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Topic Summary

Posted by: Corey
« on: March 01, 2017, 03:54:22 AM »

If you're able to, it's better to start with 3DS Max
Posted by: Rohan Kurup
« on: February 28, 2017, 04:11:38 PM »

Which would you recommend as a starting point, Blender or 3Ds max?
Posted by: Corey
« on: February 23, 2017, 05:54:41 PM »

This is a good place to start even though it's not necessarily program specific, as far as topology goes:

http://www.creativebloq.com/3d/how-create-low-poly-3d-models-121310159

The 3DS Max userguide has some decent tutorials, too.

http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-C99064E7-7E14-4F98-9A41-796BFC5613EF
Posted by: Rohan Kurup
« on: February 23, 2017, 05:27:06 PM »

I just realized that my brother has a college email, and he is willing to let me use it to sign up for 3ds max. Where could I find tutorials for that?
Posted by: rohan kurup
« on: February 23, 2017, 03:14:07 PM »

Thanks!
If I make anything good, I might put it here
Posted by: Corey
« on: February 23, 2017, 02:40:58 AM »

In that case, Blender is probably a good option for now. There's some similarity to 3DS Max/Maya there, and a ton of tutorials: https://www.blender.org/support/tutorials/

The biggest thing I'd say is start small. Pick something pretty simple, give yourself a limit on the number of polygons to use (say, 1500) and try to make a fighter.
Posted by: rohan kurup
« on: February 22, 2017, 07:27:27 PM »

i am a high school student
Posted by: Corey
« on: February 22, 2017, 05:29:47 PM »

Do you have any sort of student email?
Posted by: rohan kurup
« on: February 22, 2017, 04:14:38 PM »

3ds max if I can find it.
otherwise blender
Posted by: Corey
« on: February 22, 2017, 02:15:17 AM »

Do you know which program you intend to use? New versions of Maya and Max (which can't rig for EaW, but the process is similar) are available for anyone with a student email on the Autodesk website, and there's also things like Wings 3D and Blender which are a lot more basic freeware. Wings is probably the simplest, but Maya/Max are industry standard and offer more tools once you know how to take advantage of them.
Posted by: Rohan Kurup
« on: February 21, 2017, 05:43:50 PM »

so how do you actually nake the models. I want to learn but have no experience
Posted by: Helix345
« on: February 21, 2017, 12:09:55 PM »

out of curiosity, where would one find a copy of 3ds max
Posted by: Slornie
« on: February 21, 2017, 10:01:32 AM »

You can model in Blender but to get that finished model into EAW it needs to be rigged in 3DS Max and then exported using a special converter for the games' proprietary model format.
Posted by: Rohan Kurup
« on: February 21, 2017, 05:45:31 AM »

Wait, I can't use blender?
Posted by: Corey
« on: February 20, 2017, 09:21:20 PM »

First thing would be making sure you can get a copy of 3DS MAx 6,7,8 or 9. They've stopped selling the program, and it's the only thing that can rig for EaW.
Those working on this mod do so in their own free time and for no pay.
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