, like battle damage on units and the like, is worth bumping the graphics from Very High to High for me any day. Keep up the great work fam :) 
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Bucman55 on November 09, 2016, 09:52:41 PM
This looks awesome.
Quick question: What heroes will the PA have? And who will be their leader? Because at this point, Kaine, Jerec, Sariss and Yun are dead, Grant has deserted to the NR, and I think Trelix and Sysco are dead too.
PS: It seems to me that the EA is missing in the Crimson Empire image.
I can't speak for Trelix but unless Vengeance was shown to be destroyed at some point in time it's entirely possible that Sysco could still be alive. Maybe not a prominent leader but still kicking.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Corey on November 09, 2016, 11:01:21 PM
This looks awesome.
Quick question: What heroes will the PA have? And who will be their leader? Because at this point, Kaine, Jerec, Sariss and Yun are dead, Grant has deserted to the NR, and I think Trelix and Sysco are dead too.
PS: It seems to me that the EA is missing in the Crimson Empire image.

They won't have access to most of their heroes. The different Imperial groups are all in pretty dire straits, so there will be very few heroes for any of them. EA is there, but because their colour is white and they're in the core, they aren't showing up super well.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 10, 2016, 09:25:25 AM
They won't have access to most of their heroes. The different Imperial groups are all in pretty dire straits, so there will be very few heroes for any of them.

That is good though, it changes up the play stye and challenge
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 10, 2016, 01:48:48 PM
They won't have access to most of their heroes. The different Imperial groups are all in pretty dire straits, so there will be very few heroes for any of them. EA is there, but because their colour is white and they're in the core, they aren't showing up super well.
Does Crimson Empire have the Antermindain Sector? Also Maldrood will probably be the strongest of the warlords Due to the fact they have Leonia Tarvia and the pirates along with some other heroes.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 10, 2016, 05:54:06 PM
Does Crimson Empire have the Antermindain Sector? Also Maldrood will probably be the strongest of the warlords Due to the fact they have Leonia Tarvia and the pirates along with some other heroes.

I don't believe they will have Antimeridian(though i can't speak for the team obviously) based off location and the Antimeridian not being part of the Crimson Empire...to my knowledge.

As to the Maldrood being strongest due to heroes and pirates...don't forget Zsinj is their next door neighbor and he is technically the strongest Warlord other than Kaine.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 10, 2016, 06:38:21 PM
I don't believe they will have Antimeridian(though i can't speak for the team obviously) based off location and the Antimeridian not being part of the Crimson Empire...to my knowledge.

As to the Maldrood being strongest due to heroes and pirates...don't forget Zsinj is their next door neighbor and he is technically the strongest Warlord other than Kaine.
My Lord I was referring to the Crimson Empire Gc, They have Both Brothers and Travia and her Invid pirates.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Bucman55 on November 10, 2016, 07:09:56 PM
My Lord I was referring to the Crimson Empire Gc, They have Both Brothers and Travia and her Invid pirates.
Maybe, but then again the EA is very strong (for a warlord faction) at this time if I'm not mistaken.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: StarBornMichaelh165 on November 10, 2016, 09:58:15 PM
Jes Era 3 is going to be BADASS yeah.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Eclipse on November 12, 2016, 08:09:31 PM
2.2 looks awsome!! a ton of new features are ingame and the all sound very promising and well developed!! keep up the fantastic work
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 13, 2016, 09:44:04 AM
Will the empire get super-weapons in 2.2? I saw you mentioned world devastators.

Do you have a reasonable time for when 2.2 will come out?

Will Crimson empire get to build Vengeance class star-dreadnoughts? Or are they still virtually identically power wise to the executor that no one will build them?

will Ardus Kaine really not be in crimson empire? in legends, he died in the chaos surrounding the end of shadow hand and the Crimson empire, not before. At least he should be an imperial hero, if not back in command of the PA, unless the crimson empire start date is after the death of Kaine as well.

I do really enjoy all the new features 2.2 adds in. should be so much more fun and in-depth. thanks, Corey
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 13, 2016, 10:19:23 AM
Will the empire get super-weapons in 2.2? I saw you mentioned world devastators.

Do you have a reasonable time for when 2.2 will come out?

Will Crimson empire get to build Vengeance class star-dreadnoughts? Or are they still virtually identically power wise to the executor that no one will build them?

will Ardus Kaine really not be in crimson empire? in legends, he died in the chaos surrounding the end of shadow hand and the Crimson empire, not before. At least he should be an imperial hero, if not back in command of the PA, unless the crimson empire start date is after the death of Kaine as well.

I do really enjoy all the new features 2.2 adds in. should be so much more fun and in-depth. thanks, Corey
To answer your first question yes the era 3 IR will get Super weapons, but most likely not world devastators and Galaxy guns for  they would be too powerful
Second question most likely not. The Empire already has plenty super ships and the Crimson Empire really didn't have SSDs.
and your final question about Kaine.
Kaine Die in the end of shadow hand and the birth of The Crimson Empire. The Crimson Empire Gc most Likely takes place in the middle of the Crimson Empire Campaign.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: hellblazer on November 13, 2016, 01:42:43 PM
Kaine Die in the end of shadow hand and the birth of The Crimson Empire. The Crimson Empire Gc most Likely takes place in the middle of the Crimson Empire Campaign.

