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Topic Summary

Posted by: EclipseSSD
« on: August 31, 2019, 03:24:16 PM »

Hey guys. New to the forum, but not new to EAW or the many mods. I've downloaded TR and love it. UEAW is another good one, but I'm having a bit of trouble getting the Eclipse and Nebula fix for skirmish. Does anybody have the UEAW V4.0.64 or UEAW V4.0.65 patch or know how to fix the XML files? Thanks :)
Posted by: clone13538
« on: August 01, 2009, 10:47:08 PM »

i play UEAW the game to me is ok, but honestly i think TR is much much better though. But everyone is going to have there opinion about UEAW.
Posted by: TeKniiQuE
« on: June 25, 2009, 11:54:48 AM »

UEAW is not really good but if u want a mod with alot of ships then choose z3r0x 3.5 or ACM 2.4
but if ur looking 4 a good graphic fun mod choose FOC Additions 5.0
Posted by: Corusca Fire
« on: October 06, 2008, 08:23:43 PM »

Its not 6 except in KOTOR. Otherwise there are about 10. As i said, it plays more like reg FOC in that there wont be a jumble of ships that do pretty much the same thing (like in z3r0x).
Posted by: Corey
« on: October 02, 2008, 11:02:13 PM »

Yeah, but when you reduce it to that point you start to lack any variety.
Posted by: Dr. Knickers
« on: October 02, 2008, 10:57:30 PM »

Overlapping units are useless imo. Adding units "just cause they look cool" or because the faction had a few ships is not a good idea. There are many good looking concepts within the Star Wars universe, that's one of the reasons why I've been a Star Wars fan, but having 6 units that fulfill the exact same role is useless to the gameplay. It takes up space on the build bar, it increases mod size, it takes it longer to finish the mod, it it's more stress for the team, etc.
Posted by: vadereclipse
« on: October 02, 2008, 04:30:51 PM »

UEAW won't even get to V1.
they're one of the more established modding teams, yet they have little fuckups. for example, they still use the petro venator, which is terrible.
i really don't understand all the endemic fanboys on the site. they act like UEAW's the only mod they've played (well, it must be, seeing they say it was the best mod ever) i liked UEAW once. it was the first mod i played. Then, i discovered other mods, which are FAR better.
they are simply going too slowly to release anything. in 1 year, they made an update which simply fixed 1 or 2 bugs and added a map.
To quote Droid, EAW will be abandonware by the time UEAW comes out.
Posted by: Corey
« on: October 02, 2008, 03:06:26 PM »

why have only have each faction a small selection of ships? cant FoC take more ships than that?
There's only so much space on the Space build tab ;)  Plus, more ships = more work.

From what I remember from seeing their unit lists, they have a grand total of 8 space units per faction, counting about 3 space heroes. Many are duplicates between factions. It's one thing to reduce it to save work, but that's taking it pretty far.
Posted by: Admiral Jamoking
« on: October 02, 2008, 09:23:29 AM »

There's only so much space on the Space build tab ;)  Plus, more ships = more work.

Well aparently when looking at their forums they've found a way to be able to put more units on the build tab by separating the ships into classes and then clicking the class button will show all available ships. For instance, you click on capital ships and then the build bar will show all of the capital ships once you've selected the ships you press another button on the build bar which takes you back to the other classes, so now you can go and select corvettes.
Posted by: Slornie
« on: October 02, 2008, 08:06:55 AM »

why have only have each faction a small selection of ships? cant FoC take more ships than that?
There's only so much space on the Space build tab ;)  Plus, more ships = more work.
Posted by: Delta 07
« on: October 01, 2008, 09:16:57 PM »

why have only have each faction a small selection of ships? cant FoC take more ships than that?
Posted by: vadereclipse
« on: October 01, 2008, 12:35:56 PM »

when, though? they're moving slower than a sloth.
Posted by: Corusca Fire
« on: September 30, 2008, 05:01:52 PM »

the current UEAW that is out is more of a teaser like your fall of the republic mini-mod
there will be a multi era sequel with: KOTOR, Clone Wars, and Imp rement vs new reps
it will be released in V1:space and V2:land
it will play more like regular FOC, in that each faction only has 3 frigates, 2 cap ships, 2 corvettes, and a jumbleof fighters and bombers rather than dozens of ships per faction
Posted by: siegfried1
« on: September 11, 2008, 10:01:53 PM »

I played around with it for a couple hours, then went back to playing z3rox's mod, which is the best (so far)
Posted by: vadereclipse
« on: September 10, 2008, 03:28:34 PM »

well its site is filled with endemic fanboys who think it's the best game ever.
it's currently a mod with a few heavily saturated (dread, eclipse) models in any other mod, 4 or 5 planets, and 1 or 2 mildly interesting concepts. it was the 1st mod i tried and i thought it was great, but i later realised it was inferior to other mods. the ONE unique feature is the nebula SD.
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!