Thrawn's Revenge

Mod & Network News => News & Updates => Topic started by: Corey on October 13, 2016, 04:21:07 PM

Title: Era Two - Galactic Conquest Breakdown
Post by: Corey on October 13, 2016, 04:21:07 PM
Before we get to the main event, there's been a ton going on with the development for both ICW and Ascendancy. As far as art goes, on top of other new content Robin is almost done with the reworked Bellator. I've also been working on getting some of our models from the latest Ascendancy version into ICW, including our Venator, Acclamator, Vindicator and Quasar, on top of other things we've already shown in ICW like the Assault Frigate and Escort Carrier. It may or may not make it in time for ICW 2.2, but Dr Knickers is also working on updating the Dreadnaught model, taking some inspiration from Fractalsponge's recent work (http://fractalsponge.net/?p=1701). There's been a lot of recent questions about Eriadu and Maldrood units as well; they will be discussed pretty soon, so for now just be patient and stew in the delicious, aromatic and potentially nearing-spoiled mystery.

In the last news post (http://thrawnsrevenge.com/forums/index.php?topic=6014.0) we talked about some of our overall goals with edits to the GCs coming with 2.2, and outlined the three Era 1 GCs. This time we will be discussing Era Two, which starts with the conclusion of the Bacta War at the Battle of Thyferra, and ends with the Mission to Bilbringi of 9 ABY (which isn't actually the same as the Battle of Bilbringi where Thrawn died).


Hunt for Zsinj
"Let me get this straight. You said 'Kiss my Wookiee!' to the most powerful warlord in the galaxy?"
―Prince Isolder to Han Solo

(http://media.moddb.com/images/mods/1/8/7376/HuntForZsinj.png)

Time Covered: Hunt for Zsinj (6-8 ABY) - Post-Zsinj Campaigns (8.5 ABY)

After the delays of the Bacta War, the New Republic is able to fully turn its attention to Warlord Zsinj. Zsinj posed such a threat as to prompt an alliance between the New Republic, the Imperial forces under Teren Rogriss, and the Hapes Consortium. After Zsinj was dealt with, the Imperial forces under Teren Rogriss and the New Republic forces under Han Solo continued on to deal with Greater Maldrood, whose leader, Treuten Teradoc, used the death of Zsinj to absorb much of his territory and forces and declare himself the High Admiral of the Mid Rim. In this campaign, the New Republic has some access to Imperial and Hapan units.

Factions:
New Republic - Coruscant (Represents alliance of New Republic, Hapes and Imperial Remnant)
Warlord Zsinj - Dathomir
Greater Maldrood - Centares


Thrawn Campaign
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
―Grand Admiral Thrawn

(http://media.moddb.com/images/mods/1/8/7376/ThrawnCampaign_Proposed.png)

Time Covered: Thrawn Campaign (9 ABY)

Despite having spent the better part of the last decade in the Unknown Regions establishing the Empire of the Hand and dealing with threats to the Empire and Chiss Ascendancy, including the Ssi-Ruuvi Imperium and Nuso Esva's holdings, Thrawn was quickly able to build up the biggest coalition of Imperial splinter factions since Endor. He united the forces of the Imperial Ruling Council, the Pentastar Alignment, Ciutric Hegemony, and smaller groups like the Corellian and Antimeridian sectors; essentially all remaining major Imperial forces outside of the Deep Core except the decimated and destabilized Greater Maldrood. Territoriality, the galaxy is at this point fairly evenly divided between the New Republic and Thrawn's Imperial coalition. The hunt for the Katana Fleet is still present in the GC, and we'll also be looking into other options to provide some story elements to this campaign (as one of the few two-sided ones, we have a few more options than in other cases). Aside from a few planets on either side, this campaign will probably be the least changed for those who have played previous versions.

Factions:
New Republic - Coruscant
Imperial Remnant - Orinda


Isard's Revenge
"It is interesting we have not met before, you and I, having been foes for so long. I expected you to be taller."
"I expected you to be dead."

