Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Schräge Musik
« on: February 11, 2018, 10:56:32 PM »

It's mentioned in another thread that Anti-Orbital Guns (HVs and the like) could prevent bomardment via a large, invisible shield.

The main way to fight against AOGs is the same way as most artillery - through not letting them fire. Commando raids in this case. The Clone Wars mod did a fairly good example of this IIRC. Giving each side commando units that have stealth and explosives could work well for that. It's certainly very star-wars-y.

That actually sounds like it would be an excellent solution as it is both perfectly logical and not impossible to implement.
Posted by: fireball900
« on: February 11, 2018, 10:20:32 PM »

It's mentioned in another thread that Anti-Orbital Guns (HVs and the like) could prevent bomardment via a large, invisible shield.

The main way to fight against AOGs is the same way as most artillery - through not letting them fire. Commando raids in this case. The Clone Wars mod did a fairly good example of this IIRC. Giving each side commando units that have stealth and explosives could work well for that. It's certainly very star-wars-y.
Posted by: Skyline5gtr
« on: February 10, 2018, 12:15:35 PM »

You also have to have a counter balance for things and that wouldb e hard for off map
Posted by: Corey
« on: February 08, 2018, 08:28:43 PM »

Most things related to those weapons and features are hardcoded, unfortunately. In previous builds, we've tried to do things like make bombing runs and orbital bombardments more spread out so you'd use them to do damage over an area and make them less reliable, but that basically just prompted complaints.
Posted by: Schräge Musik
« on: February 08, 2018, 07:16:30 PM »

Most units in EaW have an enemy that negates their advantage. However, I see no way to fight back against ion cannons, hypervelocity guns, and orbital bombardments (bombing runs are defeated by anti-air).

Is this something that has been discussed?
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!