Kaine died in the end of the pre-Shadow Hand Campaign at the Battle of Palanhi, in the biginning of the GC's timeline. He never got to see the final death of the Emperor in Onderon or the start of the Imperial Mutiny in Coruscant, never mind the ''creation'' of the Crimson Empire.
Rather than him, I could see a minor hero that carries the Reaper, that survived the O:SH (Although I can't think who).
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: StarBornMichaelh165 on November 13, 2016, 09:44:52 PM
Kaine died in the end of the pre-Shadow Hand Campaign at the Battle of Palanhi, in the biginning of the GC's timeline. He never got to see the final death of the Emperor in Onderon or the start of the Imperial Mutiny in Coruscant, never mind the ''creation'' of the Crimson Empire.
Rather than him, I could see a minor hero that carries the Reaper, that survived the O:SH (Although I can't think who).
yeah I can't think about anyone too man but who was the Captain of the Reaper and way.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 13, 2016, 11:27:22 PM
yeah I can't think about anyone too man but who was the Captain of the Reaper and way.

The cpt. of the Reaper is never named, it's also standard for a ship of that importance to be run by a fleet Admiral, granted Kaine would stand in for that role. The Reaper I would imagine will be recruitable though it won't have a hero attached. The PA- like most of the Imp and Warlord factions will be hurting at this time period and their rosters will likely reflect that.
Kaine perished in a ambush when  NR Intelligence convinced former Grand Admiral Grant to lie and say he would rejoin the PA under Kaine and arranged a meeting above Palahni, Ennix Devian leaked the Grand Moff's exact timetable and craft he would arrive in to the NR ensuring they had the right amount of fighters at the right spot to kill Kaine. This was slightly before Shadow Hand went straight to Hell but after Kaine had won 12 victories and pushed towards the Core.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 14, 2016, 07:48:40 AM
I do not know the captain's name. but I do know that Pellaeon(sorry, I can't spell) took over reaper following Kaine's death, meaning Maldrood will get an Executor hero if Pellaeon get's it like in legends
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: kucsidave on November 14, 2016, 09:34:39 AM
I do not know the captain's name. but I do know that Pellaeon(sorry, I can't spell) took over reaper following Kaine's death, meaning Maldrood will get an Executor hero if Pellaeon get's it like in legends
No, they don't.
Pallaeon took control over the reaper only after Daala gave him the leadership.
During his time with the maldrood he had a Crimson Command VSD, namely the 13X.
So it is only logical if he has the 13X with the maldrood.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 14, 2016, 10:15:11 AM
but Daala will get 2 SSD heroes right?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: kucsidave on November 14, 2016, 12:17:51 PM
but Daala will get 2 SSD heroes right?
why would she?
She only had the night hammer at her disposal in terms of SSDs.
A question: why do people want superships and superweapons without limit?
I am really curious and can't understand it whatsoever. Please, would you enlighten me?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Revanchist on November 14, 2016, 02:18:00 PM
why would she?
She only had the night hammer at her disposal in terms of SSDs.

Indeed. Daala's Imperial Reunification only involved the Deep Core Warlords. The PA wasn't annexed until Pellaeon took the reigns of the Remnant and scuttled the Core holdings in favor of the more easily defensible Outer Rim territories.

Quote from: kucsidave
A question: why do people want superships and superweapons without limit?
I am really curious and can't understand it whatsoever. Please, would you enlighten me?

It is one of the great mysteries of the universe.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 14, 2016, 02:47:33 PM
yes, she personally only has Knight Hammer, But Pellaeon had reaper for about 1-2 years after Kaine died, so why wouldn't he get that ship with Daala?

And, we want them because they are extremely hard to kill, and can wreck entire fleets. why I ask about reaper is unless Pelleaon gets it, daala will get 1 SSD total, as I'm pretty sure she can't build any, unless Thrawnsrevengewiki is mistaken
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: kucsidave on November 14, 2016, 03:05:24 PM
yes, she personally only has Knight Hammer, But Pellaeon had reaper for about 1-2 years after Kaine died, so why wouldn't he get that ship with Daala?
No, he did't:
The PA wasn't annexed until Pellaeon took the reigns of the Remnant and scuttled the Core holdings in favor of the more easily defensible Outer Rim territories.
He only got it after Daala gave her the leadership. This really was one of the first things Pellaeon did, but it still happened after era 4, right at the beggining of era 5 to be precise.
And, we want them because they are extremely hard to kill, and can wreck entire fleets.
And this is EXACTLY the fact why they shouldn't be overused. They are OP, therefore very hard to balance even for 1 free SSDs, but two is an overkill. The team learned it trough the PA.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 14, 2016, 04:34:47 PM
so, will there be Pellaeon with reaper in era 5? OR, will reaper not be in there again at all? OR, will it be another minor hero, like Sysco/Vengeance is.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: kucsidave on November 14, 2016, 04:54:20 PM
be patient, and answers will come your way.
sooner or later, all shall be revealed.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 14, 2016, 05:05:32 PM
No, they don't.
Pallaeon took control over the reaper only after Daala gave him the leadership.
During his time with the maldrood he had a Crimson Command VSD, namely the 13X.
So it is only logical if he has the 13X with the maldrood.
ummm that kind of is a problem for us.
1: (Not really a spoiler but this needs to be made clear.) With The voice acting script for Tureten Terradoc he says and I quote "Move The 13X to attack" If Pellaon gets the 13X in Era 3-4 then what will Truenten Fly? I mean the obvious choice would be to give Terradoc something else right?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Revanchist on November 14, 2016, 05:23:23 PM
so, will there be Pellaeon with reaper in era 5? OR, will reaper not be in there again at all? OR, will it be another minor hero, like Sysco/Vengeance is.