―Ysanne Isard and Wedge Antilles

(http://media.moddb.com/images/mods/1/8/7376/IsardRevenge.png)

Time Covered: Ciutric Theatre (9 ABY)

After Thrawn's death and the dissolution of his coalition back into its constituent parts, the New Republic decided that in order to avoid the appearance of weakness, they would quickly launch another campaign against one of the remaining Warlords. They quickly settled upon the capricious Prince-Admiral Delak Krennal of the Ciutric Hegemony, who had usurped and murdered former Imperial Grand Vizier Sate Pestage with the assistance of Isard and General Paltr Carvin. This decision was controversial, as the Hegemony had not shown outward signs of expansion and Krennal had undertaken a campaign to improve its public appearance, including decrying superweapons (despite secretly building one themselves) and apologizing for the destruction of Alderaan. As is typical of Star Wars villains, Ysanne Isard around this time also turned out to not only not have died in the Bacta War, but also had a clone. Her clone, believing herself to be the real Isard, was providing advice to Krennal, while the real Isard was aiding the New Republic, hoping for an opportunity to reclaim the captured Lusankya. 

Factions:
New Republic - Coruscant
Imperial Remnant - Ciutric IV



And for a shameless plug, if you wanna see these changes in action as they develop, I've been previewing a lot of the new content on my personal channel atCorey Loses (https://www.youtube.com/c/CoreyLoses) and on my stream on Hitbox (http://www.hitbox.tv/coreyloses). Currently for ICW I'm playing through Hunt for Zsinj with Zsinj and Maldrood, although the GC layout isn't quite the final one previewed here. There's also a poll up on the Hitbox for what should be previewed next. I typically stream every Saturday at 2 pm EST, and will be doing so this Saturday as well. I also do some other kinds of tutorials and playthroughs there, so if that sounds interesting to you give it a look. If you really want to support it or the content I make, I do have a Patreon (https://www.patreon.com/CoreyLoses) for that as well.

If you have any suggestions, critiques or anything else you want to discuss for the mod, let us know in the comments or head over to our forums (http://www.thrawnsrevenge.com/forums).
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 13, 2016, 05:17:12 PM
:) I love the new hunt for Zsinj and Isard's Revenge Thanks corey.

On a side note what heroes will be in Isard's Revenge?
I do like  that you guys are still keeping small GCs


Update: I found a ship that could be use in a cool way
http://starwars.wikia.com/wiki/Imperial_Leviathan
you can make so that it Can produce Ground forces(above enemy planets that is how they worked) and unique fighters for cheaper costs. They are bigger then ISDs.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: kucsidave on October 13, 2016, 06:05:10 PM
:) I love the new hunt for Zsinj and Isard's Revenge Thanks corey.

On a side note what heroes will be in Isard's Revenge?
I do like  that you guys are still keeping small GCs


Update: I found a ship that could be use in a cool way
http://starwars.wikia.com/wiki/Imperial_Leviathan
you can make so that it Can produce Ground forces(above enemy planets that is how they worked) and unique fighters for cheaper costs. They are bigger then ISDs.
Thanks. We try to take into account people who has no time/patience for longer GCs.
And please try to remember that hashtag. This is a GC post. Please keep ships for those threads in the Feature Discussion, Suggestions & feedback part of the forum :)
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: StarBornMichaelh165 on October 13, 2016, 06:24:19 PM
 First I can't wait for this new version of the mod to come out. Second is if your interest and if your in need of voice Actor for Units in the mod and Most Hero's in mod too Then I can help with you their.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 13, 2016, 06:39:08 PM
Thanks. We try to take into account people who has no time/patience for longer GCs.
And please try to remember that hashtag. This is a GC post. Please keep ships for those threads in the Feature Discussion, Suggestions & feedback part of the forum :)
Okay, But are we going to see Wraith Squadron in The Hunt of Zsinj? They fought Against Apar Trigit and had a big role in the NR
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Corey on October 13, 2016, 06:47:42 PM
Yes, Wraith Squadron will be in the appropriate places in the mod.

