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Topic Summary

Posted by: taupin121
« on: July 01, 2017, 04:04:59 AM »


For a little challenge, you can play ICW 2.2 Demo as the NR and use only the Solo Fleet for attack. It's 40 pop so it's sound not that hard but on my first try I got steam rolled by Terradoc and Tavira !

For those interested the fleet is : Solo, Rogue Squadron, Wraith Squadron, 2 winged MC80, 2 ISD-II, 1 ISD-I, 3 Nebulon B, 1 Quasar, 1 CR90 & 1 Maraudeur.
Posted by: kucsidave
« on: June 23, 2017, 03:22:00 PM »

Sorry, sorry. Forgot to say I don't use defenders either. Exactly because they are OP.
Posted by: Mr.Puerto
« on: June 23, 2017, 02:09:29 PM »

I would think IR would be easiest, because TIE Defender spam is unstoppable in most cases.
Posted by: kucsidave
« on: June 23, 2017, 01:35:22 PM »

NR would be strongest at the no caps run, I think, then EoTH, then PA, then IR weakest.  Small carriers galore will do the job.
I would think PA actually would be before the Hand early on though... But only because of the Venator. That thing is a killer with it's fighter escort if handled right.
Posted by: Pali
« on: June 23, 2017, 10:10:45 AM »

NR would be strongest at the no caps run, I think, then EoTH, then PA, then IR weakest.  Small carriers galore will do the job.
Posted by: Mr.Puerto
« on: June 23, 2017, 09:18:47 AM »

Gotta say the one economic building per planet would be tough to survive with especially with the NR and EOTH. But that's why its a challenge! Though I have to say, one fleet without SSDs are probably easier to use. But without capital ships that would be killer.
Posted by: kucsidave
« on: June 23, 2017, 06:15:52 AM »

The no air units and capitals I will surely use, but I never build defensive structures either way as I found them useless compared to other buildings.
Especially the shield generators. Those things doesn't worth any money in my book.
Posted by: Helix345
« on: June 22, 2017, 04:29:24 PM »

no capital ships
no air units for ground
no defensive structures
Posted by: kucsidave
« on: June 22, 2017, 01:54:11 PM »

Okay, everyone I need ideas on challenges for playing ICW.
There are many limitations I pressed upon myself over the years I've been playing it, but ran out of ideas.
Challenges I've done already on my own ideas:
-No SSD challenge (this persisted even with all the other challenges since they just trump everything in player hands. This includes SSD Heroes as well)
-No Battlecruiser
-Only 1 Mine/Tax A. on a planet
-No Defenders for Remnant
-No Era change challenge for NR and Hand(which means I can't kill the IR leaders and the Era change is entirely dependent on the AI). the unforeseen side-effect was that when the IR's leader attacked I had to retreat... It felt like an eternity until I got rid of Isard...
-No Imperial Tech for the PA (Basicly I could only build PA only ships :D Note that I count the Enforcer a PA only ship even though IR can build them in skirmish)
-One fleet challenge which basicly mean I can only have 1 fleet in the entire game, so if I'm being attacked elsewhere I have to rely on defense stations, space station defense forces and surface-to-space weaponry in space battles, or hold them on the ground.
-No surface to Space Weaponry. Kinda pointless with the Hand though...

Challenges I am going to do from your recommendations bellow:
-No capital ships.
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