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Topic Summary

Posted by: StarBornMichaelh165
« on: December 09, 2016, 10:04:26 PM »

This mod uses ships from legends rather than canon, and I think that this mod doesn't need that many more ships. If the devs decide that there is a hole in a faction's unit list I guarantee that they will fill it, or ask for suggestions, but just adding in a bunch of ships for no reason pointlessly increases their workload and somewhat takes away from the mod itself.
I meant Legend Canon not Disney canon. But I do agree with you on pointless Units but at the same time I do believe in balance out a faction that is why I ask this question. Are their more units they can put in to balance out the Faction and at the same time are their more class of ships and Subclass of ships that can fill up the built bar When asking for suggestions form us .
Posted by: Helix345
« on: December 09, 2016, 09:37:40 PM »

 
And I agreed with you their that's basically what I'm talking about. But with the Imperial Warships for the factions in the mod but yeah I just want to see if their more Ships that can be add in to the Mod and not just For gameplay but for Canon as well so we can have a balance mod that's up to Canon standard ok.
This mod uses ships from legends rather than canon, and I think that this mod doesn't need that many more ships. If the devs decide that there is a hole in a faction's unit list I guarantee that they will fill it, or ask for suggestions, but just adding in a bunch of ships for no reason pointlessly increases their workload and somewhat takes away from the mod itself.
Posted by: StarBornMichaelh165
« on: December 09, 2016, 05:36:00 PM »

yes, which is why the whole series is not just MC80s, like the MC90s, MC60s, and MC40s. this was why their were the MC80 liberty class, MC80 Independence, MC80B, MC80A, wingless liberty, and so on. I'm pretty sure the MC80 designated technology level more than actual class. the MC80s are the most varied of ANY star wars region of ships I know of, but they were all on independent classes within the classification. otherwise, why have the Liberty class and MC80Bs if you have that attitude. their were at least 3 Home one/Independence class vessels at Endor alone, and I'm sure their were more. look up home one class on Wookieepedia, and you will see what I mean. maybe the wiki explains this better than me, but I'm pretty sure this explains it. again, after you check it, you can correct me. I won't, cause the wiki runs SO slow on my computer
And I agreed with you their that's basically what I'm talking about. But with the Imperial Warships for the factions in the mod but yeah I just want to see if their more Ships that can be add in to the Mod and not just For gameplay but for Canon as well so we can have a balance mod that's up to Canon standard ok.
Posted by: DarthRevansRevenge
« on: December 08, 2016, 04:58:19 PM »

yes, which is why the whole series is not just MC80s, like the MC90s, MC60s, and MC40s. this was why their were the MC80 liberty class, MC80 Independence, MC80B, MC80A, wingless liberty, and so on. I'm pretty sure the MC80 designated technology level more than actual class. the MC80s are the most varied of ANY star wars region of ships I know of, but they were all on independent classes within the classification. otherwise, why have the Liberty class and MC80Bs if you have that attitude. their were at least 3 Home one/Independence class vessels at Endor alone, and I'm sure their were more. look up home one class on Wookieepedia, and you will see what I mean. maybe the wiki explains this better than me, but I'm pretty sure this explains it. again, after you check it, you can correct me. I won't, cause the wiki runs SO slow on my computer
Posted by: tlmiller
« on: December 08, 2016, 04:37:16 PM »

yes, each one was unique, however, each group/class of mon calamari ships was built and armed on a similar guide line, especially after endor. so, while each ship has some variation, they are also extremely similar, like in WW2 Yamato class battleships or any other class of big ships. sure, small armament changes here, different engines there, extra armor over there, but they are built and commission as warships on the same guide lines
.

But with MC-80's you have some are 1.2 KM, some are 1.4 KM, some are even larger.  This is more than a "small" variation.
Posted by: DarthRevansRevenge
« on: December 08, 2016, 10:46:35 AM »

yes, each one was unique, however, each group/class of mon calamari ships was built and armed on a similar guide line, especially after endor. so, while each ship has some variation, they are also extremely similar, like in WW2 Yamato class battleships or any other class of big ships. sure, small armament changes here, different engines there, extra armor over there, but they are built and commission as warships on the same guide lines
.
Posted by: tlmiller
« on: December 07, 2016, 10:03:59 PM »

since you don't seem to know, the MC 80 Independence/Home One class of starships were they biggest ships the rebel alliance could operate before they morphed into the New Republic, Home One being the primary example, leading the assault on the death star 2 and staying in service till 21 ABY. these ships, which are in the mod (Home One) were more powerful then ISDs. I think, if they were produced, they should be a little more powerful than already portrayed, and made a 5 pop unit for eras 1-3 when they were used.