And Michael, please use the reply button instead of quoting the entire first post. Quote is for if you want to respond to a specific section of something. As far as voice acting goes, if you would like to be a voice actor you can send samples to ThrawnsRevenge@gmail.com
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 13, 2016, 09:46:43 PM
Nice I going to read a bunch of Wraith Squadron books.
You have really out done other Mods Guys you should be proud to know that this bloke here smiles every time.
It brings a tear to my eye to see how much you guys can accomplish compared to me. ;)
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Revanchist on October 13, 2016, 11:20:43 PM
Magnificent. Hunt for Zsinj is looking promising from the LP, and Isard's Revenge is an interesting addition that I definitely didn't expect.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: StarBornMichaelh165 on October 13, 2016, 11:40:47 PM
Yes, Wraith Squadron will be in the appropriate places in the mod.

And Michael, please use the reply button instead of quoting the entire first post. Quote is for if you want to respond to a specific section of something. As far as voice acting goes, if you would like to be a voice actor you can send samples to ThrawnsRevenge@gmail.com
I like To see more of Warith Squadron in the mod. And I'll send some Voice Sample Corey ok.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 14, 2016, 07:17:37 AM
I have a question. Can the NR get their own interdictor in  order not just to be force to rally on black Asp?
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Tortique on October 14, 2016, 02:27:26 PM
Isard's Revenge looks promising. And no SSDs in it, I guess? Especialy considering small number of planets.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Revanchist on October 14, 2016, 03:19:15 PM
Isard's Revenge looks promising. And no SSDs in it, I guess? Especialy considering small number of planets.

I'm thinking something similar to Reunification in 2.1: capture Bilbringi and Isard gets the Lusankya
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Slornie on October 14, 2016, 05:35:56 PM
I'm thinking something similar to Reunification in 2.1: capture Bilbringi and Isard gets the Lusankya
Which Isard?  :P
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: tlmiller on October 14, 2016, 05:58:38 PM
Which Isard?  :P

Funny, I was thinking the SAME thing!!
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Jorritkarwehr on October 14, 2016, 07:36:10 PM
Not too many surprises here, but a nice set of GCs!

Since the Hunt for Zsinj is being expanded to cover the Post Zsinj campaign, is there any chance the Remnant will pull out of the alliance after Zsinj dies?
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 14, 2016, 10:06:33 PM
Found a possible ship hero for Zsinj
http://starwars.wikia.com/wiki/Provocateur
not much but does have a commander name.
Could be a good hero support ship like Lion.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Corey on October 15, 2016, 01:08:53 PM
Since the Hunt for Zsinj is being expanded to cover the Post Zsinj campaign, is there any chance the Remnant will pull out of the alliance after Zsinj dies?

I'd like to do that, depending on how it ends up actually working.

Found a possible ship hero for Zsinj
http://starwars.wikia.com/wiki/Provocateur
not much but does have a commander name.
Could be a good hero support ship like Lion.

Considering all it ever really did was get blown up and Zsinj has a pretty good number of other more powerful heroes, I doubt we'll have to use him.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Lord Xizer on October 15, 2016, 03:09:53 PM
Ah my favorite time periods. To quote Dooku..."I've been looking forward to this."
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Labria on October 17, 2016, 11:14:58 AM
Hunt for Zsinj and Thrawn Campaign look better than before.
Isard's Revenge looks interesting. I didn't expect this scenario with Ciutric Hegemony.
Is there any hope for represent Zero Command in Reunification with another faction(Zsinj or Duskhan League) like Ciutric Hegemony in Isard's Revenge?
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: tlmiller on October 17, 2016, 02:42:17 PM
Why is Zero Command suddenly so popular?  I seem to recall when there were votes it got basically no support.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 17, 2016, 05:20:02 PM
Why is Zero Command suddenly so popular?  I seem to recall when there were votes it got basically no support.
People just like Zero Command. They aren't the biggest warlord faction though. You have  Prentioch's Dominion, and many others
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Lord Xizer on October 17, 2016, 05:21:46 PM
Why is Zero Command suddenly so popular?  I seem to recall when there were votes it got basically no support.

People want what they don't have lol
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Revanchist on October 17, 2016, 05:38:45 PM
Why is Zero Command suddenly so popular?  I seem to recall when there were votes it got basically no support.

