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Topic Summary

Posted by: kucsidave
« on: March 24, 2017, 10:38:56 AM »

Thinking more about it... I might make two versions of it.
One verison would be the one I talked about, and one which is just the three factions as a PA-IR playable only version, where I leave out the better aspects like defecting heroes and such, only with the friend mechanic being there, so it really is just a simple 2v1, BUT it would be a co-op version for multiplayer.
Yes, I know it is problematic that you can't fight against the AI on the field, and that is the reason that i said that i MIGHT do it.
Though this would again get something to the table since in an autoresolve only version you can't use the advantage of you being a human, and the AI being dumb.
Posted by: Lord Xizer
« on: March 22, 2017, 01:00:39 AM »

I'm on board for this idea
Posted by: kucsidave
« on: March 21, 2017, 10:04:43 PM »

more like Delta Xizer and I are planning a huge submod well after 2.2 is out, and I am thinking this could come with it
Posted by: DarthRevansRevenge
« on: March 21, 2017, 06:12:25 PM »

very interesting. infinities addition to B&F is on the way apparently, or will it be independent
Posted by: kucsidave
« on: March 21, 2017, 05:56:51 PM »

so, as in friendly, they won't be able to attack each other, is that it?
Yeah. Also, since remnant does not have the Pentastar forces this time around, I want them to start as a bare-bone faction
Meaning that their economy would be the lowest and they would pretty much lack production capabilities, while I want both the PA and the NR to have not just a very stable economy, but also considerable production structures behind them. Meaning that unlike it was in 2.1, they will start fully developed planets.
One thing though, I want Coruscant to stay out of this one.
I want this to be an offensive FROM the NR. So basically a total table turn where instead of a Final Imperial Push, we would see a Final Republic Push.
I want the NR player to clearly be on the offensive.
I shouldn't say, but just to be safe, 2v1 is not a great fun. So I want the NR player to try to take out the IR as soon as possible and then have to regroup to take the PA out too.
On the other hand, I want the IR player to desperately try to defend his territory. Maybe even a few story events where if you loose this planet you loose your ability to build this or that, and maybe even permanently loose heroes, thogh not as badly as it sounds. I'll explain in just a second.
For PA though I want something completely original, and try to pull out from the situation as much as I can. I want the PA to be defensive and help the remnant so that NR does not get too powerful, BUT(and that's a Nicki Minaj sized butt) not too vehemently, as I want the PA to receive heroes from the Remnant as they loose territory. Basically as faith in the remnant fades, people defects to the PA.
This would create an interesting nor with, nor without relationship between the IR and the PA.
Posted by: DarthRevansRevenge
« on: March 21, 2017, 05:34:39 PM »

so, as in friendly, they won't be able to attack each other, is that it?
Posted by: kucsidave
« on: March 21, 2017, 05:15:51 PM »

but, still, GC where after the events of shadow hand kaine survives, and either PA can annex the IR or vise-versa, and gain all the heroes and a large number of ships? that would be awesome
I wasn't really thinking of annexing, but rather make a "new faction" PA or something for it, a PAf (f for friendly) or something which is a 100%copy of the original PA, and add that faction to the PA ships stats, so not much extra space needed, maybe 1MB, and even with that I might have said too much.
The point would be that when giving factions their properties, I can set that to be a permanent friendly to remnant(that's why I have to create a new PA, since that can't be changed from GC to GC, that's a permanent stat for each faction) and vice versa(just a line change for remnant, nothing mayor).
That way we have an allied Pentastar and Remnant force which won't go into combat with each-other, will be still unique and have their different hero rooster, and yet has separate economies, therefore wouldn't be unfair for NR players, just extremely challenging since if they can cripple the economy of one, there isn't the other's one still behind it. I mean so the PA can't really support the remnant with anything other than forces. The remnant won't be able to build new capitals because PA territory has capital shipyards and such.
Posted by: DarthRevansRevenge
« on: March 21, 2017, 03:18:31 PM »

but, still, GC where after the events of shadow hand kaine survives, and either PA can annex the IR or vise-versa, and gain all the heroes and a large number of ships? that would be awesome
Posted by: kucsidave
« on: March 21, 2017, 02:51:06 PM »

I was thinking more along the lines of IR, PA, EotH and NR.
I firmly believe that even if Kaine survived, Daala would kill everyone at Tsoss Beacon, siezing their fleets.
I also think that Kaine would go to an extreme isolationism after Palpatine's death, and shut the empire as a whole off, leaving Pallaeon no choice but to go with Terradoc to the Maldrood. After some time though, (after reunification to not change the timeline too much) he would start to open up, but before that, Pallaeon would go to relocate the empire to border his territories for negotiations.
Pallaeon is no fool. He would know even then that Kaine is the best hope the empire has, so I firmly believe he would lead the negotiations with Kaine himelf, and that would be what opens up Kaine, to see someone with the same dedication that he has.
Posted by: Bucman55
« on: March 21, 2017, 02:28:06 PM »

just a funny idea, but after 2.2 is out, I might make a GC around this base idea :)

That would be fun to play. Playable factions could include the Pentastar Alignment, Crimson Empire, Greater Maldrood, Eriadu Authority, and the New Republic. Do you think Pellaeon would still go to Maldrood or do you think he would go with Kaine?
Posted by: kucsidave
« on: March 21, 2017, 02:05:56 PM »

just a funny idea, but after 2.2 is out, I might make a GC around this base idea :)
Posted by: Lord Xizer
« on: March 21, 2017, 01:52:25 PM »

Do you think Pallaeon and Kaine would have been good pals?
I think they would have agreed on a few things.

I think they would have worked well together, according to EGtW Pellaeon respected Kaine and was appalled by the effect his death had on the Empire as a whole.
Posted by: DarthRevansRevenge
« on: March 20, 2017, 03:41:32 PM »

yeah, since the empire would be smaller, and it's really not good for the economy. also, both were devoted to preserving the order, rather than win and destroy the republic
Posted by: Bucman55
« on: March 20, 2017, 02:23:18 PM »

Do you think Pallaeon and Kaine would have been good pals?
I think they would have agreed on a few things.

They probably would have agreed that Human High Culture would have to go.
Posted by: kucsidave
« on: March 20, 2017, 02:11:28 PM »

Do you think Pallaeon and Kaine would have been good pals?
I think they would have agreed on a few things.
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