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News

ICW: GC Selection Layout

Friday May 26, 2017

We've always tried to cover as much of the feeling of the post-Endor galaxy, as well as we could. Sometimes, though, especially for new players, it's hard to know exactly what you're getting yourself into. In 2.2, with 20+ playable campaigns and 8 playable factions, this is especially true. With documentation being one of our goals for 2.2, we're trying to find ways to provide as much useful information to players, in the most convenient way possible.This is a relatively minor change, but will hopefully help people get into the mod. First, we've sectioned off the GC selection list into three primary categories (plus the tutorial); multi-era, being the main "grand campaigns" of the mod, single-conflict, being those GCs related to a single war or military campaign, and Infinities, being extra game modes like From the Ground Up and Survival, or flavour scenarios like Empires at War, not based on any canon storyline. This should make it easier to find the kinds of GCs you're looking for.The second part of the change is the faction dropdown list being sorted into faction types: first, the major galactic powers, second the Imperial Warlords, and the third minor powers category, which may give an idea of what a potential 2.3 could focus on...Again, not a huge change, but this should hopefully help people not get hopelessly stranded in a sea of drop down lists and scroll bars. ...

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ASC: Let's Test New Republic (Full Game Video)

Tuesday May 23, 2017

I've begun posting the VODs of an NR test game on Corey Loses. We will be doing a full game as each faction leading up to release. The episodes for this one will be posted on Tuesday, Thursday, Saturday and Sunday. ...

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Forum Issue Update

Monday May 22, 2017

As you may have noticed, we've been having an issue recently where some posts may give an error upon trying to post. We apologize for the inconvenience, and we're attempting to address it. We have just attempted a fix, so please let us know if you continue to get the error after this point, and we will continue trying to fix it....

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ICW & ASC: Completed Peltast Render

Friday May 12, 2017

Endcar has completed the textures for the Peltast, and set up some nice renders to show it off, so make sure you click on the image to embiggen. ...

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ASC: New Republic 1.1 Overview Video

Thursday May 11, 2017

We've usually done some general faction overviews for each faction, talking roughly about rosters and whatnot. For this release, I've decided to go a bit more in depth with additional videos showing off some of the stuff that's less conducive to a text update without it being 50 paragraphs long. In these videos, I'll go over all the major tech, roster and ability updates for each faction in 1.1, and ending with a separate videos on the heroes. This time, it's the New RepublicThis isn't replacing the other text faction profiles when we add factions (the Hapans will be getting their full treatment after 1.1's release), it's supplemental. I'll also be recording full playthroughs for Corey Loses.In this video, we talk about some shuffling in the a new New Republic unit, the new capital ship abilities, Empress upgrades. ...

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Fall of the Republic Announcement and FAQ

