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Topic Summary

Posted by: Snafu3
« on: July 09, 2017, 06:06:25 PM »

even at the start of a GC I find that if I invade with overwhelming force, auto-resolve doesn't even lose that many troops for me. only time I play out a ground battle is if it's one of my planets being attacked and it's strategically important enough to micromanage its defense
Posted by: tlmiller
« on: July 08, 2017, 06:20:58 PM »

Towards the end of games when income isn't an issue, I do have a tendency to start auto-resolving ground games.
Posted by: t78
« on: July 08, 2017, 02:50:13 PM »

Ah, ground battles! So good if they work out well, so bad if they don't.

I always imagine that things would go better if all units were grouped together by the Ai, attacking all at once. When that happens it is quite intense.

Of course, the maps are very large (and very interesting) meaning that a defence in dept can work too. Sadly, you can't code the Ai to hold back units some times and use them all at once at other times... I presume?

When the Ai attacks me all at once ground battles are very enjoyable!

I do wonder if lowering the accuracy of infantry/ anti-infantry weapons would help. Make fights a bit slower than the current quick draws.
Perhaps they could automatically crouch when attacked/ attacking, massively increasing their defence rating. Grenades then force them to stand up/run a small distance, which lowers their defence rating massively.

Or they could have an excellent 'front' armour value when crouched, but also have a very bad 'rear' value, which encourages flanking. *shrugs*
Posted by: Snafu3
« on: July 08, 2017, 01:45:39 AM »

am I the only person that tends to auto-resolve most ground battles? I can't stand them in this game, they get so tedious..
Posted by: Rogue66X
« on: July 01, 2017, 01:52:02 PM »

Ok in the 3rd era when palpating goes on to the ground can we get a couple units of royal guard as assistance
Posted by: kucsidave
« on: July 01, 2017, 06:12:00 AM »

In theory it is possible(just in theory because of the balance value of the thing. It is extremely hard to not make it either OP or useless, though I believe it is possible to do so)
Xizer and I did plan it, and he might really do it, but not for the Imperials.
Posted by: Rogue66X
« on: July 01, 2017, 04:34:48 AM »

I was wondering if it might be possible to add infantry that have flame throwers to the game. ( am I the only one invisioning imperial troopers burning rebels soldiers and civilians to a crisp)
Posted by: Jesse220
« on: June 30, 2017, 04:45:06 PM »

Giving the new republic walkers wouldn't fit in since they relied on light armored and medium armored vehicles

Well it has to work.
Posted by: Pali
« on: June 30, 2017, 06:09:09 AM »

No faction should be strong in every area.  The NR has decently well-rounded ground units and great heroes with excellent air units.  The PA, IR, and EotH armies have their strengths balanced in other ways - the IR has very heavy ground units, the PA similar but slightly faster, weaker and cheaper versions, while the Hand is focused on mobility and alpha strikes (relatively high firepower and speed, low durability).  All of them are capable of slaughtering their enemies, you just have to employ them differently to do so effectively.
Posted by: Rogue66X
« on: June 30, 2017, 03:16:44 AM »

Giving the new republic walkers wouldn't fit in since they relied on light armored and medium armored vehicles
Posted by: Jesse220
« on: June 29, 2017, 05:22:02 PM »

The New Republic could use walkers bigger, and tougher thank the imperial AT-AT.
Posted by: Corey
« on: June 28, 2017, 11:01:15 PM »

Nope. Balance doesn't mean each side has access to the same types of things, though, much like with their reliance on smaller capital ships- they can accomplish the same things, but they use different means to do it.
Posted by: Rogue66X
« on: June 28, 2017, 10:39:03 PM »

Well the new republic relied on infantry and light vechicles and a few medium armored vehicles. Surely they had some kind of mechanized unit that could handle the empires heavy hitters like a heavy infantry carrier with some kind of point defense armourment that can deal some damage to atats
Posted by: tlmiller
« on: June 28, 2017, 08:54:48 PM »

AI ignores limits.


I remember multiple times Corey attempted to fix the Fleet/Field Commander problem, and it was never fixed.  Space fleets would be a few frigates with dozens of fleet commanders, and ground fleets would be simply just dozens of field commanders.  That's why they're not there, they finally just gave up on fixing the issue and went with heroes being your fleet/field commanders.
Posted by: Rogue66X
« on: June 28, 2017, 08:42:03 PM »

There's has to be a way to prevent it though you put a limit on the amount you train though and either way when does the he ai ever attack you with and bigger than 15 to 20 ground units at most
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