The problem is that MC80's were unique.  Each was it's own unique design, as were all the Mon Cal cruisers.  It just so happens that there's only a few shown/detailed speciments, but they varied in size, armament, etc.  So while the Home One was a threat to an ISD, others would be less of a threat, and there could be some that would be more powerful (although it's implied the Home One was the most powerful of the Home One style MC80's).  So if the others were less poweful than Home One (which only was so successful and powerful due to it's fighters/bombers and plot bunnies), then they wouldn't be on par with an ISD by themselves.
Posted by: DarthRevansRevenge
« on: December 07, 2016, 04:54:42 PM »

since you don't seem to know, the MC 80 Independence/Home One class of starships were they biggest ships the rebel alliance could operate before they morphed into the New Republic, Home One being the primary example, leading the assault on the death star 2 and staying in service till 21 ABY. these ships, which are in the mod (Home One) were more powerful then ISDs. I think, if they were produced, they should be a little more powerful than already portrayed, and made a 5 pop unit for eras 1-3 when they were used.
Posted by: StarBornMichaelh165
« on: December 06, 2016, 01:42:25 PM »

Wait,there were Bulwarks MK3 ? I thought there were only 2 types of them (MK1 and MK2,obviously)...
Yes their is Their is a link for Guderian first post and you indeed to look around for it in the wiki page ok. Or just go look it up at Star Wars Wikipedia ok.
Posted by: DoktorVogel
« on: December 06, 2016, 01:27:57 PM »

Wait,there were Bulwarks MK3 ? I thought there were only 2 types of them (MK1 and MK2,obviously)...
Posted by: StarBornMichaelh165
« on: December 06, 2016, 12:35:49 PM »

I wouldn't. maybe add the Mediator for Bellator counter and Independence class for SD counter and earlier power, but not Bulwark command battlecruisers. they were not common, and as far as I know they weren't used much. you could make a mod to add it in IF you want
There are no Independent Class BattleCruisers as far as I know but Bulwark Mk3 was use by the Rebel Alliances and by the New Republic and they were in the Yuzan Zon Vong War as Combat Vessels and as Evac Ship for Evacuate Missions and then phase the ships out for the Mediator ok.
Theoretically there are a lot more ships that could be added to the mod.
But if you would add all the ships in the Legends canon it would be waaaaay to much.
Plus some of the Ships wouldn't have a good counterpart.
It's all a rather fine line between balancing, work that need to be done to put them into the game and use of the ship.
Plus many ships fill the same role, so why would you want to have 3 ships that do the exact same thing, cost the same amount and are just named different.
As it is this mod has added a lot and in 2.2. a few more ships will be added so there is that ;)
I know that but not all of them just a few more Ships that can be add in to mod at some point Like a BattleCruiser For the New Republic in Earlier Eras.
if you added every unit in legends to the game, it would no longer be ICW. it would be Alliance all over again
NOT LIKE that God no. I meant some Ships to be add in for Specific Roles that is what I mean ok.
The Bulwarks (all of them) were just bad ideas.  It was made for the 1998 Star Wars REbellion as a counter to the Executor, and then retconned that it was the MK 3 in that game in order to make it fit into the (at the time) canon without too much weirdness.  But it was, and always will be, a bad design, and a poor job of kludging in a ship that shouldn't have ever existed in the first place.
I can see that as it is but the Rebel or New Republic had no choice in what ships they had at the time. So I still think it should be add in just up to Era 3 and then get replaced be a better ship that can do a better Role as BattleCruiser or just as good ok.
Posted by: DarthRevansRevenge
« on: December 05, 2016, 04:57:36 PM »

if you added every unit in legends to the game, it would no longer be ICW. it would be Alliance all over again
Posted by: tlmiller
« on: December 05, 2016, 12:51:43 PM »

The Bulwarks (all of them) were just bad ideas.  It was made for the 1998 Star Wars REbellion as a counter to the Executor, and then retconned that it was the MK 3 in that game in order to make it fit into the (at the time) canon without too much weirdness.  But it was, and always will be, a bad design, and a poor job of kludging in a ship that shouldn't have ever existed in the first place.
Posted by: Guderian
« on: December 05, 2016, 12:19:04 PM »

And you know wile I was look at the link you put in your post I look at it and I found something VERY interested. And it may just the thing New Republic needs for it's own BattleCruiser The Bulwark MK3.
Theoretically there are a lot more ships that could be added to the mod.
But if you would add all the ships in the Legends canon it would be waaaaay to much.
Plus some of the Ships wouldn't have a good counterpart.
It's all a rather fine line between balancing, work that need to be done to put them into the game and use of the ship.
Plus many ships fill the same role, so why would you want to have 3 ships that do the exact same thing, cost the same amount and are just named different.
As it is this mod has added a lot and in 2.2. a few more ships will be added so there is that ;)
Posted by: DarthRevansRevenge
« on: December 04, 2016, 03:18:56 PM »

I wouldn't. maybe add the Mediator for Bellator counter and Independence class for SD counter and earlier power, but not Bulwark command battlecruisers. they were not common, and as far as I know they weren't used much. you could make a mod to add it in IF you want
Those working on this mod do so in their own free time and for no pay.
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