Tuesday May 09, 2017

From the creators of Imperial Civil War and Ascendancy comes Thrawn's Revenge III: Fall of the Republic, covering events in the twilight years of the Galactic Republic and the Clone Wars. For millennia, the Galactic Republic has been a source of peace and order for the galaxy. More recently, corruption has begin to spread through its institutions. Across the galaxy, beings become disillusioned with the status quo and rise to challenge the Republic...Follow Fall of the Republic on ModDB - Thrawn's Revenge Discussion ForumsA Republic in Decline"I am quite convinced that ten thousand more systems will rally to our cause, with your support, gentlemen."-Count Dooku, aka Darth TyranusHello everyone! On April 1st, we released a rough teaser trailer for Fall of the Republic, which for some reason people thought was fake. Then, a few weeks ago, we confirmed it had resumed development in our Thrawn's Revenge historical timeline, the first part of our celebration of 11 years as a mod team. We were going to hold off on doing a proper announcement for a little while, but there's been some common questions we wanted to take a moment to address, as well as break down the way the mod will work.Fall of the Republic is a prequel-era mod in which we want to recreate the galactic situation in Star Wars in the last years of the Republic. We aim to bring the feel of our post-Endor mod, Imperial Civil War, into this time period, adapting that model to one suitable for the era. In the same way that Imperial Civil War tries to shine a light on some of the mid-level players and events like the Yevetha, Hapans and Warlord factions on the galactic stage of the post-Endor period, we hope to explore some of the timeline beyond just the Clone Wars themselves. While the Separatist Crisis and the Confederacy of Independent Systems became the standout conflict, the decades leading up to the declaration of the Galactic Empire saw significant military buildup across various factions, where certain events swinging a different way could have brought different challenges to the Judicial Forces Republic in the early parts of this period, with a constant debate about the virtues of re-militarization within the Republic. People can speculate on what that means, but for now, we'll leave it at that. Our history of developing Imperial Civil War and Ascendancy will be informing how we structure the mod, release-wise. In order to better focus development on specific parts of the mod, ensuring people get regular, more polished releases and giving us a more solid basis to work off of, instead of trying to tackle everything at once, we will be starting a bit more simply with the Republic and CIS, and working up to our broader goals. Into a New Era"They will have the numbers. We will have the Force."- Jedi Master Saesee Tinn, Fifth Battle of QotileOne of the more prominent changes in Imperial Civil War versus the base game is a tech system primarily based on "eras" (being Imperial regimes in ICW) as opposed to a directly tiered, traditional tech system where you start with, for example, corvettes and work your way up to larger Star Destroyers. This is a model we will be translating into Fall of the Republic. The first release will start covering the major conflict of the time period, being the Clone Wars, broken into three eras; the first, second and third years of the war. The playable factions in version 0.5 will be, of course the Galactic Republic and Confederacy of Independent Systems. Considering the factions themselves did go through some standard technological advancement and research during this period, there will be elements of that as well, but it will be based on in-universe factors, instead of just ship A is stronger, so it's era 3. Era progression will be based on a mix of events and the passage of time, with different research options and other events possible based on the era in which you are playing.We will be doing a faction profile for the CIS and Galactic Republic at some point in the future, covering their unit and hero rosters for v0.5. But for now, we want to cover some of the more common questions we've been asked.Will this interfere with Imperial Civil War 2.2? When will Fall of the Republic be available? Fall of the Republic will have absolutely no impact on the release of Imperial Civil War 2.2. Our goal is to build FotR off of  Imperial Civil War 2.2 as a starting base, so dedicated work will not be started on Fall of the Republic until Imperial Civil War is in testing, which is also when you'll start seeing screenshots and video of the first Fall of the Republic release. Until then, the only work we'll be doing is on assets also needed for ICW (ie, the new Providence art assets). As mentioned above, we're keeping our plans for that first release less ambitious; we'll be doing the basic framework for mod and the two main factions, which should not take too long to get out after 2.2. With the mod tools Pox and I are working on, like the GC creator, a lot of the logistics for this become a lot simpler. If there are any talented 3D modelers or texture artists out there who would like to help speed this along, they can contact us at ThrawnsRevenge@gmail.comAren't there already Clone Wars mods for Empire at War? Yes, and for a long time, this is why reviving FotR wasn't really on our radar. However (and this isn't criticism of the existing mods, simply a matter of taste) the more I started playing those mods, the more I was thinking about what our own version of that would look like. Yes, it still involves clones fighting droids and Venators fighting Lucrehulks, but there can be different ways to handle that. Some people may prefer the existing mods, some people may prefer our version, but ultimately we enjoy making mods, and we make what we want to play, so really it just means more options.Does this mean no Stellaris ship packs? I'd still like to release some of our TR stuff for Stellaris, but as it is, there's a decent selection of Star Wars ships available for those who want to play with them, so I'm less concerned about that for the moment.What about the Clone Wars Cartoon? While the mod will be based in the Legends expanded universe, there have been some questions as to how we'll handle the Clone Wars cartoon. While the more recent Clone Wars cartoon (the one with Ahsoka) is technically part of Legends, it did introduce some inconsistencies (in star Wars? No!). We won't be completely disregarding the cartoon, but in cases where there is a conflict, we'll usually go with the non-cartoon source. There are some places, like the Essential Guide to Warfare, that retconned some of these issues, drawing from the cartoon and other sources, and for us, Essential Guide to Warfare pretty much trumps anything else. Basing the mod in Legends allows us to use some of the characters who would become major Imperial and Rebel figures during the earlier days of their careers. ...

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Peltast-Class Star Destroyer (New Empire of the Hand Ship)

Friday May 05, 2017

The result of cooperation between former Imperial and Ascendancy engineers within the empire of the Hand, the Peltast was one of several fusions of the basic Star Destroyer form and Ascendancy modifications to meet the needs of combat in the Unknown Regions. Most Unknown Regions combat involved fleets of smaller vessels, however occasionally groups with larger ships required pacification, like rogue Killik nests with massive Shard-class capital ships.The Peltast was designed essentially as a mobile, self-reliant Megamaser railgun, borrowing some elements of the old Confederacy project, the Subjugator, albeit on a smaller scale. Because of the large amounts of concentrated power necessary for the main gun, the Peltast is incredibly fragile for a ship of its size. ...

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Ascendancy: Star Wars Day - Millenium Falcon Ingame

Thursday May 04, 2017

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Pentastar Alignment 1.1 Overview Video

Friday April 28, 2017

We've usually done some general faction overviews for each faction, talking roughly about rosters and whatnot. For this release, I've decided to go a bit more in depth with additional videos showing off some of the stuff that's less conducive to a text update without it being 50 paragraphs long. In these videos, I'll go over all the major tech, roster and ability updates for each faction in 1.1, starting with the Pentastar Alignment and ending with a separate videos on the heroes.This isn't replacing the other text faction profiles when we add factions (the Hapans will be getting their full treatment after 1.1's release), it's supplemental. I'll also be recording full playthroughs for Corey Loses.In this video, we talk about some shuffling in the PA frigate lineup, the new capital ship abilities, potential Lucrehulk replacement, Naval Station Validusia, and some quick Veterancy & Upkeep system demonstrations. ...

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Factions

Imperial Remnant

Imperial Remnant

The Imperial Remnant comprised the regions of the galaxy still under Imperial control following the Emperor's defeat.

To find out more, click here »

New Republic

New Republic

The New Republic was established by the Rebel Alliance to replace the Galactic Empire following the Battle of Endor.

To find out more, click here »

Empire of the Hand

Empire of the Hand

The Empire of the Hand was founded by Grand Admiral Thrawn in secret, to explore the Unknown Regions.

To find out more, click here »

Pentastar Alignment

Pentastar Alignment

During the fragmentation of the Empire, the Pentastar Alignment was formed of fourteen sectors in the outer rim.

To find out more, click here »

New Republic

Minor Factions

Several smaller factions have been included to add flavour and a unique challenge to the game.

To find out more, click here »