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Topic Summary

Posted by: Enceladus
« on: October 23, 2010, 07:23:05 PM »

EOTH at the moment starts with all the units. As we progress through our patches they will be given more units (as well as drastically improving the quality of the current units in a graphical sense) so that they can have a tech progression that is linked to the IR leaders (like the NR currently is).
Posted by: TheExile
« on: October 23, 2010, 12:36:58 PM »

I had a similar scenario as above. Instead of Lando though it was Mara Jade and she was almost able to take the planet but I microed my speeders great and managed to kill her off and the local structures with the stormtroopers and speeders. After that though I never got a another raid attack which is a ashame because was actually very entertaining.I suppose it all has to with the al lack of being aggressive which I heard will be fixed in the next release. I will be happy with that along with all the other goodies your bringing.

Oh just curious, does the EOTH faction in game progress if the imperial leaders die or do they just have all the units available to them in the beginning. If this has been answered before, sorry just didn't know.
Posted by: Aeon221
« on: October 19, 2010, 03:49:38 PM »

Lando's sneak attacks are pretty crafty. He actually snagged a planet from under the nose of one of my major fleets because I only had stormies and AT-STs on a city map. The tanks crushed my AT-STs and the civilians meatwaved my stormies (TONS of them spawn!) The inability to just cream him with an orbital blast or bombers was definitely the most infuriating part -- I'm not sure why I couldn't, guess the fleet was on a cakebreak.

I got the place back (AT-AT swarm!) but talk about impressive. I'd love to see the AI pull off more stunts like that, especially if they followed it up with a swarm of ships!
Posted by: WooZIE997
« on: September 16, 2010, 05:33:30 PM »

will the skirmish ai be changed also?? i always play a skirmish b4 i play a gc and its just boring after they spend all their credits and just use fighters after they are broke from not taking any roids.. :/
Posted by: Scarecrow63
« on: September 16, 2010, 01:45:20 AM »

The ai for GC will be changed for the patch, that problem has been a major annoyance.
Posted by: dothmessar
« on: September 15, 2010, 08:23:18 PM »

Firstly I really want to tell you guys this is a great mod.  You have done away with everything I couldn't stand about the vanilla game and added in some nice effects and new units.  I love that space combat now is about positioning, reinforcements, firepower, and most importantly screening ships.  I also love that you toned down the bomber's potency, and I also love the fact you've taken away a lot of the special abilities.(Abilities cease to be special if every unit has them!)  They were annoying.

However I was wondering if the team was looking into fixing the GC bug or if maybe its just me.  As I play as the Imperials, no one attacks me.  I get the odd suicide invasion by Lando and some tanks, but nothing in terms of ships.  I also find that the computer makes crap loads of barracks, tank factories, and academies.  Will this be addressed in the coming patch?

Also, will more heroes be added for the Isard period?  I don't read the comics or anything, but having read wookiepedia I do know there are other henchmen she used or that could be included in the time period.  (Krennel, Carvin, Dlarit and Elite squadron, Drysso, Rogriss, Worton.)


Thanks for your time and for the excellence of the mod.
Those working on this mod do so in their own free time and for no pay.
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