I was on vacation from the forums during that poll, otherwise I'd have voted for Zero Command over the Authority. Having been reading the later Bantam EU novels recently it appears Harrsk was the larger threat in the years between Shadow Hand and Reunification, as he had gained the support of many of the Imperial holdouts.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 17, 2016, 05:48:14 PM
I was on vacation from the forums during that poll, otherwise I'd have voted for Zero Command over the Authority. Having been reading the later Bantam EU novels recently it appears Harrsk was the larger threat in the years between Shadow Hand and Reunification, as he had gained the support of many of the Imperial holdouts.
ummmmmmm.... Zero Command wasn't on the poll and they aren't in the game and we will only see them represented in Reunification man.
They were a big threat though.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Revanchist on October 17, 2016, 06:15:29 PM
ummmmmmm.... Zero Command wasn't on the poll and they aren't in the game and we will only see them represented in Reunification man.
They were a big threat though.

Yes I know they won't in the game. However, the option was there for whatthe final Warlord faction was going to be depending on which got the most support. Authority won. Search the forum, said topic is there somewhere.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: kucsidave on October 17, 2016, 06:15:54 PM
ummmmmmm.... Zero Command wasn't on the poll and they aren't in the game and we will only see them represented in Reunification man.
They were a big threat though.
The thing we are talking about here was long ago. It was a decision on which faction to be made into the mod. Eriadu Authority or Zero Command, And let's just say, Zero command just ended up with a crushing defeat.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Revanchist on October 17, 2016, 06:28:16 PM
I prefer Harrsk the Hipster (he was Warlording before it was cool) to Delvardus the Tarkin Dynasty Failure. But ah well.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Corey on October 17, 2016, 06:41:44 PM
 Wasn't a poll, this is the topic you're referring to. (http://thrawnsrevenge.com/forums/index.php?topic=5451.0)

And Thrawn, they will be in the game, and it'll even say "Zero Command" when you kill them, you just can't play as them.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 19, 2016, 07:31:07 AM
Wasn't a poll, this is the topic you're referring to. (http://thrawnsrevenge.com/forums/index.php?topic=5451.0)

And Thrawn, they will be in the game, and it'll even say "Zero Command" when you kill them, you just can't play as them.
Cool Corey
I have a very serious question. Will 2.2 be a zip file for steam users? I suck at installing patches and I Screw up things a lot.
Could you make a fully detail guide to installing patches?
 
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Corey on October 19, 2016, 08:47:11 AM
We'll definitely have a zip, and most likely have both zip and installer. There will be full instructions, but the process will be essentially the exact same as installing 2.1
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Lord Xizer on October 19, 2016, 09:12:01 AM
I prefer Harrsk the Hipster (he was Warlording before it was cool) to Delvardus the Tarkin Dynasty Failure. But ah well.

Wrong, Grand Admiral Zaarin was the ORIGINAL rogue warlord. He did it BEFORE Palpatine died making him the true pioneer.
You've probably never heard of him.(#HipsterZaarin)
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Ordo on October 19, 2016, 09:40:11 AM
Wrong, Grand Admiral Zaarin was the ORIGINAL rogue warlord. He did it BEFORE Palpatine died making him the true pioneer.
You've probably never heard of him.(#HipsterZaarin)
More Like Zaarin was a #TRAITOR before it was cool.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Revanchist on October 19, 2016, 10:54:01 AM
Wrong, Grand Admiral Zaarin was the ORIGINAL rogue warlord. He did it BEFORE Palpatine died making him the true pioneer.
You've probably never heard of him.(#HipsterZaarin)

Well I suppose you could classify him as one. He did try to establish his own Empire so I can buy that.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 19, 2016, 04:19:44 PM
Well I suppose you could classify him as one. He did try to establish his own Empire so I can buy that.
Didn't he fight Thrawn in the unknown Regions?
That could be a cool Gc
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: JMDurron on October 25, 2016, 07:31:35 AM
With Steele already in as a hero, clearly there's already been an inclusion of the TIE Fighter story arc into the mod's universe.  Possibly some kind of a "Thrawn's career" GC, where you progress Thrawn through ranks/eras and get upgraded ships for him as you go, a la Ackbar and Solo?  After Zaarin's defeat, I suppose he could move into building up the Empire of the Hand, but I could see potential issues with mixing/matching different Legends sources depending on whether the TIE Fighter "we await word from Endor" ending and Thrawn not returning until 5 years later would create a conflict or not. 
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: kucsidave on October 26, 2016, 12:13:49 AM
and you are right in the later parts. it is confusing
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Corey on October 26, 2016, 12:31:45 AM
With Steele already in as a hero, clearly there's already been an inclusion of the TIE Fighter story arc into the mod's universe.  Possibly some kind of a "Thrawn's career" GC, where you progress Thrawn through ranks/eras and get upgraded ships for him as you go, a la Ackbar and Solo?  After Zaarin's defeat, I suppose he could move into building up the Empire of the Hand, but I could see potential issues with mixing/matching different Legends sources depending on whether the TIE Fighter "we await word from Endor" ending and Thrawn not returning until 5 years later would create a conflict or not.

