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Topic Summary

Posted by: Zardnaar
« on: August 25, 2018, 10:43:31 PM »

How might Maldrood be compared to EotH?

EotH better capitals and fighters/bombers, better start location, GM better cruisers, more variety in carriers, better admirals, way better frigates, Bellator SSD's.
Posted by: t78
« on: August 25, 2018, 05:36:34 PM »

How might Maldrood be compared to EotH?
Posted by: Corey
« on: August 19, 2018, 07:03:54 PM »

No idea why they gave Larm a Carrack, that is useless as hero ship, I mean unless you're Joruus who is a beast on ground, but a for a sololy space hero, terrible ship

For the same reason we give other people the stuff they have- they're given the ships they were in.
Posted by: Douk Nouk Kem
« on: August 19, 2018, 11:38:33 AM »

Maldrood seems to have fewer bomber units than other factions. (Arc-170s/ Tie Avs seems to be more anti-fighter to me than tie-bombers. Possibly?)
ARCs are bombers through and through, but because of their beefy shields and solid hull they are probably the most balanced starfighter there is and can proxy as fighters without problem, in my last Crimson Empire playthrough as Maldrood I got 25 of them together with few undesirable ships *cough* ISDs *cough* and sent them to Delvardus, promtly sending him to hell, through this attack only 2 squadrons were lost, and by the time of final assault on Pentastar 17 of them were still alive as part of Pellaeon's main fleet.
Posted by: Zardnaar
« on: August 19, 2018, 08:41:37 AM »

It may be because VSDs can be a little difficult to use sometimes, having the manouverability issues of an ISD, whilst needing to manouvre more than an ISD. Furthermore, Maldrood seems to have fewer bomber units than other factions. (Arc-170s/ Tie Avs seems to be more anti-fighter to me than tie-bombers. Possibly?)

That said, a strike-cruiser/ ISD taskforce is extremely powerful if you use it right. Add the strike-cruiser's interceptors to the ISD's fighters to keep strike craft occupied, use the strike-cruisers to knock down shields and expose capitals to ISD fire, whilst using ISDs as a shield between the S-Cs and the enemy's reduced firepower*, and you can beat even era 5 NR fleets of MC 90s and Nebulas. At least, I have anyway.

*Yes, this is possible, and it is deliciously ironic.

 I was a big proponent of strike cruisers a while ago, I love them.

 To the Op  You can also build VSD I which have concussion torpedo, they are good at wrecking shields. Otherwise you can brute force them with strike cruiser spam (they have some ions and are cheap), or CC VSD's and allegiances.

 You can also screw around with strike craft in various fleet configurations. Getting large piles of TIE Avengers can help and ARC 170's are decent vs capitals and other fighters.  Quoted from another thread.


Carrier Fleets.

 The carrier fleet is reasonably cheap to build as you star with a good chunk of the required ships. I would recommend this as a 1st fleet.
Early Carrier Fleet (cheap)

2 Secutors (Admirals Trier is in one) 16 Points
2 ISD II 12 Points
2 Providence 6 Points
3 Escort Carriers 10 points
6 Strike Cruisers 18 points

a variant is the TIE Avenger fleet. TIE Avengers carry missiles

3 Secutors
X12 Neutron Star Bulk Cruisers

Arc 170 fleet

4 ISD II
6 Providence Class Carriers
5 Escort Carriers
1 Admiral Lan/2 IPV's

This fleet is built around spitting out a large amount of ARC 170's. They seem a bit more durable than TIE Avengers and you get more punching power in this fleet from the Providences and ISDs over the TIE Avenger fleet.



Posted by: t78
« on: August 18, 2018, 01:25:09 PM »

Beats me how people think they are weak, they have one of the best carriers, great capitals, the best lt cruiser (CC VSD+ VSD's), 2nd best lt  cruiser (Procursator), best frigate (strike cruiser) and the best SSD. Oh and allegiances. Only real downside they have is a lack of a better 6 point cruiser than a ISD II and even then they have TIE avengers orARC 170's. ANd slightly weak on land relative to the other imperials who get things like hailfires or the XR -85.

