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Topic Summary

Posted by: ElPenorGrande
« on: April 06, 2018, 12:44:51 PM »

its quite simple.
Look for: Mods\ICWBeta\Data\XML\DifficultyAdjustments.xml
there you can find the difficulty multipliers for the AI.
Posted by: Zardnaar
« on: April 06, 2018, 04:57:13 AM »

Corey how hard (coding Pov) is it to give te AI a multiplier on credits earned?

 Say 50% more, and double on admiral?
Posted by: Corey
« on: April 05, 2018, 08:00:35 PM »

AI has had significant changes in 2.2, 2.15 we didn't touch it much because the way you typically had to install it would mess with other mods, where it would install to the data folder, before we learned it also worked out of Meg folders. That's why mods like RaW and AotR, which attempted to modify the AI, would so often break the AI entirely for other mods.
Posted by: jedicharliej
« on: April 05, 2018, 05:14:28 PM »

I know the post is a little old, but if there's an answer somewhere else please point me to it.

I enjoy the skirmish from time to time, but they AI is a little lacking especially when it has fully leveled up it's shipyard.
And how does the AI work in this mod; do  you guys mess with the AI much or at all?
Posted by: TheRiddler24
« on: March 20, 2018, 03:39:34 PM »

I also noticed that they always attack mines in the order they were built. If you strategically build then you can have the enemy fleets flying in circles.
Posted by: Hairybum74
« on: February 16, 2018, 11:08:44 PM »

Hey TR dev team, I was wondering if you guys were looking at all at the AI in skirmish mode. We all know that the AI never goes for mines, and always uses all of it's starting credits on little ships and to upgrade it's station. And skirmish is fun for when you have no friends on steam that wanna play some multiplayer and no one is hosting a match. I would be very grateful if you did as sometimes the GCs get boring if you've played them for a long amount of time.
Those working on this mod do so in their own free time and for no pay.
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