Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

- Chatbox: For random chatting, mod questions/suggestions go in the actual forums.


Post reply

Warning - while you were reading 14 new replies have been posted. You may wish to review your post.
Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 1.:
Who designed our theme? Type it backwards. HINT: See bottom of page.:

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Corey
« on: February 14, 2018, 10:47:43 PM »

Yes, that is possible
Posted by: Schräge Musik
« on: February 14, 2018, 10:38:24 PM »

I imagine that this could be relevant in smaller fleets sometimes.
Posted by: Schräge Musik
« on: February 14, 2018, 10:37:43 PM »

Do captured ships count as population on the galactic map?

If so, is it possible to exceed the pop cap by capturing ships?
Posted by: Corey
« on: February 14, 2018, 03:53:44 PM »

Yeah, it's not an impossibility in the future, but it's too much work to do in the short term.
Posted by: Jagen Eripsa
« on: February 14, 2018, 11:18:54 AM »

OK, understood, thanks for the answer! :)
Posted by: Corey
« on: February 14, 2018, 10:03:33 AM »

No, there are no model changes for captured ships, that would require a separate script to hide and unhide different meshes depending on affiliation
Posted by: Jagen Eripsa
« on: February 14, 2018, 08:40:33 AM »

It looks like a great feature. :)
It reminds me of the last mission of FoC's campaign ... A great moment! Having ISD with New Republic's color will be a pleasure too! ^^
Will they be entitled with the logo on the flanks like Lusankya?
Posted by: fireball900
« on: January 25, 2018, 03:03:34 PM »

I can finally have my New republic use old Star Destroyers. I can even have - *gasp* - gravity well generators!
Posted by: Taessi
« on: January 19, 2018, 02:30:44 AM »

Thank you for the wick reply Corey.  It sounds like a blast!
Posted by: Corey
« on: January 18, 2018, 09:13:55 PM »

What happens if the ship you are boarding dies before you get it? 

Then it's just dead.

Do you need to keep building new units for the boarding ship?  Or does it just auto replenish?

How many times can 1 boarding ship board in a battle?

Right now it's 5 attempts per battle, and the ship is not consumed afterwards.

Quote
Can you swarm the enemy with all boarding ships and take over the enemy completely?

You could try, but it wouldn't work out well for you. They're fairly fragile ships, the success isn't guaranteed, and the success chance is based on remaining health. Boarding tends to require a fair bit of effort to do it successfully.


so does this mean the remnant can capture advance NR ships?

If they're around when the Remnant ends up having boarding ships, then yes.

Also since Era 2 is the Empire in its prime how will it be handle in FTGU?

FTGU is era 3, but for the NR and Yevetha FTGU it won't be any different than normal.

Can AI use and if so could this turn into a fleet commander problem?
Do you have any test results yet for how AI uses the ability?

The AI doesn't use the ability yet, and we don't know that we'll ever make it do so. It's a lot more micro-y than other abilities.
Posted by: Bucman55
« on: January 18, 2018, 02:59:51 PM »

so does this mean the remnant can capture advance NR ships?
Also since Era 2 is the Empire in its prime how will it be handle in FTGU?
Can AI use and if so could this turn into a fleet commander problem?

I thought Era 3 was the Empire's starting point in FTGU. Admittedly I've not played as them but I seem to recall all of the FTGU Remnant guides saying to build Sovereigns which are a Era 3 ship.
Posted by: Ordo
« on: January 18, 2018, 12:23:41 PM »

Do you have any test results yet for how AI uses the ability?
Posted by: Illidan Stormrage
« on: January 18, 2018, 12:06:24 PM »

so does this mean the remnant can capture advance NR ships?
Also since Era 2 is the Empire in its prime how will it be handle in FTGU?
Can AI use and if so could this turn into a fleet commander problem?
Posted by: Taessi
« on: January 18, 2018, 05:06:02 AM »

 The boarding and taking the ship is awesome.

What happens if the ship you are boarding dies before you get it? 

Do you need to keep building new units for the boarding ship?  Or does it just auto replenish?

How many times can 1 boarding ship board in a battle?

Can you swarm the enemy with all boarding ships and take over the enemy completely?

Thank you, taessi
Posted by: demcalves
« on: November 21, 2017, 11:26:28 AM »

I'm guessing from LUA scripting boarding ability, for the outcome of either a successful boarding attempt, you are using a random number generator? If so there is a lot of creativity with logic that you can take advantage of to make different outcomes. for example when the number between 0 and n is greater than n/2, boarding is successful, less than n/2 and boarding is not successful, if number = n then the ship is made neutral and anybody can capture it again, and if 0 the ships main reactor is set off and the ship is destroyed, including anything nearby!
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!