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Topic Summary

Posted by: Zardnaar
« on: April 05, 2018, 06:12:57 AM »

Well, like I said, I'm no expert. In my experience, though, yeah, the Vigilance Gunships are good anti-fighter ships.

Tested it and had fun.

 Liking the Chiss missile spam fleet, vigilance+warlords+decimators as support, 3 syndics, 3 chaf.

 Basically the imperial fleet, replace ISD with Syndics, lancers with decimators, strike cruisers with warlords, VSDswith CHaff add 4 vigilence somewhere. Shields melt.

 Syndics are 4 points and are cheap on Syca. Getting 12k/week in your starting territory is silly though.

 Can't build warlords and decimators era 1 art of war but you start with a few.

Posted by: Arvenski
« on: April 05, 2018, 12:17:21 AM »

Best anti  fighter/bomber ship unit is that small missile thing?
Well, like I said, I'm no expert. In my experience, though, yeah, the Vigilance Gunships are good anti-fighter ships.
Posted by: Zardnaar
« on: April 04, 2018, 02:20:42 PM »

Yeah, SSDs aren't my thing, either. I might try Bellators once 2.2 comes out, but... we'll see. I'm not even that keen on Phalanxes tbh, but I can see that they have their place.

Going of Phalanxs. Need to tweak the EotH.

 Best anti  fighter/bomber ship unit is that small missile thing?
Posted by: Arvenski
« on: April 03, 2018, 03:32:46 PM »

Yeah, SSDs aren't my thing, either. I might try Bellators once 2.2 comes out, but... we'll see. I'm not even that keen on Phalanxes tbh, but I can see that they have their place.
Posted by: Zardnaar
« on: April 03, 2018, 02:25:02 PM »

I haven't played an awful lot yet, so I'm no expert, but in my experience a few star destroyers with the right support can get a lot of work done. You seem to be having the same thought with your balanced fleets. Since I've mostly played Empire of the Hand, though, I'll mention a couple of things I've noticed about them: Ascendancies and Chafs make a wonderful combination, so I definitely like your first fleet there. I also like to keep a Phalanx or two in my fleets, in case I need something bigger to give and take damage, but that might not be necessary. I've hardly used Syndics, though, so I don't know how they compare to Ascendancies or which one is preferable. I haven't really noticed Karieks to be all that useful, although you may disagree. I mean, I might keep 2-4 in my fleets, but I use Vigilance Gunships as my primary anti-fighter ships. You might also try Bu'direchs: they're the EotH's Dreadnought. They've got the "maximum firepower" ability or whatever it's called, and I found a few of them can provide good supporting fire behind the Ascendancies and Chafs. Nuruodos are very nice, too, as you've noticed. In my last EotH playthrough I usually kept them as reinforcements, to be brought in to lend a hand in a hurry in case one of my bigger ships was getting swarmed. I had a lot of battles in that playthrough where I was fighting against Remnant/Republic fighter and frigate spam, and if that started to overwhelm one of my Phalanxes, for instance, then I could bring in the Nuruodos right nearby to deliver supporting fire and fighters right where they were needed. Which brings me on to my last point, which is that to me, it felt like the EotH tends to find itself short of fighters in big battles. I mean, they get shittons of Clawcraft at the start of a fight, but in intense battles I often found that my capital ships were dangerously short of fighter support midway through the battle. And against the New Republic and their K-Wings, that was not good at all. I liked to keep a couple of Au'riettes (small carriers) in each of my fleets to help with that: I liked to keep them away from the battle and use them to bring in more fighters.

Again, I'm not trying to tell you what to do; I'm just giving you my 2 cents and some ideas for new things to try. :)  2.2 is also supposed to bring the Peltast, a sniper-like support destroyer with a big main gun that does a lot of damage. (You can see it in Corey's EotH videos.) I'm looking forward to trying it out and seeing how it fits into my EotH fleets.

You get a 30% discount on Syndics that are built on Syca if you build the Syca building. Makes them 4000 and something credits.

 I don't mind unbalanced fleets but such fleets have to be built for a specific idea, I'm not a fan of SSD's and to many larger ships.
Posted by: Arvenski
« on: April 03, 2018, 11:40:09 AM »

I haven't played an awful lot yet, so I'm no expert, but in my experience a few star destroyers with the right support can get a lot of work done. You seem to be having the same thought with your balanced fleets. Since I've mostly played Empire of the Hand, though, I'll mention a couple of things I've noticed about them: Ascendancies and Chafs make a wonderful combination, so I definitely like your first fleet there. I also like to keep a Phalanx or two in my fleets, in case I need something bigger to give and take damage, but that might not be necessary. I've hardly used Syndics, though, so I don't know how they compare to Ascendancies or which one is preferable. I haven't really noticed Karieks to be all that useful, although you may disagree. I mean, I might keep 2-4 in my fleets, but I use Vigilance Gunships as my primary anti-fighter ships. You might also try Bu'direchs: they're the EotH's Dreadnought. They've got the "maximum firepower" ability or whatever it's called, and I found a few of them can provide good supporting fire behind the Ascendancies and Chafs. Nuruodos are very nice, too, as you've noticed. In my last EotH playthrough I usually kept them as reinforcements, to be brought in to lend a hand in a hurry in case one of my bigger ships was getting swarmed. I had a lot of battles in that playthrough where I was fighting against Remnant/Republic fighter and frigate spam, and if that started to overwhelm one of my Phalanxes, for instance, then I could bring in the Nuruodos right nearby to deliver supporting fire and fighters right where they were needed. Which brings me on to my last point, which is that to me, it felt like the EotH tends to find itself short of fighters in big battles. I mean, they get shittons of Clawcraft at the start of a fight, but in intense battles I often found that my capital ships were dangerously short of fighter support midway through the battle. And against the New Republic and their K-Wings, that was not good at all. I liked to keep a couple of Au'riettes (small carriers) in each of my fleets to help with that: I liked to keep them away from the battle and use them to bring in more fighters.

