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Topic Summary

Posted by: Revan74
« on: March 17, 2018, 07:59:09 PM »

I got through 8 waves as the Imperial Remnant. Wave Nine took me down. I utilized a number of ISD IIs, at least one Venator, and a bunch of Lancer Frigates, plus the ISDs that were auto-given to me, and the default starting forces.
Posted by: DemonKingDan
« on: March 17, 2018, 02:45:04 PM »

I got to wave 8 as the EoTH. My advice is to use 1-2 Kariek Cruisers, various Anti-Fighter Support ships, 2 Bu'Dierch Frigates, 1-2 Warlord-Class Gunships, 1 Ascendancy-Class Star Destroyer, and 1 Phalanx-Class Destroyer (And maybe 1 Syndic-Class Destroyer). I was killed by Fighters, which would've been destroyed if I overcharged the weapons on one of the Bu'Dierch's and destroyed the last Acclamator's last subsystem in time. But I had fun and spent my credits wisely!
Posted by: dajosh42069
« on: March 03, 2018, 10:41:00 PM »

I've had a handful of problems with Survival mode.. Be nice to see how it runs in 2.2. Took me awhile to even figure out HOW to play survival mode.
But I really love the GC where you start with 1 planet and work outward. Def one of my favorite game modes! :D
Posted by: fenrir
« on: February 27, 2018, 06:34:37 PM »

Thanks for the reply!  It didn't seem to be working that way before, but perhaps I wasn't giving it enough time between waves.

Thanks again!
Posted by: Slornie
« on: February 27, 2018, 06:23:25 PM »

When building ships in survival mode, the ai says "upgrade complete" but no ship spawns.  Is this a known bug, and if so, whats the fix?
Ships you purchase in Survival will go into the reinforcements pool, but you can only bring them into battle between attack waves.
Posted by: fenrir
« on: February 27, 2018, 05:07:31 PM »

Hi-

When building ships in survival mode, the ai says "upgrade complete" but no ship spawns.  Is this a known bug, and if so, whats the fix?

Thanks
Posted by: elcablos
« on: November 18, 2017, 01:43:00 PM »

Any suggestions for survival with the new republic, or any other classes for that matter? Thanks in advance guys!
Posted by: JMDurron
« on: June 06, 2017, 09:48:26 PM »

Completed Wave 9 as EotH.  The lack of fighters in my Phalanx - Warlord - Vigilance force was a critical flaw when the Venator-Praetor waves arrived.  I avoided fighters against the early Carrack-Lancer waves for obvious reasons, but then I didn't have enough cash left to round out enough fleets to defend all angles later on.  The switch by the AI to one huge fleet really exposed how unbalanced I was. 
Posted by: PhoenixC279
« on: May 18, 2017, 01:26:27 PM »

I know,  but it's still a sad supply waste as the endurance and the nebula is the ONLY availiable source of K-wings in the game.
Posted by: GreyStar
« on: May 17, 2017, 03:59:16 PM »

Mind you we're talking about E-Wings and K-Wings here, not TIEs and Xs and Ys. Hence the slow release.
Posted by: PhoenixC279
« on: May 17, 2017, 02:59:47 PM »

No, because I am talking about EFFECTIVE squadron count, which is 4. Every other carrier releases its population value or more in squadrons at a time, while the endurance does not.
Posted by: GreyStar
« on: May 17, 2017, 02:45:10 PM »

Correction. That's 1.75 squadron per population point, not the other way around. (6+5)/7 squadrons/population points.
Posted by: PhoenixC279
« on: May 17, 2017, 02:00:06 PM »

Yes, But they are not worth the population cost of 1,75 per squadron.
Posted by: GreyStar
« on: May 17, 2017, 01:06:57 PM »

Endurance is practically useless in 2.1 though. since they give 2 E-wings and 2 K-wings for 7 supply and are practically useless in combat.

New Republic
Nebula Destroyers and whatever anti fighter ships you find preferable.

Imperial Remnant
Haven't worked out a strategy

Empire of the Hand
Same as the Imperial Remnant
Endurances may only give out 2 E and 2 K wings at a time, but carry a total of 6 E and 5 K.
Posted by: PhoenixC279
« on: May 17, 2017, 11:43:46 AM »

Endurance is practically useless in 2.1 though. since they give 2 E-wings and 2 K-wings for 7 supply and are practically useless in combat.

New Republic
Nebula Destroyers and whatever anti fighter ships you find preferable.

Imperial Remnant
My most successful strategy so far;
3 ISD-IIs, 2 Tectors, 6 Venators and whatever you feel like that takes 2 population. The Venator fighter cloud takes care of any enemy fighters while the destroyers kill any capital ships.

Empire of the Hand
Not yet tested
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