It may be because VSDs can be a little difficult to use sometimes, having the manouverability issues of an ISD, whilst needing to manouvre more than an ISD. Furthermore, Maldrood seems to have fewer bomber units than other factions. (Arc-170s/ Tie Avs seems to be more anti-fighter to me than tie-bombers. Possibly?)

That said, a strike-cruiser/ ISD taskforce is extremely powerful if you use it right. Add the strike-cruiser's interceptors to the ISD's fighters to keep strike craft occupied, use the strike-cruisers to knock down shields and expose capitals to ISD fire, whilst using ISDs as a shield between the S-Cs and the enemy's reduced firepower*, and you can beat even era 5 NR fleets of MC 90s and Nebulas. At least, I have anyway.

*Yes, this is possible, and it is deliciously ironic.
Posted by: tlmiller
« on: August 18, 2018, 11:36:57 AM »

Eh, xr85 isn't powerful anymore.  I'd actually argue it's one of the worst units for it's price now (a complete 180 from when it was MASSIVELY OP'd).  1v1, it will lose to any other factions ultra heavy armor (AT-AT, AT-TE, T-4B, MM Tank), and it can't effectively take out infantry anymore, so it's less useful in that regard to all other heavy armor except the MM Tank.  It's also not as quick as it once was, so the MAJOR reason to use these over AT-AT's, the ability to get somewhere without putting hte game on fast forward, isn't really all that true anymore.  They're still faster than AT-AT's (what's not), but nowhere near as much as they were.
Posted by: Zardnaar
« on: August 18, 2018, 09:26:19 AM »

Beats me how people think they are weak, they have one of the best carriers, great capitals, the best lt cruiser (CC VSD+ VSD's), 2nd best lt  cruiser (Procursator), best frigate (strike cruiser) and the best SSD. Oh and allegiances. Only real downside they have is a lack of a better 6 point cruiser than a ISD II and even then they have TIE avengers orARC 170's. ANd slightly weak on land relative to the other imperials who get things like hailfires or the XR -85.
Posted by: fubbles
« on: August 16, 2018, 12:36:19 AM »

+5% health and a Carrack, Larm is straight ballin.
Posted by: Jorritkarwehr
« on: August 15, 2018, 08:51:31 PM »

Larm has a Carrack because that's the ship he canonically used.
Posted by: tlmiller
« on: August 15, 2018, 12:13:54 PM »

OK, yeah, absolutely worthless hero that has no use for anything...
Posted by: Magus
« on: August 15, 2018, 11:18:01 AM »

Tier V
(i.e. Tier Jankwad)
Posted by: tlmiller
« on: August 14, 2018, 09:17:32 PM »

No idea why they gave Larm a Carrack, that is useless as hero ship, I mean unless you're Joruus who is a beast on ground, but a for a sololy space hero, terrible ship

He's worthless in battle directly, but depending on what tier he is, he can be useful to boost the stats of the ships around him if you keep him near the back of a battle (I don't actually remember what tier he is to remember if he's utterly useless or just useless as a direct combatant).
Posted by: jedi7000nathan
« on: August 14, 2018, 08:33:09 PM »

No idea why they gave Larm a Carrack, that is useless as hero ship, I mean unless you're Joruus who is a beast on ground, but a for a sololy space hero, terrible ship
Posted by: Magus
« on: July 25, 2018, 09:51:16 AM »

Strike cruisers.
Maldrood can build Loronar Corp on Antemeridias, making Strikes (already a great ship that punch above their weight) suuuuper cheap. Spam 'em.
Fill out the rest of your ranks with CCVSDs, Procursators, IPVs, and Neutron Stars, plus a couple big boi space triangles (Allegiance, Secutor, ISDII, but not more than four or so at a time because of their pathfinding derps).
GM really has the best space roster.
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