All will be known when the Era 5 Galactic Conquest Breakdown is released . . . Or at least more than is known now.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Bucman55 on November 14, 2016, 09:09:19 PM
A question: why do people want superships and superweapons without limit?
I am really curious and can't understand it whatsoever. Please, would you enlighten me?
Maybe they're all really Palpatine's lackies just trying to get super weapons for their master.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: StarBornMichaelh165 on November 14, 2016, 10:15:02 PM
why would she?
She only had the night hammer at her disposal in terms of SSDs.
A question: why do people want superships and superweapons without limit?
I am really curious and can't understand it whatsoever. Please, would you enlighten me?
Because they Epic Ship's and they make easy to take over the Galaxy better and if you are going the Conqueror Other Galaxy's your going to need them.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: GreyStar on November 14, 2016, 11:17:25 PM
I ask one thing. Would it be considered to make the Katana Dreadnaught design a researchable ship for the NR and IR?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: kucsidave on November 15, 2016, 05:14:19 AM
Because they Epic Ship's and they make easy to take over the Galaxy better and if you are going the Conqueror Other Galaxy's your going to need them.
The fact that something is "epic" or looks good or anything like it does not justify it's existence somewhere. It is not solely about the looks and this is something people have to understand. Looks aren't everything. If someone goes solely on the looks it will end up being a broken game what nobody plays.
About the second half, the fact that it makes it easy to conquer the galaxy is exactly the fact why we shouldn't overuse them. If you have a mechanic that takes out every challenge from the game then it will be dull and boring. The super mario games became popular because they were challenging and therefore it feels satisfying if you beat a level. Just like it is satisfying if you beat a GC which you gave everything into. If it is just a laid back I don't care victory, you won't want to replay it again and again, because you don't care. You know you can just do it any time. This is why I love FTGU. I completed it on admiral not even once, and yet when I decide to start a new game of it I still feel the pressure to not mess it up, because I know that it only takes a few mistakes and I lose. Just like mario. If you make a mistake big enough, or doesn't progress as fast as it is needed then you will loose.

And one does not need superships to take the galaxy. It is definitely makes it easier, but not required. You can play the remnants without ever using any SSDs and you can still win.
I myself am usually playing without using them anymore. not even the heroes. I only send Issard to battle for example if I want to get rid of her.
It is not about who has the more powerful units. It is about who can use his/her given assets best and maximize his/her potential better.
This is strategy games in a nutshell.
If you don't believe play some Age of Empires II or Hearts of Iron. Or any Total War games. There is no such thing as all powerful.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 15, 2016, 08:41:50 AM
First, I'm not Palpatine's lackey. if I was, I would have died by now.

Second, epic doesn't all ways mean look cool, tough your right by saying if we went for looks alone, it wouldn't be a game at all, just a waste of time.

Third, having more SSDs does help you, but it also gives you more obstacles to overcome, as you won't be the only one with SSDs, and it will let the AI last a little bit longer
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Indignation211 on November 15, 2016, 11:23:12 AM
Personally I find it much more fun to fight against supers than with them.

That said, can we PLEASE limit them to one super per side on the battlefield at a time? All it takes is just changing their population to (50% of space cap + 1). Because fighting both Reaper and Vengeance AND a Praetor is just ridiculous. Maybe take it a step further and limit to one per fleet. This only applies to things of Executor size and power and above.



Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Corey on November 15, 2016, 01:05:14 PM
Third, having more SSDs does help you, but it also gives you more obstacles to overcome, as you won't be the only one with SSDs, and it will let the AI last a little bit longer

Not really. The player is always going to be way better at using them than the AI is. This is true for most units, but especially for SSDs. For one thing, when using their own they don't have the same benefits of knowing how to get around the pathfinding issues they have that players can use (which is itself another issue; why increase the focus on something the game can't handle properly? That's the biggest indicator that people don't want them for them making better gameplay, just because they think it looks cool). When playing against them, they don't know how to build proper fleets to deal with them (to the point that we've had to make them easier to kill). Players at this point can pretty much win the game just off of having built an SSD.

That said, can we PLEASE limit them to one super per side on the battlefield at a time? All it takes is just changing their population to (50% of space cap + 1). Because fighting both Reaper and Vengeance AND a Praetor is just ridiculous. Maybe take it a step further and limit to one per fleet. This only applies to things of Executor size and power and above.

If you change their pop cap requirements like that, it becomes impossible for them to have a reasonable support fleet and the AI gets even worse with them than they are now. You also can't make the game somehow force them to not be in a fleet together.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Indignation211 on November 15, 2016, 03:00:07 PM
If you change their pop cap requirements like that, it becomes impossible for them to have a reasonable support fleet and the AI gets even worse with them than they are now. You also can't make the game somehow force them to not be in a fleet together.

You realize that the AIs idea of a reasonable support fleet is another Executor?

Besides you might be surprised at what can fit into 19 population. Try 5 Lancers, 5 Carriers and either a Dominator or Hero ISD to round things out. And this is just what is out on the field at a given time, theres always reinforcements waiting. The point is there really shouldnt be more than one of these things out at once.

