Thrawn's Revenge

Mod & Network News => News & Updates => Topic started by: Corey on May 23, 2016, 05:15:33 AM

Title: Behemoth
Post by: Corey on May 23, 2016, 05:15:33 AM
We've been asked a few times if we're doing anything for ground in 2.2, and this is a small part of the answer to that question.

The All Terrain Tactical Enforcer is in many ways the precursor to the Imperial AT-AT. It served as a main battle tank for the Grand Army of the Republic during the Clone Wars, but ever since the declaration of the New Order it has been relegated to more and more remote areas of service. In Imperial Civil War 2.2, it servers as a primary vehicle for some more remote Imperial groups with restricted access to the AT-AT

Compared to the AT-AT, it's actually not a direct downgrade. Although it doesn't have quite the same anti-vehicle power, its main turret still packs quite the punch. It also has 6 small anti-infantry turrets (all with independent targeting and movement) which cover areas the AT-AT is vulnerable in.

There's still a little bit of work we need to do to finish the model, including fixing up some animations and adding a Stormtrooper to the turret's seat, but other than that it's ready to re-enter the fray, after 8 years sitting in my unused models folder.

(http://media.moddb.com/cache/images/mods/1/8/7376/thumb_620x2000/swfoc_2016-05-23_04-44-03-01.png)
Title: Re: Behemoth
Post by: kucsidave on May 23, 2016, 05:27:54 AM
It is a bit box-y at the moment, but it will be great with some polish
Title: Re: Behemoth
Post by: Corey on May 23, 2016, 05:45:28 AM
The model itself is not changing, and nothing is getting less boxy. Making things rounder requires more polies. It's over 7000 polies (for reference, AT-AT is about 4000), there's lots of round things on the model and that eats up polies incredibly fast.
Title: Re: Behemoth
Post by: kucsidave on May 23, 2016, 06:36:26 AM
accepted...
I didn't knew EaW used so few...
No wonder it took me more than a month just to make the bottom half of the unit...
I finished at about 12-13k polies. though as you pointed out it must have had some hidden faults as I was a total begginer.
I think that would also put some unneeded pressure on the game engine...
Title: Re: Behemoth
Post by: Pali on May 23, 2016, 07:22:56 AM
This feels like a nice alternative for the PA and a Warlord or two.  I like.
Title: Re: Behemoth
Post by: tlmiller on May 23, 2016, 08:57:34 AM
Yeah, this'll make using the Warlords a lot more fun.  Because of their incredible focus on older tech in space (Muni's, Venators, Acclamators), I'd actually avoid giving this to the PA, I'd say they're differentiated enough and need no more CW-era tech (jedi tank is the only CW ground, yes?).
Title: Re: Behemoth
Post by: Corey on May 23, 2016, 09:01:44 AM
Plan was going to be Zsinj and Maldrood, but Maldrood's unit list is pretty off the wall already so it'll likely be Zsinj and PA, with PA getting AT-ATs in the core.
Title: Re: Behemoth
Post by: derp on May 23, 2016, 11:32:02 AM
Do they behave as AT-AT in game or more of a tank in nature?
Title: Re: Behemoth
Post by: Revanchist on May 23, 2016, 11:36:33 AM
Very nice. It's primary gun will also have a 360° range of fire too I'd imagine (another slight advantage to the AT-AT).
Title: Re: Behemoth
Post by: Jorritkarwehr on May 24, 2016, 07:37:30 PM
This looks great! Also a nice addition to Zsinj, whose ground looks rather similar to the Imperial Remnant in the faction profile, barring Nightsisters.

Quote
jedi tank is the only CW ground, yes?

Hailfires, ISPs, and LAATs as well. And sort of AT-PTs.
Title: Re: Behemoth
Post by: Revanchist on May 24, 2016, 07:48:04 PM
This looks great! Also a nice addition to Zsinj, whose ground looks rather similar to the Imperial Remnant in the faction profile, barring Nightsisters.

I think he gets 1-H tanks as well instead of 2-M