All of the TIE Fighter stuff is pre-Endor, so we don't touch that at all. We would like to have GCs that focus more on the unknown regions and the buildup of the EotH, but that alone will be a ton of work, even without extending the timeline backwards and making an era to cover the Galactic Civil War as well.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 26, 2016, 07:25:53 AM
All of the TIE Fighter stuff is pre-Endor, so we don't touch that at all. We would like to have GCs that focus more on the unknown regions and the buildup of the EotH, but that alone will be a ton of work, even without extending the timeline backwards and making an era to cover the Galactic Civil War as well.
no offense, but I think it is fine to have a pre endor gc. The EOTH are very cool and we could have many threats.
Examples:  Zaarin aliens, and Warlord esva
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Corey on October 27, 2016, 12:40:45 AM
I'm not saying the problem with it is that it is pre-Endor because that's arbitrarily off-limits, i'm saying what that involves is very different from what exists in the mod, and very little of it could intersect with what's already in the mod. A GC based around the formation and growth of the Empire of the Hand would be able to stretch a little bit back before Endor to cover some Nuso Esva stuff (since Endor wasn't quite the same watershed for the Unknown regions as elsewhere), but for the most part it would all still extend into the mod's current timeframe, and none of the earlier stuff would have any implications for the rest of the galaxy in the mod.

Zaarin, for example, was nothing to do with EotH; he was someone Thrawn fought in his capacity as an Imperial, it was an Empire-Rebel-Zaarin conflict, and part of the Galactic Civil War. Doing the Galactic Civil War requires a fair number of different units, heroes, and planets not already in the mod, and which can't really carry over to the other parts of the mod. The initial plans for 2.2 were to do that, however we ultimately decided we're far better going for more depth in what we cover and improving upon that/those assets instead of trying to spread it out even further and ultimately ending up with a lower level of quality.
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Illidan Stormrage on October 27, 2016, 02:47:05 PM
Zaarin, for example, was nothing to do with EotH; he was someone Thrawn fought in his capacity as an Imperial, it was an Empire-Rebel-Zaarin conflict, and part of the Galactic Civil War. Doing the Galactic Civil War requires a fair number of different units, heroes, and planets not already in the mod, and which can't really carry over to the other parts of the mod. The initial plans for 2.2 were to do that, however we ultimately decided we're far better going for more depth in what we cover and improving upon that/those assets instead of trying to spread it out even further and ultimately ending up with a lower level of quality.
Imagine the Imperials pre Endor
we'd just have ssds everywhere
but we could just do 1 with Thrawn leading a Imperial taskforce in through the unknown regions with delak kerenal and other imperial heroes involved there
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: DarthRevansRevenge on November 19, 2016, 02:17:17 PM
corey:
three things
1. could we see the PA added to Hunt for Zsinj, because they played a role in Zsinj's downfall also.
2. could we see a post-HFZ campaign, so we can play IR vs. a stronger maldrood era 2?
3. can you fix the economy/military strength/planets indicator to include all factions, including minor factions, instead of just NR, IR, and EoTH?
Title: Re: Era Two - Galactic Conquest Breakdown
Post by: Slornie on November 19, 2016, 03:41:32 PM
1. could we see the PA added to Hunt for Zsinj, because they played a role in Zsinj's downfall also.
Not sure what role the PA played in the Zsinj campaign. The only mention I've come across is slight border spats between the two empires early on, and nothing towards the end.

3. can you fix the economy/military strength/planets indicator to include all factions, including minor factions, instead of just NR, IR, and EoTH?
The graphs in the droid log are entirely hardcoded which means unfortunately we can't do anything with them.