Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Rogue66X
« on: December 01, 2018, 04:18:46 AM »

I got it off of google chrome images
Posted by: Luuuuuke
« on: December 01, 2018, 02:29:39 AM »

Where is that map from.
Posted by: Corey
« on: November 30, 2018, 03:30:32 PM »

Unfortunately it's not really an matter of what opinions are, it's about game limitations and trying to keep things stable
Posted by: Rogue66X
« on: November 30, 2018, 12:42:32 PM »

I see well if the team ever changes it’s mind it would make for a nice touch
Posted by: Corey
« on: November 30, 2018, 11:43:09 AM »

Unlikely. Adding more galaxy-spanning textures would significantly increase texture memory usage on the galactic map. We already have to reduce the galaxy texture resolution to release for GoG and Disk at all. It's currently 4 2048x2048 textures as it is.
Posted by: Rogue66X
« on: November 29, 2018, 10:58:42 PM »

That’s understandable also I was wondering if the team ever planned on adding more detail to the gc map background.
Like the lines that split up the different regions of the galaxy from the deep core to out rim and map offthe certain controlled areas of space like huff space and Hapan space and any other areas of space
Posted by: Corey
« on: November 29, 2018, 12:56:03 AM »

We haven't found a hard limit, however keep in mind, the more planets, the worse the performance and it doesn't seem like it's just a linear increase, either. Empire's End has pretty significantly worse performance than Art of War, with just 20 more planets, so the more you scale that, especially as groups get added, the higher the requirements would get for CPU strength as you go. This is especially problematic because CPU improvements tend to be in number of cores, whereas EaW is a 32 bit game and therefore can only use one core.
Posted by: Rogue66X
« on: November 28, 2018, 08:47:23 PM »

This question has really bothered me here recently considering the game has over 120 planets in its largest gc
I was beginning to wonder how many planets are allowed to be on a single map ( maybe an artificial limit)
Because if there isn’t one or you haven’t neared it yet are working on a bigger GC that includes more or are is it something the team has been thinking about. 
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!