Edit: An alternative solution would be to simply not have b uildable generic supers.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 15, 2016, 07:32:39 PM
but why? then they would have to research all the different star dreadnoughts and create separate icons for each.
no, another solution would be to buff them up even more, but increase population for them so that it is impossible to have more than one in a battle, WHILE maintaining a strong support fleet. make them more feared, but much more expensive, so it will be hard for AI or player to build them
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 15, 2016, 08:03:21 PM
on a different note, what will happen to Kaine IF Palpatine dies and the crimson empire forms before Kaine dies? will he be part of the empire, PA, or just die?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: hellblazer on November 15, 2016, 08:22:07 PM
on a different note, what will happen to Kaine IF Palpatine dies and the crimson empire forms before Kaine dies? will he be part of the empire, PA, or just die?

This is a really good question. And it makes me wonder some things too.
For example, if in the O:SH GC Harrsk dies before the Emperor does, in the schism, is the Zero Command still going to emerge? Same thing with Teradoc and Delvardus. With Kaine we know the PA still exists, as it is a more stable faction, despite the Grand Moff's death. But the Zero Command and the Eriadu Authority have a really small territory, and with no leaders, they could easily desappear after the Emperor's death. The Teradoc Union, however, can still emerge as it is governed by Teradoc's brother, Kosh (As we saw after Treuten's death in lore in the X-Wing novel).
I don't know if this can be possible with the game engine, and I konw that having both the death of the Emperor and of any of these Warlords happening in the same GC is difficult, but it could be an amazing addition to the mod if the game allows it.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 15, 2016, 09:14:04 PM
This is a really good question. And it makes me wonder some things too.
For example, if in the O:SH GC Harrsk dies before the Emperor does, in the schism, is the Zero Command still going to emerge? Same thing with Teradoc and Delvardus. With Kaine we know the PA still exists, as it is a more stable faction, despite the Grand Moff's death. But the Zero Command and the Eriadu Authority have a really small territory, and with no leaders, they could easily desappear after the Emperor's death. The Teradoc Union, however, can still emerge as it is governed by Teradoc's brother, Kosh (As we saw after Treuten's death in lore in the X-Wing novel).
I don't know if this can be possible with the game engine, and I konw that having both the death of the Emperor and of any of these Warlords happening in the same GC is difficult, but it could be an amazing addition to the mod if the game allows it.
*Sigh*
To make sure Dave and Corey Don't have to explain this I will.
If Palpatine AND him only dies the Warlords break off into their own factions NO MATTER what. If Delvardus dies that doesn't mean EA wont spawn or they will spilt and the same thing applies to all the warlords in the Shadow hand GC. HOWEVER certain Warlords might have more territory based on planets you conquer in that GC
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Corey on November 15, 2016, 11:54:11 PM
Easy there Thrawn.

Anyways, since I have some actual free time I'm gonna dig back through the thread and try to address some of the questions missed before:

Quote
The Reaper I would imagine will be recruitable though it won't have a hero attached.

Not necessarily. People need to keep in mind that existing as a real ship alone, or being a flagship for a hero in a different timeline doesn't necessarily mean something should be a hero. The Reaper, at this time, essentially would only be represented in that factions are able to get generic Executors.

Quote
so, will there be Pellaeon with reaper in era 5? OR, will reaper not be in there again at all? OR, will it be another minor hero, like Sysco/Vengeance is.

This will be discussed more later, as Dave alluded to, but keep in mind just how broad a timeline era 5 actually covers. There's three distinct GCs, not including Black Fleet Crisis, so Pellaeon will be doing a lot of different things at different times. How much gets compressed for Progressive-era GCs remains to be determined.

Quote
1: (Not really a spoiler but this needs to be made clear.) With The voice acting script for Tureten Terradoc he says and I quote "Move The 13X to attack" If Pellaon gets the 13X in Era 3-4 then what will Truenten Fly?

While we certainly appreciate all the help Xizer and those he's recruited for voice acting have given us, it's worth keeping in mind those scripts were written by him; I haven't seen them and to be honest wasn't aware they were even being written, and as such they are based on his understanding of the makeup of 2.2, which while more complete than most people (since I've included him in some of the GC planning), does not include all the details.

Quote
I ask one thing. Would it be considered to make the Katana Dreadnaught design a researchable ship for the NR and IR?

No, that kinda invalidates the point of the Katana Fleet/mission.

Quote
Besides you might be surprised at what can fit into 19 population. Try 5 Lancers, 5 Carriers and either a Dominator or Hero ISD to round things out. And this is just what is out on the field at a given time, theres always reinforcements waiting. The point is there really shouldnt be more than one of these things out at once.

We have other ideas on how to improve the space SSDs fill, which should theoretically work better than increasing their pop cap, make them less frustrating for (especially new) players to play against, and less effective at steamrolling the AI. The changes also don't work super well if they're done alongside a pop cap increase that significant.

Quote
on a different note, what will happen to Kaine IF Palpatine dies and the crimson empire forms before Kaine dies? will he be part of the empire, PA, or just die?

Considering the circumstances of Kaine's death (effectively the result of a broader plan/conspiracy, as opposed to something that resulted from a military action the player can choose to just not take) he will likely be killed off and not given to the PA as part of the story progression. Same sort of situation applies to Thrawn; on the chance that you get to the Era 3 changeover event without him dying, Rukh's gonna do Rukh things and Thrawn won't live to see Shadow Hand.