Again, I'm not trying to tell you what to do; I'm just giving you my 2 cents and some ideas for new things to try. :)  2.2 is also supposed to bring the Peltast, a sniper-like support destroyer with a big main gun that does a lot of damage. (You can see it in Corey's EotH videos.) I'm looking forward to trying it out and seeing how it fits into my EotH fleets.
Posted by: Zardnaar
« on: April 03, 2018, 06:47:25 AM »

 I am still a bit new at this, and have been playing for around 2 weeks. At first I won via attrition but am now experimenting more with tactics and mono/dual fleet to see what happens.

 These fleets are for 40 points so no reinforcements, 2.15.

New Republic.

4 Nebula Star Destroyers 16 points
6 Coronas 12 Points
4 Bothan Assualt Cruisers

 These fleet is very simple- vast amounts of K and E wings backed up by some decent ships. More or less my "balanced" NW fleet, lacks a bit of anti fighter capabilities but that is what your own fighters are for.

The Swarm
12 Sacheen
14 Coronas

 This one is more or less about the sheer numbers of fighters you can throw at the enemy. The defenders are to clear out enemy fighters, the E wings to deal the damage. Generally AI fleets will try and run back towards their defences, this is designed to stop them and take out a few capitals. Your little ships might even use their guns on the enemy on occasion depending on how well your fighters do. Doesn't work very well when you YOLO into an SSD+ support ships. At close range. Works great on a solo SSD running away though.

40 E-Wings (or B wings earlier eras)
 The NR TIE defender spam.

Imperial Remnant.

Balanced Fleet

3 ISD II's 12 points
2 Victory Star Destroyers 6 points
2 Victory 2 Star Destroyers 6 points
6 Strike Cruisers
4 Carrack Class Cruisers 4 Points

 The concept of this fleet is very simple. 1. To collapse the shields on the other side and 2. Have as many guns in one location.  This has a mix of large and smaller ships, almost a scaled down Thrawns fleet. I tried "The Daala" (10 Star Destroyers) but they spent more time going backwards and in circles something something combat facing (see point 2). Vs the New Republic I will probably cut a strike cruiser or 2 for 2-4 lancers. Basic idea is bring down shields and activate the intensify fire button on the VSD's II and Strike Cruisers. In era 2 Thrawn can squeeze in there somewhere.

Balanced Fleet 2.0

4 Victory Star Destroyers 6 points
4 Victory 2 Star Destroyers 6 points
6 Strike Cruisers
4 Carrack Class Cruisers 4 Points

Removes the ISDs for more Victories. Same point still stands for the lancers.

Blitz Fleet
12 Carrack class cruisers 12 points
14 Strike Cruisers. 28 points

More or less a suicide fleet to see what you can take down before you die. Learnt the ahrd way via some AI fleets that loaded up 30 odd strike cruisers and 20 odd carrack cruisers that dealt surprisingly heavy casualties. More of a roving auto resolve fleet for clearing out space ports+ golans.

TIE Defender spam.
40 TIE Defenders. 40 points.
Enuf said.

Pentastar Alignment

Balanced Fleet

2 Praetor II 18 pints
2 VSD 6 Points
2 VSD II's 6 Points
2 Venators
4 IPV 4 Points

 Not a massive fan of SSD's and I prefer something like this. Lots of firepower, lots of fighters, and a bit of anti fighter defense that are not lancers.

The Swarm

1 Praetor II SD 9 pints
6 Venators 18 Points
3 VSD II 9
4 IPV 4 Points

 If you want to drown an enemy in fighters and bombers, this is one way to do it. Not so good in a slugging match though.

The Idiot

20 Vindicators
 Can't really say this fleet is a great idea and 20 rapidly turned into 50 and topped out at around 119. Can't really recommend but it works better than the IR "The Daala".

Empire of the Hand
 Not 100% sure but 40 points of almost anything that are not fighter (furions work though) and the Nuruodo frigate works. How are Chaf and Ascension class Star Destourers 3 points?

"Balanced Fleet"

5 Chaf
5 Ascension Class SD's
10 Kariek

Or

3 Syndic Star Destroyers (cheap at Syca) 12 points
4 Chaf 12 Points
6 Warlord Gunships 12 Points
4 kariek 4 Points

 







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