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Author Topic: Some Number Games  (Read 1754 times)

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March 20, 2012, 04:58:33 PM

Offline Corey

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Some Number Games
« on: March 20, 2012, 04:58:33 PM »
1.3 may have just been released, but we've been hard at work on the next version of the mod. In this update I'll be outlining some of the general changes we'll be making in 2.0, and have a title with a pop culture reference which is tenuous at best.



Balancing and Weapons...
The balance system between 1.0 and 1.3 was centered around a representative system, but when we did it we had some inaccurate stats, so we've been revising the hardpoints for basically every ship, as well as the basic balancing system in the mod.

The new system, which has been applied to all ships, involves a similar kind of basis as before, but we feel it much better reflects how the ships should be. For those less interested, the short version of this is basically "we made things more representative," and you can now move on to the next paragraph. For those of you who do care, this system revolves around representing each canon weapon as a single pulse from a hardpoint. So, for example, if a ship has 60 turbolasers this can be represented as 6 turbolaser hardpoints firing 10 pulses, or 12 firing 5, etc. To use the example of the Venator, part of its canonical armament is 8 Dual Turbolasers. Since we're not representing all 60 single turbolasers on an ISD with their own seperate hardpoints, it would skew the game hugely in the Venator's favour to have all 8 of those Dual Turbolasers firing at 10 full pulses like it used to, so how we have it now is 4 hardpoints, firing two pulses each. Hull strength and shields have all been adjusted to be more in line with their canonical characteristics as well. Similar balancing overhauls are being done to fighters and ground units.



Units and Heroes...
As with previous versions, in 2.0 we'll be redoing several units, and adding several more. Unlike in previous versions, however, we will be putting more of a focus on ground units, such as the Armored Freerunner for the New Republic, shown in this update. This includes the reinclusion of aerial vehiles, including the V-Wing for the New Republic and an earlier version of the AirStraeker used in the Swarm War for the Empire of the Hand.

The Empire is also getting a much more diverse hero set. In previous versions, the Empire of the Hand and New Republic outnumbered and outclassed them hero-wise in almost every era, but now we have expanded all of the Imperial hero sets thanks largely to community suggestions. Here's how they stand now, including heroes which were in previous versions:

Isard
Eirisi Dlarit, Blitzer Harrsk, Trigit, Krennal, Ait Convarion, Kirtan Loor, Evir Derricote, Malcor Brashin
Zsinj
Gethzerion, Melvar, Trigit
Thrawn
Rukh, Freja Covell, Niles Ferrier, Joruus C'baoth, Brandei, Dorja
Palpatine
Kir Kanos, Sedriss QL, Maxamillian Veers, Blitzer Harrsk, Sander Delvardus, Treutan Teradoc, Ardus Kaine
Daala
Gilad Pellaeon, Cronus, Turr Phennir, Brakiss
Pellaeon
Tierce, Disra, Natasi Daala, Navett, Brakiss, Meizh Vermel, Maarek Steele

Similar steps are being taken with the Empire of the Hand for more era diversification both with units and heroes, and to reduce the Empire of the Hand "hero blob," which tends to annihilate anything in 1.0-1.3. These changes will be outlined in future versions.




The Beta Process...
So, anyone who's been paying attention for the last year or so has probably noticed that for 1.0, 1.1, 1.2 and now 1.3, we've done open betas before release, where basically anyone could get and test the beta. This always ends up with hundreds of beta downloads, but only a handful reporting anything (which is the entire purpose of a beta), so in the future we'll be using the more conventional method of hand-picking a few people (10-20) to test each version.
The best way to get picked is basically just to post feedback and ideas, either on Mod Database, Facebook or our forums. If we don't know who you are, we can't pick you. We've got a beta tester consideration signup thread on our forums for those interested.

 The feedback we get, positive or negative, is crucial to the mod being good. 1.3 wouldn't be half of what it is without the ideas we've received from the community. If there's something you think should be changed, then tell us.


That's all for now. Next post will be about the first new Galactic Conquest in 2.0, the Black Fleet Crisis.
-Corey
« Last Edit: March 20, 2012, 05:05:45 PM by Corey »

March 20, 2012, 10:07:02 PMReply #1

Offline yutpaeksi

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Re: Some Number Games
« Reply #1 on: March 20, 2012, 10:07:02 PM »
[center
For those less interested, the short version of this is basically "we made things more representative," and you can now move on to the next paragraph. For those of you who do care, this system revolves around representing each canon weapon as a single pulse from a hardpoint. So, for example, if a ship has 60 turbolasers this can be represented as 6 turbolaser hardpoints firing 10 pulses, or 12 firing 5, etc. To use the example of the Venator, part of its canonical armament is 8 Dual Turbolasers. Since we're not representing all 60 single turbolasers on an ISD with their own seperate hardpoints, it would skew the game hugely in the Venator's favour to have all 8 of those Dual Turbolasers firing at 10 full pulses like it used to, so how we have it now is 4 hardpoints, firing two pulses each. Hull strength and shields have all been adjusted to be more in line with their canonical characteristics as well. Similar balancing overhauls are being done to fighters and ground units.

Thanks for the explanation, always love how communicative you guys are. This makes great sense.


« Last Edit: March 20, 2012, 10:21:29 PM by Corey »
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

March 22, 2012, 12:56:20 AMReply #2

Offline Senza

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Re: Some Number Games
« Reply #2 on: March 22, 2012, 12:56:20 AM »
Great post, glad to see the imps are getting some hero love. So what ship will Daala be in during the Pellaeon era? Will it still be Knight Hammer (or whatever ship she has, I can't remember :p) or will she get something a little less gargantuan? Granted, a SSD would be of a lot of help in that era.

March 22, 2012, 01:03:36 AMReply #3

Offline Meyer

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Re: Some Number Games
« Reply #3 on: March 22, 2012, 01:03:36 AM »
She'll be in Scylla if I remember correctly.

And it is indeed good to see the Imps getting more heroes. Their lack of heroes has been their biggest flaw.
Once more I will rule the Galaxy!
And suddenly I'm so painfully bored.





March 22, 2012, 01:27:30 AMReply #4

Offline Corey

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Re: Some Number Games
« Reply #4 on: March 22, 2012, 01:27:30 AM »
Yeah, the Scylla. Knight Hammer was long gone. Since the Scylla was only ever described as a "frigate" from what I've seen and the most prominent frigate she came back with in LotF/FotJ was a Venator, it'll probably be a Venator.

March 22, 2012, 02:36:18 PMReply #5

Offline Lord Xizer

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Re: Some Number Games
« Reply #5 on: March 22, 2012, 02:36:18 PM »
Yes a venerator is the most likely I think.
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