Quote
For example, if in the O:SH GC Harrsk dies before the Emperor does, in the schism, is the Zero Command still going to emerge? Same thing with Teradoc and Delvardus. With Kaine we know the PA still exists, as it is a more stable faction, despite the Grand Moff's death. But the Zero Command and the Eriadu Authority have a really small territory, and with no leaders, they could easily desappear after the Emperor's death. The Teradoc Union, however, can still emerge as it is governed by Teradoc's brother, Kosh (As we saw after Treuten's death in lore in the X-Wing novel).

The post-Shadow Hand schism events will be dependent on territory, as AdmrialThrawn2 said, as opposed to who survives. The Imperial Mutiny was more about Palpatine dying than Harrsk, Delvardus and Teradoc surviving, and you can sorta see that with the way the Alignment re-emerged to some extent without Kaine. The Dark Empire was less a reforming of the old Imperial system politically, and more about a coalition of existing Walord fleets around the nucleus of Byss, so the command structures that existed before Shadow Hand would likely still have been relevant, as long as those territories were still around. Depending on which parts of the galaxy the Empire controlled, you could end up with a massive Crimson Empire and Tiny Maldrood, or a tiny Eriadu Authority and a much Greater-Than-Ever Maldrood.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 16, 2016, 12:09:23 AM
thank you Corey, that answers a lot.
when will the next topic of GCs come out?

I do appreciate all the work you guys do and that you take the time to explain the answers all our questions, even though you probably feel like Thrawn was earlier sometimes
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: GreyStar on November 16, 2016, 08:42:12 AM
On the Katana Fleet that's fair. I just like the design and the weaponry on them, my primary problem being that the only two useful Heavy Frigates for the NR pre-Era 5 having a very strong lack of ion cannons. Probably to make up for the fact they get powerful capital ships later, and always have fighter superiority if the player is doing it right.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 16, 2016, 08:49:47 PM
Easy there Thrawn.



While we certainly appreciate all the help Xizer and those he's recruited for voice acting have given us, it's worth keeping in mind those scripts were written by him; I haven't seen them and to be honest wasn't aware they were even being written, and as such they are based on his understanding of the makeup of 2.2, which while more complete than most people (since I've included him in some of the GC planning), does not include all the details.


Addressing this, the Teradoc line in Question was written for 2.1 years back. At the time we put Teradoc aboard the 13X as Maldrood wasn't a faction yet and Teradoc was only playable in the Shadow Hand GC with the 13X being the only NAMED CC VSD we put Teradoc on it.
If that line is in the new VO scripts 13X needs to be changed to "Crimson Sunrise" as Treuten Teradoc's ship.


Also always happy to help with the VOs and consultations Corey, is a pleasure. Speaking of which if possible I could use the GC intros for Zsinj as my VO guy for him has been bugging me to get started on them.(He's even wearing the bloody mustachios and Grand Admiral's tunic)
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 16, 2016, 09:30:38 PM
hahhahahahaha that's funny Lord Xizer


So My lord what Gc do you plan to play first?
My top three first plays are these.
1: Endor Aftermath as the Greater Maldrood.
2: Crimson Empire as the Greater Maldrood.
3: Imperial Civil War as the Pentastar Alignment.

What about you Corey don't you play ICW for Fun?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 16, 2016, 11:42:10 PM
hahhahahahaha that's funny Lord Xizer


So My lord what Gc do you plan to play first?
My top three first plays are these.
1: Endor Aftermath as the Greater Maldrood.
2: Crimson Empire as the Greater Maldrood.
3: Imperial Civil War as the Pentastar Alignment.

What about you Corey don't you play ICW for Fun?

Endor Aftermath is certainly highest on my to do list, though the options for the Imperial mutiny/Crimson Empire time frame are also delightfully tempting as runner up with a solid third place going to Warlord Zsinj's GCs.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 17, 2016, 06:57:13 AM
Endor Aftermath is certainly highest on my to do list, though the options for the Imperial mutiny/Crimson Empire time frame are also delightfully tempting as runner up with a solid third place going to Warlord Zsinj's GCs.
Yeah Zsinj is a cool guy. In fact I just got Wraith squadron, Iron Fist, and Solo Command.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 17, 2016, 10:02:42 AM
I can't wait till we see what the new art of war and imperial civil war GCs look like.
Corey, will art of war or imperial civil war contain all the planets and factions in the mod?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 17, 2016, 11:44:42 AM
Yeah Zsinj is a cool guy. In fact I just got Wraith squadron, Iron Fist, and Solo Command.

Honestly he is my favorite Warlord character. he has the most personality of them all. Added to that is the tactics we see him use and his interactions with melvar are a delight.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Pali on November 17, 2016, 08:08:25 PM
I loved how Melvar liked to sneak up on him, and always had a smart ass response when Zsinj called him in it (something like "I stomped up with the stealth of an angry rancor, but you were too focused on your work to be distracted").
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: GreyStar on November 17, 2016, 08:40:52 PM
Interesting idea. If Thrawn hooks up with Palpatine might Thrawn actually go back to leading the EotH thinking his old master has everything under control? Or still going with Rukh kills Thrawn? Also, to be honest, I'd kinda laugh if someone made an Era 5 EotH playthough entitled "Thrawn's Revenge" that includes the orbital bombardment of Honhgor.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: kucsidave on November 18, 2016, 01:53:57 AM
Thrawn never worked with Palpatine He was killed by his own bodyguard by that point.
That's why he will never make it into era 3.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 18, 2016, 03:18:37 PM
Thrawn never worked with Palpatine He was killed by his own bodyguard by that point.
That's why he will never make it into era 3.

