Thrawn's Revenge
Mod & Network News => News & Updates => Releases => Topic started by: Corey on February 28, 2015, 01:38:38 AM
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Keep in mind the 0.95 version is still a beta version, and is still a transition from 0.9 to the full release; several aspects are still incomplete, in progress, or not yet added.
General:
- New UI - Ability/Research icons not yet redone, fleet logistics screen still in progress
- New Planet Textures (Arboreal, Mountainous, Barren, Oceanic, Arid Oceanic, Swamp)
- Starbases (New Republic: Esseles, Empress. Remnant: Esseles, Command Station
- XQ Resupply Station added (New Republic)
- New Maps: Corellian Sector, Mon Calamari Space
Gameplay:
- About a dozen new techs
- Edits to some AI-related values
- Imperial Command Station Logistic Structure removed
- Migration removed
- Shield Generator now tied to planets instead of structures
- All units rebalanced (new starting point, not final values; overall gist is most Mon Calamari ships buffed, Praetor more expensive and more of a tank role)
- Fighter/Bomber squadrons increased to 6 units per squadron
- Galaxy Gun now optional, one per player
- Starting options now significantly impact game speed/size
- AI Should use Capital ships more regularly, reduced experience for level 2/3
- Pentastar Alignment theme and icon added
- Altor: Added Protect ability
- Capital Ship crews redistributed (similar total, less to start, more per tech
Bugfixes:
- Fixed Golan targetting, shields
- Fixed Missing base-game strings
- Fixed issue where escape pods would prevent AI from building Gallofree landers
Known Issues/To Be Done:
- Still improving AI functionality
- UI work in progress (research icons, ability icons, victory/defeat/loading screens
- Balancing still in progress
- Issue reported where at some point credits will reset to 1, prevent building of starbases and titans - unsure if Sins, mod, or individual problem
- Capital and flagship victories cause instant loss/win on some maps
- Upgrades and abilities still in progress