Thrawn's Revenge

Mod & Network News => News & Updates => Topic started by: Corey on August 14, 2012, 02:31:50 PM

Title: 2.0 Preview: The Katana Fleet
Post by: Corey on August 14, 2012, 02:31:50 PM
2.0 Preview: The Katana Fleet (http://www.youtube.com/watch?v=mUn9f8tblYA)

Corey playing through the last bit of the Katana mission as the Imperial Remnant, as well as discussing release and the future of the mod.

Mission design and execution by Corey (XML) and Smallpox (LUA Script/XML)

For anyone wondering, the final tally for the number of times I said basically is around 24.
Title: Re: 2.0 Preview: The Katana Fleet
Post by: Lord_jacob on August 14, 2012, 03:14:44 PM
awesome! i cant wait to do it myself  :)
Title: Re: 2.0 Preview: The Katana Fleet
Post by: bisszy4ever on August 14, 2012, 04:05:28 PM
I love the gameplay thanks again Corey and will you do more :) :)?????
Title: Re: 2.0 Preview: The Katana Fleet
Post by: Buckeye on August 14, 2012, 04:36:34 PM
Sweeeeettttt!
Title: Re: 2.0 Preview: The Katana Fleet
Post by: tlmiller on August 14, 2012, 04:51:24 PM
That's, basically, just basically awesome.  :D
Title: Re: 2.0 Preview: The Katana Fleet
Post by: Lord Xizer on August 14, 2012, 06:04:00 PM
lol baaaassssiiiicccallly(inside joke, I had a history teacher who did that ALL the time)
Title: Re: 2.0 Preview: The Katana Fleet
Post by: TheShinHado on August 14, 2012, 09:28:13 PM
Very nice. Can't wait for 2.0
Title: Re: 2.0 Preview: The Katana Fleet
Post by: yutpaeksi on August 14, 2012, 09:35:28 PM
Great video Corey. Cool to see you figured out how to make the captured Katanas count for something in the GC. This of course, brings back up the question: can capturing enemy ships be a viable option? Even if a boarding vessel isn't a good gameplay idea (could overpowered, etc), perhaps more missions to capture ships from enemy shipyards could be cool (Razor's Kiss anyone?).

In addition, maybe hitting certain worlds with capital shipyards could open up this possibility. Something along the lines of, say, a just completed ISD or MCC in one of those orbital yards on Kuat or MCC space maps. If you can fight past defenders, you could board those empty vessels, use them in the fight, and keep them. This could be done in place of or to enhance the capture bonuses currently given.
Title: Re: 2.0 Preview: The Katana Fleet
Post by: Corey on August 14, 2012, 09:59:19 PM
Pox will probably have to correct me on a few things here, but there's still significant issues attached to boarding in general, both technical and balance-wise. The fact that these Katanas are neutral beforehand as opposed to an enemy ship, are all the same object, and are always the same object (meaning it's not sometimes Katanas, sometimes Mon Cals, etc) are pretty important though I think it could be gotten around in tedious ways. When Pox and I discussed it as far as technical possibilities for boarding enemy ships in a regular battle, I think what we decided is that it's likely possible to do it in one ship per battle (there are *very* limited ways to pass variables between tactical and GC), leaving aside all the balance issues that would need solving which have been covered in other threads.

Specific missions like the one you mentioned with Razor's Kiss could easily be done like this, however implementing a capture-the-prop type thing like this in regular gameplay would be way too easily exploitable. Start the battle, capture the ships, back out, repeat.
Title: Re: 2.0 Preview: The Katana Fleet
Post by: Lord Xizer on August 14, 2012, 10:51:12 PM
Specific missions like the one you mentioned with Razor's Kiss could easily be done like this, however implementing a capture-the-prop type thing like this in regular gameplay would be way too easily exploitable. Start the battle, capture the ships, back out, repeat.

Oh yes, a mission in HfZ to capture the Razor's Kiss from Kuat...I shall prepare my Zsinj voice just in case!
Title: Re: 2.0 Preview: The Katana Fleet
Post by: Pox on August 15, 2012, 07:58:21 AM
Pox will probably have to correct me on a few things here, but there's still significant issues attached to boarding in general, both technical and balance-wise. The fact that these Katanas are neutral beforehand as opposed to an enemy ship, are all the same object, and are always the same object (meaning it's not sometimes Katanas, sometimes Mon Cals, etc) are pretty important though I think it could be gotten around in tedious ways. When Pox and I discussed it as far as technical possibilities for boarding enemy ships in a regular battle, I think what we decided is that it's likely possible to do it in one ship per battle (there are *very* limited ways to pass variables between tactical and GC), leaving aside all the balance issues that would need solving which have been covered in other threads.

It's just as Corey said, as long as there's only one or two ship types you can capture it's all fine, but if they're supposed to stay after battle we have to create a variable for each capturable ship type. Now just have a look at the TR unit list and you'll know it's just too much work for a feature like this.  Moreover, I suspect that the freezing bug will occur way faster if this was implemented.
Title: Re: 2.0 Preview: The Katana Fleet
Post by: yutpaeksi on August 15, 2012, 08:13:24 AM
Specific missions like the one you mentioned with Razor's Kiss could easily be done like this, however implementing a capture-the-prop type thing like this in regular gameplay would be way too easily exploitable. Start the battle, capture the ships, back out, repeat.

You're right, that might be a bit too exploitable. I didn't think of that.

It's just as Corey said, as long as there's only one or two ship types you can capture it's all fine, but if they're supposed to stay after battle we have to create a variable for each capturable ship type. Now just have a look at the TR unit list and you'll know it's just too much work for a feature like this.  Moreover, I suspect that the freezing bug will occur way faster if this was implemented.

Thanks for the clarification. Always appreciate the communications guys. Looking forward to seeing more of this feature in missions then.
Title: Re: 2.0 Preview: The Katana Fleet
Post by: Lord Xizer on August 16, 2012, 01:32:36 AM
I'd love it to be mission specific like Thrawn capturing ships at Sluis van(as in Heir to the Empire) Zsinj hijacking Razors Kiss and such.
Title: Re: 2.0 Preview: The Katana Fleet
Post by: Willhelm on August 16, 2012, 03:01:19 PM
I'd love it to be mission specific like Thrawn capturing ships at Sluis van(as in Heir to the Empire) Zsinj hijacking Razors Kiss and such.

Remember suggesting this, is a mission like this is the mod?
Title: Re: 2.0 Preview: The Katana Fleet
Post by: Lord Xizer on August 16, 2012, 03:20:03 PM
I don't think so...yet. Not sure if there will be but I think parts were considered.