Also there is some doubt as to whether Thrawn would have given up the reigns to palpatine again, he clearly states to Mara that, "I rule the Empire now. Not some long dead Emperor."
thrawn's recruitment of C'baoth(a VERY powerful Force user) mass use of ysalamiri and the fact palpatine didn't aid Thrawn at all but worked with Isard and the Warlords denying him powerful forces also support this theory.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 18, 2016, 04:13:17 PM
Also there is some doubt as to whether Thrawn would have given up the reigns to palpatine again, he clearly states to Mara that, "I rule the Empire now. Not some long dead Emperor."
thrawn's recruitment of C'baoth(a VERY powerful Force user) mass use of ysalamiri and the fact palpatine didn't aid Thrawn at all but worked with Isard and the Warlords denying him powerful forces also support this theory.
In Theory here if, Thrawn survived till shadow hand we would see a few things
1:Thrawn Wouldn't trust papaltine and consider him a threat to his people and his power. He would rally most of his forces including the corellian sector and Delak Kenrel. Maldrood might go Thrawn with EA going dark empire with zero command. This would mean a all-out ICW
2: Thrawn would be contacted by Carnor Jax and they would plan a coop within the COMPNOR, the ISB and have a Imperial munity.
3: The Eoth would come into play and so would the Eclipse and Galaxy Guns.
4: Thrawn Might Negotiate with the NR through Pelleaon a seize fire until the Dark Empire was wiped out. This means force-users would come into play and fight with Thrawn.
5: Now with most of the galaxy against him Paps would lose 2 to 10.
6: Once Paps is dead for good Thrawn will probably do 1 of 2 things. Option A: He continues his campaign against the NR or Option B: He realizes how the galaxy needs unity and negotiates peace with the NR.
7: Most Warlords at the end of this would have  heir territory would be Annexed by Thrawn, Continue on fighting, fade away, or be overtaken by the NR.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 18, 2016, 04:55:02 PM
I agree.
it would mess up all the rest of the game. An Infinites GC where that happened would be interesting though. . . . .
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: GreyStar on November 18, 2016, 05:51:09 PM
It would mess up the game, but that would kinda be the point.

But because of Thrawn's conflicted nature at such an event, his loyalty to the Hand, (unless he's an AI lol), loyalty to the Empire, and loyalty to Palpatine, and his knowledge of the incoming Yuuzohng Vong (eventually), it'd almost be a blessing for him to be killed by Rukh as it's near impossible to serve all of those loyalties at once. Can't go back to the Hand because Palpatine is back, can't betray the Hand by conquering them with Palpatine, can't not unify the galaxy against the Vong.

Best case scenario for Thrawn there: Palpatine and him successfully destroy the New Republic, and he can convince Palpatine to not make the Palpatine's Nostril to defend against the Vong and instead just let his EotH do it.

Best case scenario for Palpatine: He and Thrawn steamroll the New Republic, he finally blows up Mon Calamari, and he builds the Palpatine's Nostril to destroy the Vong, and those effing Chiss get back to second class citizenship.

Best case scenario for New Republic: Thrawn and Palpatine both crash the Eclipse.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 18, 2016, 07:21:54 PM
As I said Earlier I doubt everyone would follow Paps and certainly not Thrawn.
Thrawn never really needed paps all the time.
as I said earlier Thrawn would lead a fight with many Imperials on his side against Paps along with the NR since they have a common enemy just like Zsinj.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: GreyStar on November 18, 2016, 08:40:00 PM
Thrawn would not join with the NR simply because he knows the Dark Empire would be better equipped to defend itself against the incoming Invasion, with time rapidly ticking down as far as he knew. Not to mention he knew the Republic's weaknesses inside and out, and knew he would never, ever be welcome there (probably.)
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 19, 2016, 07:52:19 AM
Thrawn wouldn't follow palpatine, but neither would palpatine follow thrawn. I think what might happen is the dark empire forms with ALL the warlords, but the IR would be split between palpatine and thrawn, with thrawn forced to rejoin the EoTH to stop from being instantly overrun. then shadow hand would be a three-way war
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 19, 2016, 09:04:21 PM
In Theory here if, Thrawn survived till shadow hand we would see a few things
1:Thrawn Wouldn't trust papaltine and consider him a threat to his people and his power. He would rally most of his forces including the corellian sector and Delak Kenrel. Maldrood might go Thrawn with EA going dark empire with zero command. This would mean a all-out ICW
2: Thrawn would be contacted by Carnor Jax and they would plan a coop within the COMPNOR, the ISB and have a Imperial munity.
3: The Eoth would come into play and so would the Eclipse and Galaxy Guns.
4: Thrawn Might Negotiate with the NR through Pelleaon a seize fire until the Dark Empire was wiped out. This means force-users would come into play and fight with Thrawn.
5: Now with most of the galaxy against him Paps would lose 2 to 10.
6: Once Paps is dead for good Thrawn will probably do 1 of 2 things. Option A: He continues his campaign against the NR or Option B: He realizes how the galaxy needs unity and negotiates peace with the NR.
7: Most Warlords at the end of this would have  heir territory would be Annexed by Thrawn, Continue on fighting, fade away, or be overtaken by the NR.

