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Topic Summary

Posted by: Corey
« on: February 11, 2019, 03:52:56 PM »

Quote
If we go by canon, those 70 squadrons are 840 aircraft.

Squadrons have canon amounts of fighters in the mod, too, but it depends on what you're actually using, how you're using it, and where it's moving. Corvettes do not have strong shields or hulls, they can't really take much. I've been able to kill them with only a handful of fighters, but with that many you're potentially running into other issues. First off, you're basically guaranteeing even when the IPV misses its target it's going to hit something so they're gonna have basically no wasted shots themselves, but the IPVs are still going to be harder to hit and you're making all those fighters path around each other, so they're not necessarily even going to be able to shoot properly.Corvettes also die almost immediately to basically any other ship class.
Posted by: Zardnaar
« on: February 06, 2019, 08:09:55 PM »

 Ships with protons/missies smash them. Things like TIEs do SFA.
Posted by: Magic_Spud
« on: September 26, 2018, 03:35:36 AM »

They're corvettes, they're designed to eat squadrons for breakfast.

I'll admit that them surviving that long does sound odd though.
Posted by: panzerleader
« on: September 24, 2018, 12:50:24 PM »

My carrier fleet just came in, enemy had 2 ipvs and nothing else, so I sent my 70 squadrons to take them out.  Took 2 mins for each one and lost half my squadrons.  That seems ridiculous.   AA corvettes are great, but they shouldn't be able to withstand 70 squadrons all attacking one for more than a few seconds.  I understand why capitals/cruisers have trouble hitting them because they're small and fast.  If we go by canon, those 70 squadrons are 840 aircraft.  I will note that it appears the ipv can soak up ungodly amounts of proton torpedoes, but perhaps it just looks that way and the ipv is fast enough the torpedoes don't actually impact.   
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