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Topic Summary

Posted by: Mord
« on: March 24, 2019, 01:05:07 PM »

If you're looking for a simple balance patch for a mostly vanilla FoC experience, I've had good experiences with this:
FoC Balance Patch [UNOFFICIAL]
Posted by: Corey
« on: February 12, 2019, 09:26:33 PM »

There are plenty of mods that made balance changes on top of other things, but most mods for FoC are conversions anyways. There's not really anyone that just wants a slightly rebalanced FoC.
Posted by: SirensLure
« on: February 12, 2019, 06:05:26 PM »

It is 4 years since the last post and still no fan made balance... that being said if you are having issues with aggressors just blow up the two guns starting with the top one for ion shield breaker and don't destroy the ship so they have a big expensive unit they can't replace and can't do anything with
Posted by: Corey
« on: December 28, 2015, 12:50:56 AM »

EaW/FoC was never patched past FoC 1.1.
Posted by: Stevie Wonder
« on: December 28, 2015, 12:46:06 AM »

Bump. Is the Zann still overpowered after all these years? Just got the game on a Winter sale. I was hoping that they would have patched this by now.

Posted by: Revanchist
« on: October 18, 2012, 05:08:21 PM »

ZC is slow to start. yes they get cap ships at level 5 stations but it takes time to get there. as i said, like a carb motor.
slow to start hard to stop when they get rollin



Yep. One strategy I found useful as the Rebels is raids. They have so many good ground heroes, and MPTLs are the best artillery in the vanilla. It also seems that when playing as the Empire (in the vanilla) that you don't really have to worry about the Rebels, because all they do is hit and runs in space and raids on the ground. This allows you to concentrate on the Zann front and on saving up for Vader (it's way better to buy him than the DS II). Once you have him, though, DON'T AUTORESOLVE! Once, the Consortium threw a Starviper squadron at the Executor, and I autoresolved and lost Vader!

Recently I've been playing AC, and am happy to find that the Rebels are more of an adversary. They also blunted the Consotium's most devastating corruption ability: the one that prevented garrison units from spawning. Now that's fine for Rebels, since they can build fighters, but for us Empire players it cripples our ability to fight as it robs us of our fighters.
Posted by: z741
« on: October 18, 2012, 09:21:00 AM »

ZC is slow to start. yes they get cap ships at level 5 stations but it takes time to get there. as i said, like a carb motor.
slow to start hard to stop when they get rollin

Posted by: Revanchist
« on: October 12, 2012, 03:23:55 PM »

I think that their main weaknesses are the fact that they do not have turbolasers or base shields. True, their buildings are shielded, but not very well.
Posted by: Lavo
« on: September 16, 2012, 01:58:46 PM »

Ah yes, the Consortium. I remember loading them up and looking at their stats back in the day... I still remember being baffled that Bossk's concussion missiles do more damage per missile than a Y-Wing's proton torpedo, yet it's faster, more maneuverable, and can hit fighters. Then there's their shielded structures and vehicles, which is ridiculously OP. Oh and their main base complex has the credit output of multiple mines, all while being cheaper. I really have no idea what Petro was thinking when they made the Consortium, when they're so blatantly OP. Makes me glad I nerfed the hell out of them back when I made the Hull Breach mod.
Posted by: Revanchist
« on: September 12, 2012, 01:48:42 PM »

Just FYI z741: I'm not saying the Consortium as a whole is overpowered. In my opinion, The only really OP abilities are Cloak and Corruption, as Defilers are cheap and can be used to cripple another player's economy, and there is no way to detect them. The only way to beat the Consortium is to mobilize quickly and start taking them down, while fortifying your borders against the other faction. If you are battened down, you really don't have to worry about the other faction. For example, as I play as the Empire: in space you need a hyper velocity cannon, a level 3 space station, a Broadside cruiser, a few Tartans, four Acclamators and two VSDs to keep most rebel fleets at bay. If the rebels try to raid (which they will with the Gargantuan) you need a shield generator, infantry, AT-ST's for the barrage area, Turbolasers (optional), SPMA-T (optional) a heavy vehicle factory, and some 2-M tanks. Hey, I beat the Gargantuan with six 2-Ms and a squad of AT-STs.
Posted by: Senza
« on: September 11, 2012, 06:41:35 PM »

Your exact words were "whiny ass noob". The consortium doesn't start slow, they don't even have tech levels, so they can start faster than anyone else.
Posted by: z741
« on: September 11, 2012, 06:38:51 PM »

im not insulting anyone i merely call it how i see it.

ZC isnt really that overpowered imho

they are like an older car with a carb motor. slow to start but once they both get going they hard to stop.
Posted by: Senza
« on: September 11, 2012, 05:52:47 PM »

as i said the ig88 hacking death star is the worst thing but i can kill them with either faction. IF you have half a brain and arent a whiny ass noob you would know how to play the game and counter anything and everything thrown at you. ive been stuck on this game and a few mods since it and they came out.

Insulting people doesn't get you anywhere, in Skirmish the Consortium might be OKAY but in Galactic Conquest they are grossly overpowered and the only way you can't see this is if you've never played against a player who had half a brain in GC.
Posted by: z741
« on: September 11, 2012, 05:35:31 PM »

as i said the ig88 hacking death star is the worst thing but i can kill them with either faction. IF you have half a brain and arent a whiny ass noob you would know how to play the game and counter anything and everything thrown at you. ive been stuck on this game and a few mods since it and they came out.
Posted by: Senza
« on: September 11, 2012, 03:58:21 PM »

Yeah, that's it, the Agressor. That thing is ridiculous, I honestly think it's better than the Keldalbe since it's easier to spam, and packs a huge punch to boot.
Those working on this mod do so in their own free time and for no pay.
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