You forget, the PA would have sided WITH Palpatine, same with Krennal. Kaine and Krennal both resented Thrawn for essentially commandeering their forces for his campaign.
Pellaeon too would be duty bound to obey the Emperor, so who he would side with at that point would be difficult to read. Jax would have subverted Palptine but wouldn't have worked with Thrawn as he would have been just as much of a threat to jax's rule as Palpatine. Thrawn also wouldn't have negotiated peace with the NR, he saw them as the antithesis of Order and even with peace there would be a bitter division between them for the coming YVW.
Also Palpatine had more forces above Byss alone than Thrawn had in his ENTIRE campaign. This included 3 Vengeance SSDs, multiple Executors, Sovereigns, the World Devastators and shortly later the Galaxy gun. Added to that is the HAX broken level of Darkside power Palpatine used in Shadow hand(Literally tearing holes in space and time with Force Storms)
Thrawn was good but seeing how divided his own power base would be, his limited resources and the massive odds in the Emperor's favor there's only one way that would go down.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 19, 2016, 10:54:14 PM
You forget, the PA would have sided WITH Palpatine, same with Krennal. Kaine and Krennal both resented Thrawn for essentially commandeering their forces for his campaign.
Pellaeon too would be duty bound to obey the Emperor, so who he would side with at that point would be difficult to read. Jax would have subverted Palptine but wouldn't have worked with Thrawn as he would have been just as much of a threat to jax's rule as Palpatine. Thrawn also wouldn't have negotiated peace with the NR, he saw them as the antithesis of Order and even with peace there would be a bitter division between them for the coming YVW.
Also Palpatine had more forces above Byss alone than Thrawn had in his ENTIRE campaign. This included 3 Vengeance SSDs, multiple Executors, Sovereigns, the World Devastators and shortly later the Galaxy gun. Added to that is the HAX broken level of Darkside power Palpatine used in Shadow hand(Literally tearing holes in space and time with Force Storms)
Thrawn was good but seeing how divided his own power base would be, his limited resources and the massive odds in the Emperor's favor there's only one way that would go down.
okay fare point on Pa and Kereneal
but I think Pellaeon knows how evil Paps is and would side with Thrawn for Loyalty. The salmir would come into play.
But lets look at Thrawn's position in this circumstance.
1: The EOTH and some Imperials would side with Thrawn, and lets assume at this point he has some kattana fleets dreadnaughts. Paps would be fighting a war on two fronts.
2: The NR would be having the jedi fight back with or against Thrawn it doesn't matter. And also I know this sounds dumb but Beltaine would side with Thrawn and give him war droids.
3 Also when Palps dies a few things will happen. Sedriss will take over and the warlords will go back to the way they use too. Leaving some to unite under Thrawn therefore we see a all-out war in the galaxy with chaos.
4: when Paps dies and crimson empire forms they will most likely be annexed by Thrawn with some warlords refusing to join Thrawn causing still the threat of warlords.
5: By the time Dala emerges Thrawn will be trying to reunite the Empire and Dala will then help Thrawn with it. Thrawn probably not use the maws superweapons but use those Crystal things to power the weapons of many of ships.
6: Thrawn Unites the galaxy and prepares for the vong invasion which he would win without the use of the force.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on November 20, 2016, 10:00:30 AM
 IF Palpatine returned while Thrawn was around, I'm pretty sure we would see most. if not all, of the warlords join him, plus 1/2 to 2/3 of the IR. whatever was left would join Thrawn and the EoTH. so, yes, Palpatine would be facing a 2 front war, but he would probably start out more cautious and continue building his forces up before launching Shadow Hand on BOTH the NR and the EoTH. he would probably take the time to finish Eclipse 2 and a couple Sovereigns, and the Galaxy gun, plus some more world devastators, just to name some, BEFORE launching his new offensive.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on November 20, 2016, 02:45:03 PM
okay fare point on Pa and Kereneal
but I think Pellaeon knows how evil Paps is and would side with Thrawn for Loyalty. The salmir would come into play.
But lets look at Thrawn's position in this circumstance.
1: The EOTH and some Imperials would side with Thrawn, and lets assume at this point he has some kattana fleets dreadnaughts. Paps would be fighting a war on two fronts.
2: The NR would be having the jedi fight back with or against Thrawn it doesn't matter. And also I know this sounds dumb but Beltaine would side with Thrawn and give him war droids.
3 Also when Palps dies a few things will happen. Sedriss will take over and the warlords will go back to the way they use too. Leaving some to unite under Thrawn therefore we see a all-out war in the galaxy with chaos.
4: when Paps dies and crimson empire forms they will most likely be annexed by Thrawn with some warlords refusing to join Thrawn causing still the threat of warlords.
5: By the time Dala emerges Thrawn will be trying to reunite the Empire and Dala will then help Thrawn with it. Thrawn probably not use the maws superweapons but use those Crystal things to power the weapons of many of ships.
6: Thrawn Unites the galaxy and prepares for the vong invasion which he would win without the use of the force.

