Thrawn's Revenge
Mod & Network News => News & Updates => Topic started by: Corey on May 26, 2012, 12:47:23 AM
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Corey and Zer previewing the three way Galactic Conquest battles, with a script by Smallpox.
(http://i67.photobucket.com/albums/h283/DArbiter/Video.png) (http://www.youtube.com/watch?v=6XAWJ37I9lM)
Remember to comment on, subscribe or thumbs up the video.
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Wow that is amazing it will make you need to develop a better strategy when another fleet jumps in.Great work once again.
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So the computer can do this, but you can't?
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Well there's never actually a battle between two two AI factions (thwe game isn't loading maps, ships, etc and making you sit and wait while the other factions fight) so even leaving aside other problems with that there'd never be a battle to join. Technically speaking, it's not an "option" for the computer either.
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This is great and will bring a whole new tactical level to the game. Well done indeed.
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If I am not wrong this is the first time this kind of feature is being used in EaW, right?
You have my respect, this could make space battles so much exciting! Are planning for example so dirty tricks like spamming some random pirat scum just before the end of the battle when both sides are depleted?
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If I am not wrong this is the first time this kind of feature is being used in EaW, right?
You have my respect, this could make space battles so much exciting! Are planning for example so dirty tricks like spamming some random pirat scum just before the end of the battle when both sides are depleted?
We appreciate your euphoria.
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Impressive, most impressive.
I love that sight range is increased , always annoying when that space station I was firing on would disappear in the fog of war, but no more =D
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Impressive, most impressive.
I love that sight range is increased , always annoying when that space station I was firing on would disappear in the fog of war, but no more =D
Indeed, always good to see what's coming.