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Topic Summary

Posted by: Lord Xizer
« on: April 27, 2018, 09:53:10 PM »

Absolutely. As it should be.

The PA does work nicely as a carrier faction. Zsinj being the odd one out has made me think of all those empion mines, explosive asteroids and night cloaks. Maybe Zsinj could have some special abilities other factions don't have? *Looks at Mini modder Lord Xizer*
He will. We're working on night cloak ideas(in my sub mod) improved Raptor forces(including assault shuttles) Project Morrt(allowing following units with tracking)project Chubar(terrorist brain washing units that can move to any world and blow something up and his hidden support network(similar to smugglers in base game.
Posted by: t78
« on: April 27, 2018, 02:55:58 PM »

We decided it was better to get a new build out since it had been 4 years and add other stuff as we go, since while they're nice to have, the basic roles are covered and from a lore standpoint, it still makes sense.

Absolutely. As it should be.

Eriadu is like a era 4 or 5 empire with better fighters, worse cruisers, and torpedo spheres. Greater Maldrrod and Pentastar are similar, Zsinj is a bit of an odd one out.

 Greater Maldrood is basically good at everything.



The PA does work nicely as a carrier faction. Zsinj being the odd one out has made me think of all those empion mines, explosive asteroids and night cloaks. Maybe Zsinj could have some special abilities other factions don't have? *Looks at Mini modder Lord Xizer*
Posted by: Lord Xizer
« on: April 27, 2018, 12:49:19 PM »

For my sub mod I plan to make the GM more focused on medium fast sips. More firepower and speed less armor and health.
EA will be heavy unit focus and long range-quality over quantity.
PA will be mainly carrier based
Zsinj will be subversion, commandos and quality elite raptor.
All SSDs getting duel heavy turbolasers(executor class) instead of single turn is.
Night Hammer is getting significant changes, much greater cost, build time and reduced speed but increased health, massively increased TIE fighter and bomber complement and some sensor detectability effects.
I'll be adding some Kazrak slavers for PA, Trandoshans for GM and a few other flavor elements.
Posted by: Corey
« on: April 27, 2018, 10:19:00 AM »

Quote
Is flavouring needed a little more? Are the devs settled on what they want? What do people think?

There's plenty we want to add, and plan to add, but we only have so many resources to make art assets at any given time (we make basically everything ourselves)- Eriadu in particular had about 3 ships that got cut for time. We decided it was better to get a new build out since it had been 4 years and add other stuff as we go, since while they're nice to have, the basic roles are covered and from a lore standpoint, it still makes sense.
Posted by: Zardnaar
« on: April 27, 2018, 06:23:00 AM »


Some threads I made covering this.

http://thrawnsrevenge.com/forums/index.php?topic=7462.0

and

http://thrawnsrevenge.com/forums/index.php?topic=7484.0


 Eriadu is like a era 4 or 5 empire with better fighters, worse cruisers, and torpedo spheres. Greater Maldrrod and Pentastar are similar, Zsinj is a bit of an odd one out.

 Greater Maldrood is basically good at everything.

Posted by: t78
« on: April 27, 2018, 05:07:34 AM »

I was looking at what makes each warlord faction different the other day, and I had a few thoughts. Firstly, I think the IR is the firepower/ anti-ship faction. It has the tector, Alleigance, and its heavy frigates like the carrack, vindicator, and strike cruiser are very anti-ship. (by era 5 it has better fighters and is more well-rounded, but this allows heavy frigates to survive fighter attacks more, so the focus seems right).

PA has the praetor and the enforcer. Maybe its about jack-of-all-trades ships? Those are only 2 ship types though. Not sure.

Zsinj has the Cr90 and Nebulon B. So there is a focus on fast light ships. Tie raptors are good as well- combined with regular ISDs etc, is that enough flavouring? Mabe VSDs could be made a little cheaper, perhaps?

Maldrood confuses me alittle. I'd say carriers due to the presence of the Secutor and Neutron Star, but other factions have them, or other large carriers.

Eriadu seems to be the easiest- with the torpedo sphere, it could be the 'long range' range. If a broadside cruiser were added in (or replacing an existing capital ship), and maybe its tie bombers given weaker/ long range missiles, maybe that flavour could be enforced more whilst retaining all the standard other ships?

I don't want to be making ship requests left right and centre though, this is just a preliminary set of thoughts. The factions probably have all sorts of strengths and weaknesses that I have missed. There is a phenomenal amount of work that has gone into this.

Is flavouring needed a little more? Are the devs settled on what they want? What do people think?
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