Thrawn is also in a two front war, really a three front. PA to his immediate North, Krennal to his North East, the NR to his front, and Palpatine when he drives out of the Deep Core. Remember without the backing of the Moffs, PA and Krennal Thrawn had barely 7 ISDs to his name(only 3 of which were loyal to BASTION-I.E. Kaine), factor in the roughly 185 Katana Dreadnoughts and you have a fleet that just can't stang against the massed might against them. Thrawn would be reduced to hit and Run tactics or would take the katana's and head into the Unknown Regions with them to avoid an ultimately futile bloodletting. Palpatine doesn't even need to get involved in the fighting right off the bat either. He can let Kaine, Krennal, the NR and Thrawn fight each other while his coalition of Warlords united by Isard strike at the right time. That is WITHOUT factoring the Byss fleet and superweapons in. Thrawn wouldn't have committed the EotH either, as they were far too tied down with "a dozen threats that would freeze your blood if you knew of them" on an almost daily basis and based off what we see later they were always stretched thin.
Thrawn's position both as an alien  and relative outsider to the Imperial Court would have badly worked against him, especially when you look at the results of the Shadow Hand Campaign compared to the Thrawn Campaign.
Thrawn took back 1/4 of the galaxy to add back tot he 1/4 the Empire held when he took over. Palpatine's campaign literally by basic military definition-won. They reconquered roughly 85% of the galaxy(excluding Hutt space, CSA and such that is almost 90% of their previous holdings. If not for Palpatine "Culling the weak' in the madness of the Imp mutiny the Empire would undoubtedly have won as they literally ground the NR back to calling itself the Rebel Alliance and the terror of the Shadow hand campaign caused half the galaxy to REMAIN neutral for two more years fearing another possible resurgence.
Daala wouldn't have had the pull she had later if Palpatine was still alive. Also her duty was to the EMPIRE which technically would have put her loyal to Palpatine. She just wanted to fight rebels, so she would likely have handed her resources to the closest Emperor aligned force and gone to the front(or repeated the lunacy that was her campaign) Remember the only reason she became popular with the lower ranks was her desire to fight rebels over other Imps. At this point in the story the Imps are fighting the Rebels mostly so she doesn't stand out as much just yet.
Pellaeon also does not necessarily gain the same level of influence in this scenario as he wouldn't have been promoted to vice Admiral yet or been able to help fill a power vacuum. 
Also if Palpatine really felt threatened enough by the ysalamiri he would have marked Myrkr as the first target for the World Devastators, his second would likely have been Mount Tantiss, and don't forget palpatine was the perpetrator and knowing accomplice of the Noghri deception, i wouldn't put it past him to leak the truth(or a version of it) to the Noghri to have them turn on Thrawn. Robbed of his clones, uncertain of the Noghri, with mos tof his power base gone from kaine and Krennal defecting and facing a unified Dark Empire Thrawn at best has to flee into the Unknown regions, at worst he is blown up by one of the massively hax broken superweapons floating around.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: General Grievous on November 20, 2016, 06:17:45 PM
Wow this Thread really derailed badly.
Let me fix that with a question to Corey.

Can you make it so Empires at War has era progression to spice things up a lot?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: kucsidave on November 21, 2016, 06:09:19 AM
Wow this Thread really derailed badly.
Let me fix that with a question to Corey.

Can you make it so Empires at War has era progression to spice things up a lot?
We are able to, but we don't know if we want to or not at the moment.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on December 01, 2016, 12:19:27 PM
Question: is the Night Hammer a Buildable Unit for the EA, OR will Delvardus start with it in Crimson Empire?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on January 07, 2017, 09:09:30 PM
Personally I find it much more fun to fight against supers than with them.

That said, can we PLEASE limit them to one super per side on the battlefield at a time? All it takes is just changing their population to (50% of space cap + 1). Because fighting both Reaper and Vengeance AND a Praetor is just ridiculous. Maybe take it a step further and limit to one per fleet. This only applies to things of Executor size and power and above.

oh, good news!!! you won't fight Kaine, Sysco and a Preator simultaneously, you'll fight them and a Bellator simultaneously, because their 10 pop. your welcome. just wanted to get the thread going again
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on January 08, 2017, 02:04:27 AM
oh, good news!!! you won't fight Kaine, Sysco and a Preator simultaneously, you'll fight them and a Bellator simultaneously, because their 10 pop. your welcome. just wanted to get the thread going again

Delightful!
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Helix345 on January 08, 2017, 11:46:59 AM
4 Bellators at once sounds pretty nifty, but a praetor is 9 pop, so wouldn't that make the bellator really overpowered for it's population cost?
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Corey on January 08, 2017, 12:08:44 PM
Current plan is actually 18 for the Executor and 14 for the Bellator.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on January 08, 2017, 02:48:48 PM
what????? i'm changing pop cap to 60 once i get 2.2, if i ever get EaW
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Lord Xizer on January 08, 2017, 03:21:54 PM
what????? i'm changing pop cap to 60 once i get 2.2, if i ever get EaW

Just change all ship values to 1 pop cap...
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: kucsidave on January 08, 2017, 03:33:59 PM
what????? i'm changing pop cap to 60 once i get 2.2, if i ever get EaW
Just change all ship values to 1 pop cap...
let me double that. making it more than 40 makes the game extremely unstable. the engine wasn't built for that.
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on January 08, 2017, 04:10:01 PM
hey, mine is more reasonable. Andrew Hester once did all factions have 100 pop cap limit per battle, and another where the EoTH had only 40, while there were NO super build caps and everyone else had 80 pop. mine is only stretching it by 50%
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on January 08, 2017, 04:11:13 PM
Just change all ship values to 1 pop cap...

oh, and Xizer? think 40 executors or Preators in 1 battle. talk about OP......
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: Pali on January 08, 2017, 09:26:13 PM
I've kicked it up to 60 in the past without trouble.  Have it at 200 for my current, so we'll see where it becomes a problem. ;)
Title: Re: Schism Events, Research & Galactic Conquest Breakdown - Era Three
Post by: DarthRevansRevenge on January 09, 2017, 10:08:54 AM
jaw drop

but really, what computer do you have that lets you do that?