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Topic Summary

Posted by: Corey
« on: June 24, 2017, 08:48:59 PM »

We do have a fairly basic tutorial already, and in general we're trying to improve documentation, and hopefully update and expand that dedicated tutorial to include some more of the new features, but really what that article emphasises is how to get that information across in more organic ways. IE, clear effects, clear documentation, that sort of thing, not necessarily a mess of very specific do-this-now-do-this setups like in that Driver example.

Quote
I keep thinking of tutorials that show how to use VSDs properly, how to manoeuvre assault frigates so their shields are put to good use, or how to mix X-Wings and B-Wings in an assault wave and then retreat them for maximum effectiveness and preservation. Or Whatever.

Considering the breadth of the mod, I don't think there's much to be gained by trying to go through specific use-cases for every unit like that, that's more of an experimentation thing (especially when what we think of as the best use of  a unit may end up being incorrect). On top of that, there's not really tools within EaW for us to design a tutorial around that. It's more about better descriptions for units and abilities.
Posted by: t78
« on: June 24, 2017, 08:45:56 AM »

Came across this regarding tutorials.

https://www.rockpapershotgun.com/2017/06/16/how-usability-testing-makes-games-better/

Any thoughts? Any relevance to ICW? 

I keep thinking of tutorials that show how to use VSDs properly, how to manoeuvre assault frigates so their shields are put to good use, or how to mix X-Wings and B-Wings in an assault wave and then retreat them for maximum effectiveness and preservation. Or Whatever.

So... thoughts?
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