Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Post reply

Warning: this topic has not been posted in for at least 100 days.
Unless you're sure you want to reply, please consider starting a new topic.
Name:
Email:
Subject:
Message icon:

Verification:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:
What is the name of the planet we live on? Type it backwards then add a 5.:
Who is taking revenge? (lowercase):

shortcuts: hit alt+s to submit/post or alt+p to preview


Topic Summary

Posted by: Senza
« on: September 13, 2012, 06:09:46 PM »

There's also the fact that base shields do not actually protect against bombing run bombs, they simply make it so you cannot target areas within the shield with the run, if the end of your run hits the shield, the bombs impact the shield, but it seems bombing run bombs will hit anything within their radius, regardless of vertical distance, hence why they can destroy aircraft, leading to them impacting the shield, but still damaging stuff underneath it.
Posted by: ArcHeavyGunner
« on: August 22, 2012, 10:37:17 PM »

I agree about nerfing the bombing runs. Like Nirukiis lets play. All he does in land battles is land an artillery unit and ground vehicles. Then sits back untill he finds the sheild generator using the spotters abilities and drops a bombing run on it. Then he pushes out.
How else are you supposed to win as the NR?
Yes I know there are different ways, I was being sarcastic.
Posted by: rumiks
« on: August 21, 2012, 01:54:20 AM »

great game cant wait for the next one and if you need people to test the mod ask me lol
Posted by: Rissien
« on: August 17, 2012, 03:04:06 AM »

I agree about nerfing the bombing runs. Like Nirukiis lets play. All he does in land battles is land an artillery unit and ground vehicles. Then sits back untill he finds the sheild generator using the spotters abilities and drops a bombing run on it. Then he pushes out.
Posted by: Lord Xizer
« on: August 13, 2012, 09:03:03 PM »

Well I suppose limiting the Bombing Runs power and recharge is simpler than that...
Posted by: Corey
« on: August 13, 2012, 05:37:51 PM »

Not necessarily. Most of the maps were designed around it being a specific size, especially Qui and Med8r's. This goes not just for the shield itself, but the actual shield structure. It'd mean redesigning the bases of probably 2 dozen maps.
Posted by: Slornie
« on: August 13, 2012, 05:23:22 PM »

Even so, he makes a fair point about the base shield size.
Posted by: Corey
« on: August 13, 2012, 04:58:01 PM »

Base shields aren't in every battle, bombing runs and OBs are.
Posted by: Lord Xizer
« on: August 13, 2012, 04:54:12 PM »

Extending the area of coverage by the Base Shield generator would also accomplish this as well as make sense, as it is the Base shield is fairly small and may cover one or two buildings if they are very close together.
Posted by: Corey
« on: August 13, 2012, 03:59:48 PM »

I've not had any problems destroying specific targets with them, and in my opinion the nerfs to both orbital bombardments and Bombing Runs did exactly what theys hould have. Sure, it's cool to watch them come fly across the map or shoot down out of space and destroy something, but the basic fact of the matter is it's completely toxic to gameplay. They're free and there's literally no downside to using them, all they require is waiting for the cooldown. The defender has virtually no recourse, either. Previously they weren't a way to support your units which were winning the battle, instead the units were just used as a way to scout out a location to bomb, and that is not good. People would just camp and wait out the timer on the boming runs because they were the most efficient and easy ways to win the battle.

Asking why you even have bombers isn't even really a question. It's not like people are building ships for the purpose of having bombing runs and orbital bombardments, they come as a side effect of just having even the most basic fleet in orbit anyways. It's not like you spent all these resources getting that feature and now you don't think it's worth the input; that's impossible. You're putting in literally 0 resources and getting a huge advantage out of it, even with the nerfs.
Posted by: Lord Xizer
« on: August 13, 2012, 03:18:35 PM »

Let's not re-overpower the bombing runs again...It seems like they're finally decently appropriate now in the beta...Logic at times must give way to gameplay mechanics. After all, if we stuck with logic, why wouldn't Star Destroyers from orbit just level everything with bombardment without needing to land ground forces at all. Oh right cause the game would be broken...

Well now I think they are a bit underpowered, I did a bombing run over a NR light vehicle factory and it took off a third of the health but killed none of the little scout tanks at all. I understand making the run recharge longer so one doesn't overuse/spam bombing runs but now it's practically useless. I thought, why do I even HAVE bombers now?
Posted by: yutpaeksi
« on: August 12, 2012, 07:33:28 PM »

Let's not re-overpower the bombing runs again...It seems like they're finally decently appropriate now in the beta...Logic at times must give way to gameplay mechanics. After all, if we stuck with logic, why wouldn't Star Destroyers from orbit just level everything with bombardment without needing to land ground forces at all. Oh right cause the game would be broken...
Posted by: Lord Xizer
« on: August 12, 2012, 06:45:44 PM »

Would one normally commit an entire squadron to a single target? In the novels i seem to recall that squadrons (e.g. Rogue Squadron) tended to be divided between three or four targets..

I would  =D, because why just blow something up when you can LEVEL IT ALL!!!(Also the Rogues used X Wings for precision strikes not bombing, Salm's Y Wings went in with two flights or 48 Y Wings to bomb Grand Isle's Imp base)

I'm just saying Bombing runs tend to be saturation attacks in combat. they work well now, don't get me wrong.
Posted by: Slornie
« on: August 12, 2012, 04:46:18 PM »

Corey would there be a way to tweak the bombing runs to say represent a squadron instead of only three bombers? Say wider saturation but four times the amount it takes to recharge?
Would one normally commit an entire squadron to a single target? In the novels i seem to recall that squadrons (e.g. Rogue Squadron) tended to be divided between three or four targets..
Posted by: Lord Xizer
« on: August 12, 2012, 04:27:23 PM »

Corey would there be a way to tweak the bombing runs to say represent a squadron instead of only three bombers? Say wider saturation but four times the amount it takes to recharge?
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!