Thrawn's Revenge

Mod & Network News => News, Dev Diaries & Announcements => Topic started by: Corey on October 29, 2016, 05:42:39 PM

Title: Less is More
Post by: Corey on October 29, 2016, 05:42:39 PM
We've not shown too many individual screenshots lately, however there's a lot going on behind the scenes. We've had a lot of focus recently on updating some of the older content, including putting some of our newer Ascendancy assets into ICW (including the Venator, Acclamator, TIE Fighters, ISDs, etc), on top of reworking some particles and the skydomes in the mod. These aren't just meant to look better; they also have a net decrease in polies, particles, and filesize, meaning better visuals, better performance, and better load times.

(http://media.moddb.com/cache/images/mods/1/8/7376/thumb_620x2000/Venven.png)
Title: Re: Less is More
Post by: Mr.Puerto on October 29, 2016, 07:57:08 PM
It looks nice and crispy. :)
Title: Re: Less is More
Post by: tlmiller on October 29, 2016, 08:17:02 PM
I do love the Venator.
Title: Re: Less is More
Post by: StarBornMichaelh165 on October 29, 2016, 09:14:47 PM
I love the Venator Good job.
Title: Re: Less is More
Post by: General Grievous on October 29, 2016, 09:58:41 PM
We've not shown too many individual screenshots lately, however there's a lot going on behind the scenes. We've had a lot of focus recently on updating some of the older content, including putting some of our newer Ascendancy assets into ICW (including the Venator, Acclamator, TIE Fighters, ISDs, etc), on top of reworking some particles and the skydomes in the mod. These aren't just meant to look better; they also have a net decrease in polies, particles, and filesize, meaning better visuals, better performance, and better load times.
Does that Ventor have rotating lasers?
Title: Re: Less is More
Post by: Vons Barador on October 30, 2016, 02:08:38 PM
Does that Ventor have rotating lasers?

IIRC, turreted hardpoints are, along with deathclones and other such minutia, queued for later work after updates on the GCs, heroes, models, etc. I could be wrong but I remember hearing that from Corey or someone somewhere.
Title: Re: Less is More
Post by: Corey on October 30, 2016, 03:24:26 PM
Death clones and damage particles are things we're working on, but we have no current plans to do rotating turrets. That's a ton of extra stuff for the CPU to track and ultimately would be a significant drain on performance. We'd have to test it a lot more before we were comfortable doing that (it may not seem like a big deal, but when you have multiple ships onscreen with multiple tracking turrets, especially some of the Fractalsponge designs like the Bellator or Praetor where there's literally dozens per ship, it adds up quickly).
Title: Re: Less is More
Post by: Lord Xizer on October 31, 2016, 03:46:25 PM
neat